I've tried to wrap my head around why anyone would use Saryn, and considering that she's usually considered useful and effective, I'm clearly not understanding her point.
I would appreciate if someone could clearly explain what she does, and what makes her effective, and how one should use her - preferably in a way that someone who has no knowledge of her would understand.
Problems I'm having:
She's an AoE frame, right? With the spores spreading and dealing toxic and viral damage - this much I think I understand. However, the aoe seems insignificantly small, 16 meters at max for spores - basically enough to cover one group of enemies, but not much more. Further, the damage of her aoe seems insignificant - 20 damage per second? For 12 seconds? That's 240 dmg IF the enemy survives the whole 12 seconds, and usually I don't see any enemy ever surviving that long because someone shot it first. In this thread: https://forums.warframe.com/topic/662742-saryn-could-someone-explain-toxinmoltspores/ it's clear that the spores also spreads and deals damage, but 83 extra damage (or 213, I'm still not sure where that number is coming from) still seems like a waste of time, considering that weapons deal just way more damage (from several thousand to up to tens of thousands) - it seems like she's a bit like Ember, except worse - Good in removing a lot of weak enemies, but the aoe seems useless against single targets or at higher levels? Not to mention that if the target dies, the spores will burst at reduced radius. At a level where 20-100 dmg per proc is useful, how do you shoot an enemy to burst a spore without outright killing them anyway..?
Tips&Tricks at the wiki tells me that: "Using both maximized power duration and power strength, each spore can deal 56.8 damage per second over the course of 30.54" but still, in what situation does an enemy survive for 30 seconds before someone blows them up?
The venom dose augment seems really useful - granting an ally 100% toxin damage for 40 seconds sounds really powerful when compared to the small aoe and small damage that the spores seem to cause? As a comparison, - The Contagion Cloud augment leaves behind a cloud of toxin that does 150dmg per second, over three times the damage of a maxed spore, and you can leave it to linger on a bottleneck/doorway?
Molt: Okay, it's a decoy, and the explosion is okay I suppose. Can you trigger the explosion by casting this again? If not, then it seems really unreliable - with a range of 10 meters, are there enemies usually close enough to take damage from the explosion? Should one build for minimal duration, so that you could jump into a group, cast molt, and jump out, hoping that it'll explode while the enemies are still close to it?
Molt: Okay, spores cost 50% less when cast on molt, and do not damage it - What's the point of casting spores on molt, though - they are effectively doing nothing until burst?
Molt's tips and tricks make it sound like I don't understand the purpose of this power (which is obviously true - I don't) - why would you want to place molt into a hard to reach place to maximize it's survival (and likely minimizing the number of enemies under its radius), when making it explode as soon as possible sounds a lot more useful? The synergy for mods also seems backwards. Increased power strength will make the explosion more powerful, but will also delay the explosion by giving it more health..?
Toxic Slash: More melee damage is always good. Popping spores gives 2 energy, which is nice I suppose, but since the casting costs 50 energy and the spores cost 25 energy, the energy return sounds like it isn't making much of a difference..?
Miasma: Okay, this sounds like it actually deals damage, but the range is just silly again. 15 meters? That's less than Valkyr's Hysteria range, which is 20 meters at max, and the duration sounds short, 3 seconds.
I feel like I'm just not getting how all these powers work together. They all sound really weak individually, and for aoe purposes, casting 2-4 different powers just to get a combo going for whole 3 seconds sounds like way too much hassle, when you could just kulstar, tonkor, penta, atomos, or a variety of other AoE powers/weapons to kill the enemies..?
The way I understand Saryn, you're supposed to hit multiple targets with spore, then cast molt, and then either hope that it explodes and starts a chain reaction, or cast miasma to explode it to start the chain reaction, but this seems like a lot of work for little gain when compared to, say, Nyx who just turns the enemies against each other with one push of a button, or Loki which does the same, or Ember who can just activate World on Fire to melt away all enemies that come into range, or various other powers. So... Where does her strength come from, what am I not getting, is the timing and use of her powers easier than it sounds or is it really as micromanagement as it sounds like?
I really like her consept, and would love to use her, and I feel really stupid not being able to make any sense out of her. Please, draw me a clear picture, if you can ^_^
Question
Tomppak
I've tried to wrap my head around why anyone would use Saryn, and considering that she's usually considered useful and effective, I'm clearly not understanding her point.
I would appreciate if someone could clearly explain what she does, and what makes her effective, and how one should use her - preferably in a way that someone who has no knowledge of her would understand.
Problems I'm having:
She's an AoE frame, right? With the spores spreading and dealing toxic and viral damage - this much I think I understand. However, the aoe seems insignificantly small, 16 meters at max for spores - basically enough to cover one group of enemies, but not much more. Further, the damage of her aoe seems insignificant - 20 damage per second? For 12 seconds? That's 240 dmg IF the enemy survives the whole 12 seconds, and usually I don't see any enemy ever surviving that long because someone shot it first. In this thread: https://forums.warframe.com/topic/662742-saryn-could-someone-explain-toxinmoltspores/ it's clear that the spores also spreads and deals damage, but 83 extra damage (or 213, I'm still not sure where that number is coming from) still seems like a waste of time, considering that weapons deal just way more damage (from several thousand to up to tens of thousands) - it seems like she's a bit like Ember, except worse - Good in removing a lot of weak enemies, but the aoe seems useless against single targets or at higher levels? Not to mention that if the target dies, the spores will burst at reduced radius. At a level where 20-100 dmg per proc is useful, how do you shoot an enemy to burst a spore without outright killing them anyway..?
Tips&Tricks at the wiki tells me that: "Using both maximized power duration and power strength, each spore can deal 56.8 damage per second over the course of 30.54" but still, in what situation does an enemy survive for 30 seconds before someone blows them up?
The venom dose augment seems really useful - granting an ally 100% toxin damage for 40 seconds sounds really powerful when compared to the small aoe and small damage that the spores seem to cause? As a comparison, - The Contagion Cloud augment leaves behind a cloud of toxin that does 150dmg per second, over three times the damage of a maxed spore, and you can leave it to linger on a bottleneck/doorway?
Molt: Okay, it's a decoy, and the explosion is okay I suppose. Can you trigger the explosion by casting this again? If not, then it seems really unreliable - with a range of 10 meters, are there enemies usually close enough to take damage from the explosion? Should one build for minimal duration, so that you could jump into a group, cast molt, and jump out, hoping that it'll explode while the enemies are still close to it?
Molt: Okay, spores cost 50% less when cast on molt, and do not damage it - What's the point of casting spores on molt, though - they are effectively doing nothing until burst?
Molt's tips and tricks make it sound like I don't understand the purpose of this power (which is obviously true - I don't) - why would you want to place molt into a hard to reach place to maximize it's survival (and likely minimizing the number of enemies under its radius), when making it explode as soon as possible sounds a lot more useful? The synergy for mods also seems backwards. Increased power strength will make the explosion more powerful, but will also delay the explosion by giving it more health..?
Toxic Slash: More melee damage is always good. Popping spores gives 2 energy, which is nice I suppose, but since the casting costs 50 energy and the spores cost 25 energy, the energy return sounds like it isn't making much of a difference..?
Miasma: Okay, this sounds like it actually deals damage, but the range is just silly again. 15 meters? That's less than Valkyr's Hysteria range, which is 20 meters at max, and the duration sounds short, 3 seconds.
I feel like I'm just not getting how all these powers work together. They all sound really weak individually, and for aoe purposes, casting 2-4 different powers just to get a combo going for whole 3 seconds sounds like way too much hassle, when you could just kulstar, tonkor, penta, atomos, or a variety of other AoE powers/weapons to kill the enemies..?
The way I understand Saryn, you're supposed to hit multiple targets with spore, then cast molt, and then either hope that it explodes and starts a chain reaction, or cast miasma to explode it to start the chain reaction, but this seems like a lot of work for little gain when compared to, say, Nyx who just turns the enemies against each other with one push of a button, or Loki which does the same, or Ember who can just activate World on Fire to melt away all enemies that come into range, or various other powers. So... Where does her strength come from, what am I not getting, is the timing and use of her powers easier than it sounds or is it really as micromanagement as it sounds like?
I really like her consept, and would love to use her, and I feel really stupid not being able to make any sense out of her. Please, draw me a clear picture, if you can ^_^
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