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Is high mobility the only way to play?


MobyTheDuck
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Recently I'm only getting this kind of PVP games, players with every single mobility mod and snipers/lever-action rifles.

They bullet jump and bounce across every wall at ludicrous speed, quickshot away half of your health and fly away. If they do get hit, they just bullet jump and fly at light speed, making you need an almost aimbot-like accuracy to hit.

Deathmatch turns into 'lets hope someone with low mobility shows up on the enemy' and CTF turns into 'lets hope our Cephalon timer runs out after theirs'

Anything with less mobility/speed than 1 and that cant jump across the map in a single bullet jump cant do almost anything to keep up.

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38 minutes ago, alexmach1 said:

I wonder what would happen if DE triples all frame's health and shield values and removes bullet jump and slide, to see if slower gameplay works out better.

The gamemode would lose it's hardcore competitive playerbase but it would attract a lot more people looking to grind out that new syandana and never touch pvp again.

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24 minutes ago, MobyTheDuck said:

My problem with all this is: the round either ends with a draw, because noone can kill anyone, or steamrolls, because someone with lower mobility cant escape the swarm.

increasing hitboxes, lowering ttk, finding a way to incentivize people to decrease their mobility, there is many things that can be done to fix it without damaging the mobility smoothness of this game, and yet they already damaged it way too much.

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1 hour ago, JJ842 said:

Most [Slow/'tactical' shooter] games incentivize people not to be mobile all the time by heavily penalizing accuracy while running/jumping.

Quake, Unreal Tournament, Tribes all incentivize people to move as fast as possible while shooting as accurately as possible. This is simply a different style of game.

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If every player was on equal ground (ala medium class) with room to improve actual player skills then high mobility would be great, unfortunately, they're still trying to build around PvE skills and equipment instead and it's just a perpetually sinking ship. Conclave with unbalanced stats and equipment has never worked (conclave 1.0, 2.0, 3.0) and it never will.

Scrap the whole thing and just have everyone as an Operative (dressed in your favorite faction) or even a specialized conclave frame with fairly limited movesets (Bullet jump but no jump->bullet->jump->roll) and conclave specific set of weapons (Braton, Latron, Strun, etc).

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7 minutes ago, TheLocalHentai said:

IScrap the whole thing and just have everyone as an Operative (dressed in your favorite faction) or even a specialized conclave frame with fairly limited movesets (Bullet jump but no jump->bullet->jump->roll) and conclave specific set of weapons (Braton, Latron, Strun, etc).

No thank you. I would quit Warframe in a heart beat if this happened.

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14 hours ago, Phasedragon said:

 No, mobility is what makes this game unique.

No.

The only reason mobility exists in warframe is because people started skipping most parts of levels to complete the mission and get rewards as fast as possible.

This was before any PvP was in warframe.

2 hours ago, Pythadragon said:

Quake, Unreal Tournament, Tribes all incentivize people to move as fast as possible while shooting as accurately as possible. This is simply a different style of game.

Those games have AoE weapons. In warframe those weapons go from overpowered to useless in from patch to patch partially because how they eliminate the advantage of mobility.

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1 minute ago, -cS-igo95862-ICE- said:

No.

The only reason mobility exists in warframe is because people started skipping most parts of levels to complete the mission and get rewards as fast as possible.

 A specific asset can make something unique well after that something has been created. That is how things improve, and Warframe is massively improved through it's mobility system.

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1 hour ago, (PS4)Double991 said:

Anyone can bounce around like a rubber ball with mobility. But a dead rubber ball is still a dead rubber ball. It doesn't matter what system you killed them on.

He said that cuz is not efficient to be fast on consoles, cuz if you move fast you have to turn fast, something you cant do on a controller. thats why it is not a problem in consoles and why melee is a huge one.

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Just now, TheLocalHentai said:

Sorry to say but if you quit, more people will join in. No actual loss. 

I think half the reason a lot of people enjoy pvp is because they can show off their fashionframe where the giant ability spam effects are slightly less obscuring. Also, gutting the game's currently existing mechanics just to turn it into just another tps for a gamemode that already is underdeveloped isn't going to improve conclave's popularity or quality, it'll just make it boring.

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12 minutes ago, Fire_of_the_Abyss said:

I think half the reason a lot of people enjoy pvp is because they can show off their fashionframe where the giant ability spam effects are slightly less obscuring. Also, gutting the game's currently existing mechanics just to turn it into just another tps for a gamemode that already is underdeveloped isn't going to improve conclave's popularity or quality, it'll just make it boring.

What would prevent people from "fashionframing"? Instead of having skills tied to a frame people can choose skills that are inspired by regular frames but are more balanced for pvp, instead of trying to balance PvE skills and gating them behind slow energy gain, where frames with natural advantages are more likely to win beit mobility or armor. 

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3 hours ago, -cS-igo95862-ICE- said:

No.

The only reason mobility exists in warframe is because people started skipping most parts of levels to complete the mission and get rewards as fast as possible.

This was before any PvP was in warframe.

Oh, is that so? Mobility is only for speedrunning?
So parkour 2.0 was an accident, then?
In that case, you ought submit a bug report.

High mobility is one of Warframe's defining features, and a high mobility skill ceiling is a pillar of Conclave.

Edited by Knaimhe
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1 hour ago, Knaimhe said:

Oh, is that so? Mobility is only for speedrunning?
So parkour 2.0 was an accident, then?
In that case, you ought submit a bug report.

Parkour 2.0 is DE disconnecting coptering and aerial melee mobility from a specific melee weapons to be available without bound to specific weapons.

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47 minutes ago, -cS-igo95862-ICE- said:

Parkour 2.0 is DE disconnecting coptering and aerial melee mobility from a specific melee weapons to be available without bound to specific weapons.

Parkour 2.0 significantly revised Warframe's movement engine and established new precedents for verticality.
Let's not trivialize it as "a remedy to coptering".

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