Bizzaro21 Posted December 12, 2015 Share Posted December 12, 2015 hey there, I have a question: who actually needed heavy impact? ._. I get that it fits his lore as being the heaviest guy and all, but gameplay wise? it`s not helpful the least..... in PVP even more given that mobility he has got.... now let me tell you what would`ve fit into lore more AND actually be of use in practice give him reduced recoil on guns.... I mean, come on... he tore Zanuka in half with his bare hands, and a little rifle shakes him? just look at him and tell me how it makes sense...... now people might say, that the current one is more lore friendly, so just give him both, hold it, Valkyr has 2 passives (no heavy landing + increased knockdown recovery) mesa has 3 (increased rate of fire with dual pistols + increased reload for single pistols + increased health when no melee is equipped) so it won`t be the first time nor gamebreak, one if there for laughs and kicks (heavy impact) and second is for actual usage (-recoil) thoughts? keep it clean please ~Bizzaro21 was here Link to comment Share on other sites More sharing options...
Domaik Posted December 12, 2015 Share Posted December 12, 2015 what I want is a better passive for Frost that's what...and a passive for Volt... As for the heavy landing on rhino i find it very annoying as well but Im not a rhino player so i'll let the rhino players discuss....But yes my vote goes to removing heavy landing as a forced passive. although it can be avoided VERY easily with a simple roll! Link to comment Share on other sites More sharing options...
Iraetus Posted December 12, 2015 Share Posted December 12, 2015 Knockdown or Impact Proc when Sprinting. Link to comment Share on other sites More sharing options...
Phyrak Posted December 12, 2015 Share Posted December 12, 2015 All frames should have minimum 3 passives Some should be shared Ie - wukong's melee combo buffer should be on all melee based frames Link to comment Share on other sites More sharing options...
Bizzaro21 Posted December 12, 2015 Author Share Posted December 12, 2015 Knockdown or Impact Proc when Sprinting. that might be fun but not so helpful to the user All frames should have minimum 3 passives Some should be shared Ie - wukong's melee combo buffer should be on all melee based frames I share this idea with you Link to comment Share on other sites More sharing options...
Stratego89 Posted December 12, 2015 Share Posted December 12, 2015 what I want is a better passive for Frost that's what...and a passive for Volt... Frost's passive has saved me so many times it's not even funny... It's perfect. Frost is perfect, please don't bring DE's attention to him, bad things happen when you try to fix something that's not broken. @OP- I actually REALLY like the idea of reduced recoil as rhino's passive- and I'm usually on the side of "stop saying everything needs a passive". Link to comment Share on other sites More sharing options...
Bizzaro21 Posted December 12, 2015 Author Share Posted December 12, 2015 @OP- I actually REALLY like the idea of reduced recoil as rhino's passive- and I'm usually on the side of "stop saying everything needs a passive". glad you do! and actually, not everything needs a passive, but if they get one, why not make it useful? for the record, this idea isn`t 100% mine Link to comment Share on other sites More sharing options...
Qynchou Posted December 12, 2015 Share Posted December 12, 2015 (edited) Definitely, feels like a gimmick at best. Recoil reduction would definitely make sense, or maybe increased damage on charged attacks? Edited December 12, 2015 by Qynchou Link to comment Share on other sites More sharing options...
Insizer Posted December 12, 2015 Share Posted December 12, 2015 Tbh, I didn't even know that he got a passive. I don't really play him, but even if I did, I doubt that I would have noticed. Link to comment Share on other sites More sharing options...
Sorise Posted December 12, 2015 Share Posted December 12, 2015 what I want is a better passive for Frost that's what...and a passive for Volt... As for the heavy landing on rhino i find it very annoying as well but Im not a rhino player so i'll let the rhino players discuss....But yes my vote goes to removing heavy landing as a forced passive. although it can be avoided VERY easily with a simple roll! So basically you want a list of passives for each Warframe and you choose which 3 to activate. Link to comment Share on other sites More sharing options...
KanesDeath Posted December 12, 2015 Share Posted December 12, 2015 thoughts? keep it clean please ~Bizzaro21 was here If the passive actually worked on melee ground strikers it would be more viable. Link to comment Share on other sites More sharing options...
Casval_Rouge Posted December 12, 2015 Share Posted December 12, 2015 If the passive actually worked on melee ground strikers it would be more viable. This. ground slams are one very intuitive and practical way to trigger Heavy Impact, yet it doesn't work. If they fix this, it would be a huge increase in the passive's value. But right now, it feels more like a novelty, then like Mesa's straight buffs. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted December 12, 2015 Share Posted December 12, 2015 +1 OP i also like the impact proc on sprinting as well Link to comment Share on other sites More sharing options...
Bizzaro21 Posted December 13, 2015 Author Share Posted December 13, 2015 one more idea that I had to go with the physical strength theme I`m trying to build here, increased damage on heavy weapons and fists, what do u guys think? Link to comment Share on other sites More sharing options...
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