Buzkyl Posted February 5, 2016 Share Posted February 5, 2016 (edited) The premise of the augment of the augment is pretty nice, Atlas summon 1 massive Golem that CC's better than his 2 smaller 1. Except 2 small issue: 1.The Rumbler fights like any normal rumbler just with added aggro. Yes it posses an added ground slam attack, however he uses it at random, sometimes very frequently, sometimes rarely when facing a group of enemies. The attack itself is just another stagger 2. The rumbler does not aggro enemies attacking Atlas. After all if it's going to provide CC by taking enemies away from Atlas, it should do so by aggroing enemies attacking atlas as well as enemies which are going to face him. Both of these lead to the conclusion "Why isn't this part of the base skill anyway?" As the augment is barely different than the base skill, you're paying a mod slot for a Rumbler buff, essentially (and an average one at that). So let's change that In addition to it's current aggro mechanics- If Atlas is within 25M of the Rumbler. the Rumbler will use it's Giant slam attack. This will do 2 things 1. Enemies within 10M of the Rumbler will be ragdolled by the attack. 2.Enemies attacking Atlas will turn their attention to the Rumbler Another addition is that the stones thrown by the Rumbler will be noticeable bigger in size and will knockdown enemies in a radius upon impact. Edited February 5, 2016 by Buzkyl Link to comment Share on other sites More sharing options...
jinxeverything Posted February 5, 2016 Share Posted February 5, 2016 How about you add health regen to that list of changes, shall we? I hate how Atlas cant recover health in any way EVEN with augments mods :( Link to comment Share on other sites More sharing options...
NinjaZeku Posted February 5, 2016 Share Posted February 5, 2016 How about you add health regen to that list of changes, shall we? I hate how Atlas cant recover health in any way EVEN with augments mods :( If anything, I'd say healing would fit better on the Tectonics Augment (which is pretty meh right now), e.g. a radial Rejuvenation effect around the walls would make them a lot more appealing / welcome and would give them something extra now that they lost their boulder dealio. (BTW, given Atlas' high Armor / Energy pool and not least Steel-Charge-fitting Polarity, the good ol' Rage + Life Strike combo isn't exactly unfeasible to use on him.) Link to comment Share on other sites More sharing options...
PsiWarp Posted February 5, 2016 Share Posted February 5, 2016 Yeah, his ground slam should do knockdown/ragdoll, it's pretty lackluster without it. Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted February 5, 2016 Share Posted February 5, 2016 In addition to the ground slam, an entirely new moveset to actually make it about crowd control would be nice. The standard Rumblers have these quick swipes and punches, but I feel the Titanic Rumbler needs slower, sweeping moves, and general attacks to target as many enemies as possible. Link to comment Share on other sites More sharing options...
bubbabenali Posted February 5, 2016 Share Posted February 5, 2016 How long can this giant rumbler even withstand enemy fire? hes has even a way bigger frame for the enemies to target. And why is it mathematicaly less effective than the two normal rumblers? Link to comment Share on other sites More sharing options...
Buzkyl Posted February 5, 2016 Author Share Posted February 5, 2016 (edited) How long can this giant rumbler even withstand enemy fire? hes has even a way bigger frame for the enemies to target. And why is it mathematicaly less effective than the two normal rumblers? Going to test this out in simulacrum now on level 100 enemies groups. Also it's less durable than 2 rumblers because it CC more than them, however that CC aspect is lacking as i explained. Edit: Below are the times a full ranked unmmoded Titanic Rumbler lasted vs level 100 enemies 10 Charger Eximus- ~34 seconds 10 arid Butchers- ~ 20 seconds 5 corpus techs- ~5-8 seconds (depending on how much far each of thier supra can wind up) 5 corrupted gunners- ~30+ seconds Durability wise it lasts very long compared to other tanky skills. However because it draws aggro it absorbs alot of damage without a way to counter. It's punchs are single target and only stagger It's AoE slams are very small It has a very small reach and needs melee range Edited February 5, 2016 by Buzkyl Link to comment Share on other sites More sharing options...
sappinmahsentry Posted February 5, 2016 Share Posted February 5, 2016 Titanic Rumbler right now is an OK augment (I slot it anyways because I have nothing better to slot and it helps keep aggro off me pretty nicely), but it needs more aggro than just a decoy if it's gonna move around and be a huge rock golem. Link to comment Share on other sites More sharing options...
jinxeverything Posted February 5, 2016 Share Posted February 5, 2016 (edited) If anything, I'd say healing would fit better on the Tectonics Augment (which is pretty meh right now), e.g. a radial Rejuvenation effect around the walls would make them a lot more appealing / welcome and would give them something extra now that they lost their boulder dealio. (BTW, given Atlas' high Armor / Energy pool and not least Steel-Charge-fitting Polarity, the good ol' Rage + Life Strike combo isn't exactly unfeasible to use on him.) Valkyr can recover her health with her ulti. Wukong can escape death with his defy. So why Atals, a brawler frame like Valkyr and Wukong, cant have a mean to recover health or survive death? So i say give the Titanic Rumbler (augment mod) the ability to convert 1% (more or less) of the damage dealt into health for Atlas! Also Rage/ Life Strike combo is good but not energy efficient if you use Land Slide alot. Also another thing, high armor rating at times means nothing, whether its a but or enemies CAN score a critical shot on us, i would like not to depends on Rage/ Life Strike combo on him :/ Edited February 5, 2016 by Prinny13 Link to comment Share on other sites More sharing options...
Buzkyl Posted February 6, 2016 Author Share Posted February 6, 2016 Valkyr can recover her health with her ulti. Wukong can escape death with his defy. So why Atals, a brawler frame like Valkyr and Wukong, cant have a mean to recover health or survive death? So i say give the Titanic Rumbler (augment mod) the ability to convert 1% (more or less) of the damage dealt into health for Atlas! Also Rage/ Life Strike combo is good but not energy efficient if you use Land Slide alot. Also another thing, high armor rating at times means nothing, whether its a but or enemies CAN score a critical shot on us, i would like not to depends on Rage/ Life Strike combo on him :/ Atlast also has much more armour than Wukong, his second and 3rd ability also CC enemies, his ultimate also draws enemies away even without the augment. So yes, Atlas does have a way to survive. Not every tanky frames has a form of self recovery with Valkyr being the only one, hwoever many frames have additional ways to avoid damage in addition to tanking them. Link to comment Share on other sites More sharing options...
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