Law_Abiding_Engineer Posted June 6, 2013 Share Posted June 6, 2013 Hotfix 8.0.7 [size=6]- Fix for getting stuck in a sprinting state after sliding.[/size] Finally! Ive been waiting for this one to be fixed. Link to comment Share on other sites More sharing options...
EvanTheNewbie Posted June 6, 2013 Share Posted June 6, 2013 After some figuring out, I learned that we can still do this! We just need to keep holding down Shift while we do front flip. This frustrated me for a while before figuring out too. Still we have to adapt. My pinky is destroyed now. Link to comment Share on other sites More sharing options...
ImmortalWhimp Posted June 6, 2013 Share Posted June 6, 2013 Just want to let you know, dont know if it was intentional but you broke some movement mechanics. The Slide following into a flip and then back into a slide is broken. It does not work at all anymore. Would you please look into this and fix it because it takes away alot of the ninja like movement for me personally. Thx Link to comment Share on other sites More sharing options...
Sideway Posted June 6, 2013 Share Posted June 6, 2013 Loot Table/RNG fix when? :( Link to comment Share on other sites More sharing options...
LazerusKI Posted June 6, 2013 Share Posted June 6, 2013 no vortex or rhino fix? :( maybe next time. but hay, i can farm jackal again ^-^ Link to comment Share on other sites More sharing options...
muccmaster Posted June 6, 2013 Share Posted June 6, 2013 (edited) - Improved aiming reticule visibility. This sounds great but how about just adding the option to customize our crosshair? I'm interested to see how visible it is now, it was absolutely terrible before. Edited June 6, 2013 by muccmaster Link to comment Share on other sites More sharing options...
Archon357 Posted June 6, 2013 Share Posted June 6, 2013 After some figuring out, I learned that we can still do this! We just need to keep holding down Shift while we do front flip. This frustrated me for a while before figuring out too. Still we have to adapt. Thanks for that. It's really inconvenient, though :/ I bet it has something to do with the sprint-stuck-after-slide bug. I hope this gets set back as it was, or at least that we get a sprint-toggle button :S Link to comment Share on other sites More sharing options...
AdamTheBean Posted June 6, 2013 Share Posted June 6, 2013 AWESOME !!!! Link to comment Share on other sites More sharing options...
Yorinar Posted June 6, 2013 Share Posted June 6, 2013 Thanks for the detailed patch notes. Keep up the good work. :) Link to comment Share on other sites More sharing options...
Jaxomfaux Posted June 6, 2013 Share Posted June 6, 2013 (edited) someday when i'm a big kid.... and when the small guild fix is in, i'll have an ogris and multishot the CRAP out of things :D good fixes. Edited June 6, 2013 by Jaxomfaux Link to comment Share on other sites More sharing options...
orangle Posted June 6, 2013 Share Posted June 6, 2013 Can we expect defense rewards being fixed anytime soon? Sad to say that's what I'm most looking forward to in this game lol Link to comment Share on other sites More sharing options...
Krokar Posted June 6, 2013 Share Posted June 6, 2013 Hotfix 8.0.7 --** [ Fix for Jackal falling through floor. We have removed the portal-creating escape methods from his arsenal. ] - Fixes for reloads repeating at low framerates (this should help with Kunai). --**[ Coupons have returned to the login-reward pool! They are for use on the www.warframe.com/buyplatinum for discounts! ] - Fix for Kunai sound FX. - Game now indicates when a game invite was successfully sent. - Fix for getting stuck in a sprinting state after sliding. --**[ Fix for matchmaking options when joining a Void Key Lobby. ] - Fix for objective markers not disappearing after completing capture objective. - Fix for Lotus not talking in languages other than English. Rephrase: If you run game in language other than "English", Lotus would not speak her lines (these lines were still English). - Fix for Nyx Power in Use bug (maybe time for a Livestream rematch!). - Fix Ember's Overheat ability preventing all damage/healing when damaged when upgraded and mixed with upgraded Focus mod. - Fixed Banshee’s Silence ability not affecting enemies. --**[ Improved aiming reticule visibility. ] - Fixed Torid rockets detonating immediately after firing. Additional fixes: - Fix for Ogris and Multishot damaging player. Nice HF Guys! The quoted and Bolded above were especially needed. -And Becca...You got Ben10 next time! Link to comment Share on other sites More sharing options...
theangelbelow88 Posted June 6, 2013 Share Posted June 6, 2013 Awesome! Thanks for the fixes guys. Link to comment Share on other sites More sharing options...
Philosopher Posted June 6, 2013 Share Posted June 6, 2013 Darn was hoping have ember's god mode for at least 1 more day. guess all good things do come to an end. At least the challenge is back now :). Link to comment Share on other sites More sharing options...
ZenraQQ Posted June 6, 2013 Share Posted June 6, 2013 Can you address the SUPRA weapon EXP glitch? It doesn't gain as much exp than any other weapon/warframe, BY FAR even if it's the only thing I use, i gain very little exp Link to comment Share on other sites More sharing options...
Xepharyx Posted June 6, 2013 Share Posted June 6, 2013 I would like very much to see a rematch, but please, no more compulsive reloads... Link to comment Share on other sites More sharing options...
Xepharyx Posted June 6, 2013 Share Posted June 6, 2013 Can you address the SUPRA weapon EXP glitch? It doesn't gain as much exp than any other weapon/warframe, BY FAR even if it's the only thing I use, i gain very little exp I think thats the only thing remaining that prevents it from being completely OP. Link to comment Share on other sites More sharing options...
Pendragon1951 Posted June 6, 2013 Share Posted June 6, 2013 - Improved aiming reticule visibility This is still not fixed unless I'm missing something but it is still the light grey it has always been, what was the supposed fix on it? Link to comment Share on other sites More sharing options...
Frankieo Posted June 6, 2013 Share Posted June 6, 2013 I don't know if this was intended to be so, but whenever Excalibur is standing on top of a box, or is higher than an enemy, it renders Excalibur's "Radial Javelin" ability useless. In other words, if you are standing on a box at head hight with the enemy below you on the ground, Those enemies will not be damaged by any of the Javelins being thrown. I don't think this was so before, and has happened later on, and i don't know if it is intended to be working the way it is now. All i do know, is that this makes Excalibur's Radial Javelin next to zero in comparison to, lets say Banshee's Sound Quake, or Frost's Snow Globe, Volt's Overload, or any other AoE based abilities that would do damage in such a case where one wore to be over a target. Could you look in to this, and maybe have other players confirm this? I hope it turns out to be a misscalculation of sorts, and get fixed to do AoE damage to targets above and under one, as well as around one. Cause as it stands now, i wouldn't last a second against 10 - 20 infested beasts wanted to infest me during a defense mission. Link to comment Share on other sites More sharing options...
RsxHayabusa Posted June 6, 2013 Share Posted June 6, 2013 Hotfix 8.0.7 - Fix for Jackal falling through floor. We have removed the portal-creating escape methods from his arsenal. - Fixes for reloads repeating at low framerates (this should help with Kunai). - Coupons have returned to the login-reward pool! They are for use on the www.warframe.com/buyplatinum for discounts! - Fix for Kunai sound FX. - Game now indicates when a game invite was successfully sent. - Fix for getting stuck in a sprinting state after sliding. - Fix for matchmaking options when joining a Void Key Lobby. - Fix for objective markers not disappearing after completing capture objective. - Fix for Lotus not talking in languages other than English. Rephrase: If you run game in language other than "English", Lotus would not speak her lines (these lines were still English). - Fix for Nyx Power in Use bug (maybe time for a Livestream rematch!). - Fix Ember's Overheat ability preventing all damage/healing when damaged when upgraded and mixed with upgraded Focus mod. - Fixed Banshee’s Silence ability not affecting enemies. - Improved aiming reticule visibility. - Fixed Torid rockets detonating immediately after firing. Additional fixes: - Fix for Ogris and Multishot damaging player. Awesome ty ^^ Link to comment Share on other sites More sharing options...
PulseNeon Posted June 6, 2013 Share Posted June 6, 2013 Euuugh, login rewards for platinum coupons? I've already given you the same money I would pay for a first release game, and that's quite a bit for me when a game like this is barely playable sometimes, has Netcode issues out the wazoo and frankly,I've given up on the RNG which according to the livestream "Is there to appeal to the casuals to give them a sense of reward." Except this game doesn't reward effort. This game rewards "another chance at the slots" for every mission you doI don't like buying "gear" in any game with real money, but half of the stuff that isn't just an elemental variation of a very basic frame is behind some sort of RNG alert or is priced at ridiculous heights. Vauban and most later Warframes like Rhino are priced at a whopping 20 $ to buy just one of them.There's several weapons that cost this,and without any idea of how good they are, this sort of overcharging leaves itself to a large amount of buyers remorse. And if you want a rare mod and already have roughly 200 hours into the game? Well, the Thunderbolt mod is just laughing at me from the platinum page. "You want this? pay another 45 euro 's and you'll get me! GHAHAHAHAHA"Now we have coupons to buy the platinum? That just softens the existing prices into "barely acceptable" instead of making the prices reasonable in the first place. This only increases the pool of login rewards that are becoming rapidly useless to a bunch of veteran players when they still have something to strive for. I bought the Glaive the moment it came out in platinum store. What's worse is when I get a glaive blueprint for a login reward twice and have..absolutely no use for it. So now I have 4 glaive blueprints. with nothing to do with them. I keep getting 10k credits reward, which have a -marginal- use considering the mission rewards, or I get Suit XP for a maxed suit, or Gun xp that's worth less than a mission worth of XPI understand the idea of login rewards. Small rewards for loyally logging in like hamsters on a wheel. But this is really starting to tick me off when it just lies to me and gives me useless crap.DE, get your S#&$ in order, please.Don't even get me started on Melee VS Gun damage.. Link to comment Share on other sites More sharing options...
BlasterOfMuppets Posted June 6, 2013 Share Posted June 6, 2013 - Fix for Jackal falling through floor. We have removed the portal-creating escape methods from his arsenal. Aaaawyeah! <3 Link to comment Share on other sites More sharing options...
-DrazeGod- Posted June 6, 2013 Share Posted June 6, 2013 woot yay nice update !! :D Link to comment Share on other sites More sharing options...
Merc_Reaper Posted June 6, 2013 Share Posted June 6, 2013 Thanks for the fix guys :) Link to comment Share on other sites More sharing options...
Pendragon1951 Posted June 6, 2013 Share Posted June 6, 2013 The Aiming Reticule visibility has not been fixed it is still light grey, was it suppose to be a different color, and whose idea was it to make it grey in the first place, when most games either use red or some other visible color? Link to comment Share on other sites More sharing options...
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