ElocFreidon Posted March 5, 2016 Share Posted March 5, 2016 Apparently having too many of the raw elemental mods on my Sentinel's weapon decreases the damage output on all its stats. There's some kind of mod conflict going on. Link to comment Share on other sites More sharing options...
Aelurus Posted March 6, 2016 Share Posted March 6, 2016 My personal experience is with the Deconstructor Sentinel weapon. After adding the seventh mod, any Mod placed on the 1st slot is no longer counted on the status window. Tested with other elemental mods. Image below displays that the Molten Impact's damage is not registering on the status window. Link to comment Share on other sites More sharing options...
gundamaster Posted March 6, 2016 Share Posted March 6, 2016 I'm having the same problem! Link to comment Share on other sites More sharing options...
krimit Posted March 6, 2016 Share Posted March 6, 2016 for some reason my sweeper prime's damage is way less after i install prime point blank on it, its like the mod is counting for negative damage. im not sure if its effecting the actual in game damage but the numbers are defiantly off in my arsenal. i'll link some screen shots. yeah in the first screen corrosive isn't showing up either....idk what is going on. Link to comment Share on other sites More sharing options...
TheGoodDarius Posted March 6, 2016 Share Posted March 6, 2016 I'm not sure, but try to put Primed Point Blank as the first mod in the top left corner. Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted March 6, 2016 Share Posted March 6, 2016 Moved to PC bugs. Link to comment Share on other sites More sharing options...
geogame11 Posted March 6, 2016 Share Posted March 6, 2016 Hello: The same problem, please fix. Link to comment Share on other sites More sharing options...
Nazbrat Posted March 6, 2016 Share Posted March 6, 2016 i will confirm this bug with the sweeper prime. I am seeing the exact same issue here I have Disruptor, point blank , blaze, Hells Chamber, Charged shell, incendiary coat installed. when adding any other status card the Impact damage numbers Go completely wacky. Moving Mods around to different location in the slots Is also causing further issues with Incorrect Numbers. Link to comment Share on other sites More sharing options...
Myscho Posted March 6, 2016 Share Posted March 6, 2016 Its not only bug with primed point blank, game for some reason ignoring another element mods in build or create wrong elemental combos Link to comment Share on other sites More sharing options...
Sh0ck-Wave Posted March 6, 2016 Share Posted March 6, 2016 (edited) Getting something similar, when I load Frigid Blast or Scattering Inferno my damage goes down (eg. from 811 to 649 blast), but the Status still goes up. Loading or removing Full Contact also doesn't seem to change the Impact damage unless I remove all the mods and re-insert them. Something seriously 'not quite right' here :) *Edit* .. adding Accelerated Blast changes damage from 811 Blast to 324 Heat (!?!?) This is like a lucky dip of what works !! Edited March 6, 2016 by Sh0ck-Wave Link to comment Share on other sites More sharing options...
Amun Posted March 6, 2016 Share Posted March 6, 2016 It happens with normal point blank as well, for example if you put blaze before it nothing happens but if you put blaze after it only blaze counts, and it seems like only the last damage mod counts, it did the same thing when I tried with blaze and toxic barrage Link to comment Share on other sites More sharing options...
Sh0ck-Wave Posted March 6, 2016 Share Posted March 6, 2016 It's all over the place actually. Even adding common slash mods affects elemental damage. Link to comment Share on other sites More sharing options...
Blood_Poppy Posted March 6, 2016 Share Posted March 6, 2016 It seem that when i put mod not more than six it would be ok.. but when i adding more mods, the damage decreased.. -_- OH GOD.. Link to comment Share on other sites More sharing options...
cosmicvisitor Posted March 6, 2016 Share Posted March 6, 2016 (edited) I noticed the latest update broke my sentinel's damage output, when I looked at the mods it seems elemental combination is a bit broken. Here is what I see with 3 elemental mods: http://tinypic.com/r/nxqpn5/9 And here is what I see with 4 (which should combine to Radiation+Viral): http://tinypic.com/r/14wd0ki/9 Where is electricity gone? Edited March 6, 2016 by cosmicvisitor pics not showing, inserted links Link to comment Share on other sites More sharing options...
cosmicvisitor Posted March 6, 2016 Share Posted March 6, 2016 Same problem here!! Link to comment Share on other sites More sharing options...
Eduartthy Posted March 6, 2016 Share Posted March 6, 2016 (edited) I have the same problem, I've try to change the mods but this is crazy. I'm using it. Vicious Spread - Primed Point Blank - Full Contact - Charged Shell Blaze - Hell's Chamber - - Incendiary Coat But if I try to put "Disruptor" it make the sweeper weak, If I put Flechette the same happen. If I use P. Point Blank in the Vicious Spread Slot It half my power. Even if I use Shotgun Spazz it decrease my atack. What is it? I use a mod that give me Impact and it make my weapon weak, use one that give me fire hate and it decreasy my atack. And sorry for my english ^^" Edited March 6, 2016 by Eduartthy Link to comment Share on other sites More sharing options...
Praetorian972 Posted March 6, 2016 Share Posted March 6, 2016 I am having the same problem. When i apply my 6th mod to my sentinel's weapon my elemental damage is greatly reduced. It also disregards one of my elemental damage mods and only shows on elemental damage mod at a greatly reduced damage output. Please fix. Link to comment Share on other sites More sharing options...
MajesticButtshark Posted March 6, 2016 Share Posted March 6, 2016 For me Its the 8th, it seems to take place of the first mod I installed. Link to comment Share on other sites More sharing options...
MajesticButtshark Posted March 6, 2016 Share Posted March 6, 2016 I have same problem with mine sweeper, almost the same mods. Link to comment Share on other sites More sharing options...
MaxiTB Posted March 6, 2016 Share Posted March 6, 2016 I have a similar one. If I add a mod now for no reason with each mod gets the damage number halfed. Not sure if it's only a UI bug or something bigger, but it's a strange thing indeed. Link to comment Share on other sites More sharing options...
Project-Faolchu Posted March 6, 2016 Share Posted March 6, 2016 Hello, Not sure if this has been reported yet but I noticed a couple mods do not work on Sweeper Prime. First - Chilling Grasp does not appear to register at all on it's own nor stacking with the frigid blast mod. Second - Seeking Force also does not seem to work properly. In fact, if Seeking force is equipped after Hells chamber, it negates the doubled stats, which no other shotgun I could find works this way. Thanks. Link to comment Share on other sites More sharing options...
JuanDeages Posted March 6, 2016 Share Posted March 6, 2016 First of all my elemental combos are not registering correctly. I will put, from left to right, infected clip/cryo rounds/hellfire, and I will get blast with no single element at all. Also it would appear that heavy caliber reduces damage instead of increasing damage. I'm not sure if this is just an arsenal bug or not. Link to comment Share on other sites More sharing options...
cromignon Posted March 6, 2016 Share Posted March 6, 2016 I think there's a bug or two with mods in general at the moment, or at least the way they're displaying their stats. I've got several pieces of gear that I was leveling up before the hotfix, and now when I add mods to them, the stats drop as if I'd unequipped some of the other mods that were already there. Link to comment Share on other sites More sharing options...
JuanDeages Posted March 6, 2016 Share Posted March 6, 2016 What else are you seeing this with? My primary and secondary weapons appear to be unaffected, and I just finished leveling and modding Saryn Prime, which also seems fine. Link to comment Share on other sites More sharing options...
ShabDez Posted March 6, 2016 Share Posted March 6, 2016 This bug affects other sentinel weapons as well and is already reported in the megathread. Hoping for a quick fix for this. Link to comment Share on other sites More sharing options...
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