VectorWolf Posted January 13, 2016 Share Posted January 13, 2016 I bet it was asked before (if not, than it's about time), but why Natural Talent isn't an Exilus mod? It's pure utility; even more so than parkour mods that add damage; yet it remains excluded from utility slot. Why? Link to comment Share on other sites More sharing options...
Ibro156 Posted January 13, 2016 Share Posted January 13, 2016 Because it has good combat potential? Idk, i think the same >< Link to comment Share on other sites More sharing options...
Grobbus Posted January 13, 2016 Share Posted January 13, 2016 I think it'd be too good for exilus mod, it's not that bad, but there really isn't a slot for it in any regular build if we had one extra slot im sure it'd fit most frames. Link to comment Share on other sites More sharing options...
(XBOX)TheMadCash Posted January 13, 2016 Share Posted January 13, 2016 I don't even know. I really wonna hear from DE why it isn't a utility mod. Link to comment Share on other sites More sharing options...
PrintScream Posted January 13, 2016 Share Posted January 13, 2016 Maybe it has something to do with balance and such.You can always use speed drift for now Link to comment Share on other sites More sharing options...
Senoinya Posted January 13, 2016 Share Posted January 13, 2016 You sir, have a point. This mod doesn't boost any power effectiveness stats, it just makes your powers cast faster than normal. DE, make it utility! +1 Link to comment Share on other sites More sharing options...
Drufo Posted January 13, 2016 Share Posted January 13, 2016 it just makes your powers cast faster than normal. And not even every power... +1 to op Link to comment Share on other sites More sharing options...
Dhrekr Posted January 13, 2016 Share Posted January 13, 2016 Well why, because the Exilus slot used to be "slot for any mod that is unfashionable and nobody uses". With the possible exception of Rush. Natural Talent didn't need any spotlight: it is used alright. At least, my opinion. Besides now, with the new Rare Lunar mods, they have changed that as well. Link to comment Share on other sites More sharing options...
Epsik-kun Posted January 13, 2016 Share Posted January 13, 2016 I think it'd be too good for exilus mod, it's not that bad, but there really isn't a slot for it in any regular build if we had one extra slot im sure it'd fit most frames. Most effective RJ Excal builds all use Natural Talent. Link to comment Share on other sites More sharing options...
Airwolfen Posted January 13, 2016 Share Posted January 13, 2016 I believe they did give a statement on this once and why it is not -and will not be- a exilus mod. No Idea where to find it though. Link to comment Share on other sites More sharing options...
ShortCat Posted January 13, 2016 Share Posted January 13, 2016 (edited) Most effective RJ Excal builds all use Natural Talent. You mean the builds, whick work poorly outside of Draco or other farmspots; those builds are pigeonhold for a sole purpose and fail heavily outside of the box. I believe they did give a statement on this once and why it is not -and will not be- a exilus mod. No Idea where to find it though. It was on a Devstream and DE_Steve said, no mods which affect powers in any kind will be Exilus. Well, took them 3 months to change thier minds. Edited January 13, 2016 by ShortCat Link to comment Share on other sites More sharing options...
Epsik-kun Posted January 13, 2016 Share Posted January 13, 2016 You mean the builds, whick work poorly outside of Draco or other farmspots; those builds are pigeonhold for a sole purpose and fail heavily outside of the box. Yeah, the builds that are the best current way to get affinity from Draco, farm for recources and proceed through Tower Defences at maximum speed. These builds exactly. Link to comment Share on other sites More sharing options...
Misgenesis Posted January 13, 2016 Share Posted January 13, 2016 It affects your damage output more or less Link to comment Share on other sites More sharing options...
(XBOX)DRKing7287 Posted January 13, 2016 Share Posted January 13, 2016 It affects your damage output more or less And power drift doesn't? It should def be a exilus mod in my opinion. Link to comment Share on other sites More sharing options...
Epsik-kun Posted January 13, 2016 Share Posted January 13, 2016 And power drift doesn't? It should def be a exilus mod in my opinion. More like drift mods shouldn't be exilus. But their bonuses are very small, so they are fine. Also, there's a drift mod, that increases cast speed - use it if you wish. Link to comment Share on other sites More sharing options...
Misgenesis Posted January 13, 2016 Share Posted January 13, 2016 And power drift doesn't? It should def be a exilus mod in my opinion. 15% is negligible Link to comment Share on other sites More sharing options...
Therril Posted January 13, 2016 Share Posted January 13, 2016 I agree to this. it would give the exilius slot a wide variety. Drift mods give some extra boost to your stats, movement mods do the obvious movement bonusses and if natural talent would be added to that, you could give your warframes that little extra cast speed you might want to have to save your own skin. Link to comment Share on other sites More sharing options...
Autongnosis Posted January 13, 2016 Share Posted January 13, 2016 Before Drift mods i would not have supported this. Now there is very little reason why this is not a thing tbh. Link to comment Share on other sites More sharing options...
djternan Posted January 13, 2016 Share Posted January 13, 2016 Since drift mods directly influence strength or range there's really no more reason for Natural Talent to not be exilus. Link to comment Share on other sites More sharing options...
Epsik-kun Posted January 13, 2016 Share Posted January 13, 2016 Since drift mods directly influence strength or range there's really no more reason for Natural Talent to not be exilus. There is. Neither of Drift modes can provide a 50% multiplicative DPS boost. NT can. Link to comment Share on other sites More sharing options...
Autongnosis Posted January 13, 2016 Share Posted January 13, 2016 There is. Neither of Drift modes can provide a 50% multiplicative DPS boost. NT can. This is wrong on so many levels. Link to comment Share on other sites More sharing options...
ShortCat Posted January 13, 2016 Share Posted January 13, 2016 There is. Neither of Drift modes can provide a 50% multiplicative DPS boost. NT can. Please, stop spreading nonsense like this. There is no multiplicative boost in DPS. With or without NT your Fireball will do the same damage. Furthermore, like reload mods, it speads up the animation, not halves it. NT is mostly used for its Utility not for DPS! Link to comment Share on other sites More sharing options...
Autongnosis Posted January 13, 2016 Share Posted January 13, 2016 Please, stop spreading nonsense like this. There is no multiplicative boost in DPS. With or without NT your Fireball will do the same damage. Furthermore, like reload mods, it speads up the animation, not halves it. NT is mostly used for its Utility not for DPS! On top of that, a lot of direct damage abilities have a small delay between casts between 1 and 2s where you cannot cast, and Natural Talent does not effect that. Link to comment Share on other sites More sharing options...
ScribbleClash Posted January 13, 2016 Share Posted January 13, 2016 Please, stop spreading nonsense like this. There is no multiplicative boost in DPS. With or without NT your Fireball will do the same damage. Furthermore, like reload mods, it speads up the animation, not halves it. NT is mostly used for its Utility not for DPS! DPS references Damage per Second. As such he is correct, DPS of the abilities influenced by it would go up (it'd be 33.3%). HOWEVER! It would be impossible to generate as much energy as you can burn (without wasting pads). In any case, I disagree with the whole development as such. Exilus slots should revert to being for "unappreciated" mods only. The Drift mods destroyed this functionality. Link to comment Share on other sites More sharing options...
Epsik-kun Posted January 13, 2016 Share Posted January 13, 2016 (edited) DPS references Damage per Second. As such he is correct, DPS of the abilities influenced by it would go up (it'd be 33.3%). HOWEVER! It would be impossible to generate as much energy as you can burn (without wasting pads). It would be 50%. 33.3% is decrease in cast animation time, which results in 50% more casts in the same amount of time. And it is easily possible as long as we have EV Trin in the game. Also, it is still pretty doable if a frame has 75% efficiency and high energy resource. Even Excal with P. Flow would be able to cast RJ 22 times until running out of energy. Add Zenurik and he can last even longer. Please, stop spreading nonsense like this. Indeed, please stop. Or you would say, that increasing reload speed on, say, Vectis won't affect its DPS? On top of that, a lot of direct damage abilities have a small delay between casts between 1 and 2s where you cannot cast, and Natural Talent does not effect that. Since when "a lot" equals "very few"? I take my words back on this one, NT indeed seems to have close to zero effect on abilities like Freeze or Shock. However, abilities like Radial Javelin or Avalanche benefit greatly from it. Edited January 13, 2016 by Epsik-kun Link to comment Share on other sites More sharing options...
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