Circle_of_Psi Posted May 18, 2016 Share Posted May 18, 2016 Hello Tenno So, with the new "Fatal Teleport" Aug, I've been wondering how good it is, and how reliable it is on a good build?, cuz I've seen a few bugs already where, it don't always trigger Thanks Link to comment Share on other sites More sharing options...
0 Alex9-3-9 Posted May 18, 2016 Share Posted May 18, 2016 It always triggers. It's just that sometimes your melee will go full retard and not hit the target. Link to comment Share on other sites More sharing options...
0 Circle_of_Psi Posted May 18, 2016 Author Share Posted May 18, 2016 4 minutes ago, Terrorist939 said: It always triggers. It's just that sometimes your melee will go full retard and not hit the target. Ahh I see, Does it matter what weapon as well, cuz people use Daggers alot for Ash Link to comment Share on other sites More sharing options...
0 TheFalseEclipse Posted May 18, 2016 Share Posted May 18, 2016 Yep... lethal something mod for dagger Link to comment Share on other sites More sharing options...
0 Alex9-3-9 Posted May 18, 2016 Share Posted May 18, 2016 1 minute ago, LegionCynex said: Ahh I see, Does it matter what weapon as well, cuz people use Daggers alot for Ash I don't think melee type matters. I've used War, Ninkondi, Fang Prime, Karyst, Venka and some others. They all seem to work fine. Although of course the higher the finisher damage of the weapon the more it will do to the target. Link to comment Share on other sites More sharing options...
0 Circle_of_Psi Posted May 18, 2016 Author Share Posted May 18, 2016 26 minutes ago, Terrorist939 said: I don't think melee type matters. I've used War, Ninkondi, Fang Prime, Karyst, Venka and some others. They all seem to work fine. Although of course the higher the finisher damage of the weapon the more it will do to the target. Yeah, I'll be mostly useing the Ninikna Prime now, as I'm not enjoying the Broken War too much Link to comment Share on other sites More sharing options...
0 Drufo Posted May 18, 2016 Share Posted May 18, 2016 Mind you that some weapon, in particular the Nikana familiy,can't do finishers on some enemies, like Ancients, Boilers, MOAs, Chargers etc Link to comment Share on other sites More sharing options...
0 Ruby_Rose_ Posted May 18, 2016 Share Posted May 18, 2016 It's definitely alright, it doesn't work 100% of the time as it should though. It scales pretty well with a Covert Lethality Dagger as well. Provided you can soak a little damage. Realistically you can use any weapon you want, just not all of them have finishers for all enemy types. This mod can basically have to ways of operating, regular finisher that scale based on your weapon and combo, or the previously mentioned CL Dagger. Both work perfectly fine. Link to comment Share on other sites More sharing options...
0 Circle_of_Psi Posted May 18, 2016 Author Share Posted May 18, 2016 (edited) 5 hours ago, Drufo said: Mind you that some weapon, in particular the Nikana familiy,can't do finishers on some enemies, like Ancients, Boilers, MOAs, Chargers etc I see, thats weird, cuz it shows Syarn Prime doing a Finisher on the Boiler, I might just bite the bullet and go for the Daggers Edited May 18, 2016 by LegionCynex Link to comment Share on other sites More sharing options...
0 Chroia Posted May 18, 2016 Share Posted May 18, 2016 9 hours ago, TheFalseEclipse said: lethal something mod for dagger Covert Lethality. Link to comment Share on other sites More sharing options...
0 RaiZu Posted May 19, 2016 Share Posted May 19, 2016 It's a bit weird, it does work on everything even with nikana but it bugs out a lot, I went on some grineer missions and I had to teleport on a target 3-4 times more often than not for the finisher to happen, rest of the time it just sits there behind the enemy Link to comment Share on other sites More sharing options...
0 ashrah Posted May 19, 2016 Share Posted May 19, 2016 even if i wish to use augment i cant replace natural talent.....if de make special augment slot maybe i will use some Link to comment Share on other sites More sharing options...
0 Djolltax Posted May 20, 2016 Share Posted May 20, 2016 There are a few slight issues, but the versatility of the mod overcomes them all: Not triggering the finisher - Sometimes the teleport will go through but no finisher will trigger. This is due to proximity of the target, and the game not recognizing that you're right there next to them. Just move forward and it should automatically do it once you're close enough. Teleporting to dying enemies - be careful that you point your next teleport clearly to the next target, if you accidentally teleport to the enemy you just shredded with your sword, it will teleport you to exactly where you just were, as the enemy flops around and dies in front of you. Link to comment Share on other sites More sharing options...
Question
Circle_of_Psi
Hello Tenno
So, with the new "Fatal Teleport" Aug, I've been wondering how good it is, and how reliable it is on a good build?, cuz I've seen a few bugs already where, it don't always trigger
Thanks
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