ssh83 Posted July 23, 2016 Share Posted July 23, 2016 Parkour movement is not realistic, but it's fun and feels good. It's completely unrealistic that you can roll, flip to change direction in mid-air. It's completely unrealistic that you get a boost in speed in mid-air by just sticking your feet forward. Realism is not as important as FUN. Old Archwing movement did it right. It's not realistic to be able to flip and reverse momentum, but it is easy to get into. It feels good for warframe players and it is fun. New archwing movement's momentum cause you to slide around and have to fight your momentum at every turn. Sure it's "realistic" but it is as fun as removing parkour's mid-air maneuvers simply because it's "unrealistic." Realistic space flight is great for games with appropriate playerbase. That is not warframe. Link to comment Share on other sites More sharing options...
Tsunero Posted July 23, 2016 Share Posted July 23, 2016 (edited) Agreed, the new movement just killed AW for me. Probably never going to touch it again other than the occasional good reward or event. AW major problems weren't in the movement in the first place, actually that was the only thing they nailed really well with the first iteration. Edited July 23, 2016 by Momo93 Link to comment Share on other sites More sharing options...
Kaotyke Posted July 23, 2016 Share Posted July 23, 2016 6 minutes ago, ssh83 said: Parkour movement is not realistic, but it's fun and feels good. It's completely unrealistic that you can roll, flip to change direction in mid-air. It's completely unrealistic that you get a boost in speed in mid-air by just sticking your feet forward. Realism is not as important as FUN. Old Archwing movement did it right. It's not realistic to be able to flip and reverse momentum, but it is easy to get into. It feels good for warframe players and it is fun. New archwing movement's momentum cause you to slide around and have to fight your momentum at every turn. Sure it's "realistic" but it is as fun as removing parkour's mid-air maneuvers simply because it's "unrealistic." Realistic space flight is great for games with appropriate playerbase. That is not warframe. Link to comment Share on other sites More sharing options...
Ibro156 Posted July 23, 2016 Share Posted July 23, 2016 47 minutes ago, Momo93 said: Agreed, the new movement just killed AW for me. Probably never going to touch it again other than the occasional good reward or event. AW major problems weren't in the movement in the first place, actually that was the only thing they nailed really well with the first iteration. Yah, its true. The problem was there wasn't that many game modes and it was off in the distance being ignored. There isn't that many mods, weapons require parts instead of resources (except Knux and Grattler). It's true Jordas Golem Raid and J.Golem assassination. I rather see this more then new Arch-movement 2.0 to be honest. Link to comment Share on other sites More sharing options...
Zachatoo Posted July 23, 2016 Share Posted July 23, 2016 It isn't that bad in open areas, however we have some tilesets that are way too cramped for the new AW movement system. I'd recommend either replacing those tilesets (or altering them) to better suit the new movement system OR make serious changes to the AW movement system to better suit those cramped tilesets. Link to comment Share on other sites More sharing options...
PopGligor Posted July 23, 2016 Share Posted July 23, 2016 Difference between corpus and grineer archwing missions is like night and day. The current archwing movement lends itself well to open spaces with obstacles sprinkled here and there for fun. Doesn't really work well in corridors. Link to comment Share on other sites More sharing options...
Rioma Posted July 23, 2016 Share Posted July 23, 2016 I liked old AW movement. We went from being fast and agile to being floaty and out of control. It's like going from playing volt to playing zephyr, you feel very awkward for a long time. Link to comment Share on other sites More sharing options...
ArcaneSnowdrop Posted July 23, 2016 Share Posted July 23, 2016 I will say this about the new archwing-I like the fact that you don't shoot past people when you let off the gas, so to speak. You can stop without hitting another button to slow your momentum. The spinning needs to go, though. Link to comment Share on other sites More sharing options...
SeaUrchins Posted July 23, 2016 Share Posted July 23, 2016 Archwing movements are not and have never been realistic, because that's not how things behave in the vacuum of space. Link to comment Share on other sites More sharing options...
Vastarov Posted July 23, 2016 Share Posted July 23, 2016 (edited) I like the new archwing movement mechanics... Am I the only one? ._.( -one -one -ne -ne -ne...) Edited July 23, 2016 by Vastarov Embellished the echo Link to comment Share on other sites More sharing options...
Zookes Posted July 24, 2016 Share Posted July 24, 2016 2 hours ago, Vastarov said: I like the new archwing movement mechanics... Am I the only one? ._.( -one -one -ne -ne -ne...) I like it, too. I just need wider FOV and some control over roll so I can do trench runs without faceplanting into every wall I see. Link to comment Share on other sites More sharing options...
Vastarov Posted July 24, 2016 Share Posted July 24, 2016 Just now, Zookes said: I like it, too. I just need wider FOV and some control over roll so I can do trench runs without faceplanting into every wall I see. Hmm I think they'll be addressing those two in the next hotfix already. Possibly with adjustable zoom selector and toggleable automatic barrel roll to predefined up&down. Link to comment Share on other sites More sharing options...
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