(PSN)Sybaris- Posted May 11, 2016 Share Posted May 11, 2016 (edited) Ash : Fatal Teleport: Teleport Augment - Teleport will perform a finisher on the target, dealing 200% extra damage. 50% of energy cost is refunded on a kill. Please leave thoughts/opinions down below, I want to know what it's like. Edited May 11, 2016 by (PS4)seannowxxl Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted May 11, 2016 Share Posted May 11, 2016 make ash more op .... ok o. o Link to comment Share on other sites More sharing options...
(PSN)Sybaris- Posted May 11, 2016 Author Share Posted May 11, 2016 Just now, (XB1)EternalDrk Mako said: make ash more op .... ok o. o I know, that's what I was thinking. Oh well, sounds like fun and way too op like Bladestorm. Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted May 11, 2016 Share Posted May 11, 2016 3 minutes ago, (PS4)seannowxxl said: I know, that's what I was thinking. Oh well, sounds like fun and way too op like Bladestorm. id rather see a more synergistic rework then bandaid mods.... but it could make players use BS less and this finisher more so? Link to comment Share on other sites More sharing options...
crimsonspartan1 Posted May 11, 2016 Share Posted May 11, 2016 (edited) Doesn't ash already have three augments? He now has 4 :| Does that mean that everyone is gonna get 4 augments, awesome Edited May 11, 2016 by crimsonspartan1 Link to comment Share on other sites More sharing options...
MopUpCrewman Posted May 11, 2016 Share Posted May 11, 2016 This augment mod paired with Covert Lethality is your one way ticket to instakill city. Link to comment Share on other sites More sharing options...
Curry_in_a_Hurry Posted May 11, 2016 Share Posted May 11, 2016 4 minutes ago, Senpai-Pie said: This augment mod paired with Covert Lethality is your one way ticket to instakill city. pretty much. its kind of beautiful. Link to comment Share on other sites More sharing options...
Drufo Posted May 11, 2016 Share Posted May 11, 2016 5 minutes ago, Senpai-Pie said: This augment mod paired with Covert Lethality is your one way ticket to instakill city. Covert Lethality is not much needed... with the finisher buff from the augment, I do 150k finisher damage (unaffected by armor/shield), if not more Link to comment Share on other sites More sharing options...
crimsonspartan1 Posted May 11, 2016 Share Posted May 11, 2016 8 minutes ago, Senpai-Pie said: This augment mod paired with Covert Lethality is your one way ticket to instakill city. INB4 lock, de nerfs this :| Link to comment Share on other sites More sharing options...
Lord_of_Lords Posted May 11, 2016 Share Posted May 11, 2016 The ability already opened the enemy to a finisher it just hits harder now and you're easily killed in the finisher animation so it's not very good in practice. Link to comment Share on other sites More sharing options...
RayPerth Posted May 11, 2016 Share Posted May 11, 2016 1 hour ago, Senpai-Pie said: This augment mod paired with Covert Lethality is your one way ticket to instakill city. This mod is kind of become pointless if you use Covert Lethality, unless you really need that 50% energy cost refund that much. Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted May 11, 2016 Share Posted May 11, 2016 (edited) I don't see ANY logic into this Augment. Baseline Bladestorm outshadows it in every possible way. This augment promotes again skill spamming and people will keep spamming Bladestorm no matter what. Again Vauban Syndrome. Skills that outshadows and interfere with each others.Also DE stated, when introducing Augments, that they didn't want them to simply add damage or increase what the skill was yet doing, but adding other effects.[This rule has also been broken on Excalibur's Radial Blind Aug, but that's just an Aoe tool having synergy with Exalted Blades]. Plus heard rumors that it doesn't even seem to work properly on release. What? Where's the design council? People do code these kind of features without even being conceptualized correctly and tested ingame? Edited May 11, 2016 by Burnthesteak87 Link to comment Share on other sites More sharing options...
Rakosta_Kai Posted May 11, 2016 Share Posted May 11, 2016 I tend to use teleport more than bs, so I'll be trying it out. Link to comment Share on other sites More sharing options...
EmptyDevil Posted May 11, 2016 Share Posted May 11, 2016 Not a great augment IMO. Link to comment Share on other sites More sharing options...
(PSN)A_SimpleName Posted May 11, 2016 Share Posted May 11, 2016 2 hours ago, Senpai-Pie said: This augment mod paired with Covert Lethality is your one way ticket to instakill city. Radiation proc here I come. Warm me up with your laser Death Orb. Yes! Yes! Squadmates. Link to comment Share on other sites More sharing options...
Robolaser Posted May 11, 2016 Share Posted May 11, 2016 Good! Ash really needed more opness. Link to comment Share on other sites More sharing options...
YasaiTsume Posted May 12, 2016 Share Posted May 12, 2016 (edited) My two cents: Excellent mod, gives Ash the ability to instantly utilize the tiny window of Finisher that players usually miss when using Teleport No, it is not a bandaid : I would not equip this mod and be stuck in a Finisher animation whenever I speedrun a map by Teleporting. Covert Lethality makes this mod ridiculously fun to use. I prefer using this over Bladestorm for high level enemies since Covert 1 shots no matter how much Armor or Hp the target has, and no matter how I mod my Dagger (Ez Focus farm and Ez Spy missions) Edited May 12, 2016 by YasaiTsume Link to comment Share on other sites More sharing options...
Evanescent Posted May 12, 2016 Share Posted May 12, 2016 4 hours ago, Lord_of_Lords said: The ability already opened the enemy to a finisher it just hits harder now and you're easily killed in the finisher animation so it's not very good in practice. Haha no. Finisher animations have invincibility frames. Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted May 12, 2016 Share Posted May 12, 2016 6 minutes ago, Evanescent said: Haha no. Finisher animations have invincibility frames. Good point sir Link to comment Share on other sites More sharing options...
Zeyez Posted May 12, 2016 Share Posted May 12, 2016 (edited) at least, we will have more options than using bladestorm only builds, since teleport is already great without any mod and now, this with the new Jat kittag... finished and exploded (Vulcan Blitz) Edited May 12, 2016 by Zeyez Link to comment Share on other sites More sharing options...
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