(PSN)Silverback73 Posted August 23, 2016 Share Posted August 23, 2016 (edited) When I first heard about how we'd be able to push the percentages for a particular part in a "relic pool", I was excited because my mind imagined a refinement process where you could continually invest in a relic to weight the chances higher and higher, even if on a curve. I get that 4 players with a radiant relic gives you four slightly weighted rolls of the dice, but now we are farming/grinding/time-sinking a refinement process which doesn't really allow for that much RNG compensation... Am I missing something? Enlighten me? Edited August 23, 2016 by (PS4)Silverback73 Link to comment Share on other sites More sharing options...
xXDeadsinxX Posted August 23, 2016 Share Posted August 23, 2016 Nope you are 100% correct. It sucks man. This new system is bad. Link to comment Share on other sites More sharing options...
Waspyeh Posted August 23, 2016 Share Posted August 23, 2016 4 hours ago, (PS4)Silverback73 said: When I first heard about how we'd be able to push the percentages for a particular part in a "relic pool", I was excited because my mind imagined a refinement process where you could continually invest in a relic to weight the chances higher and higher, even if on a curve. I get that 4 players with a radiant relic gives you four slightly weighted rolls of the dice, but now we are farming/grinding/time-sinking a refinement process which doesn't really allow for that much RNG compensation... Am I missing something? Enlighten me? Right on point here. Link to comment Share on other sites More sharing options...
-N7-Leonhart Posted August 23, 2016 Share Posted August 23, 2016 14 minutes ago, (PS4)Silverback73 said: When I first heard about how we'd be able to push the percentages for a particular part in a "relic pool", I was excited because my mind imagined a refinement process where you could continually invest in a relic to weight the chances higher and higher, even if on a curve. I get that 4 players with a radiant relic gives you four slightly weighted rolls of the dice, but now we are farming/grinding/time-sinking a refinement process which doesn't really allow for that much RNG compensation... Am I missing something? Enlighten me? You are talking like that one relic is like incredible, extremely rare lol. Imagine investing like 1000 Void Traces into a relic to make it drop 80% rare and still get the common item afterwards, lol. Farm for a few hours, get 10 of that relic type, then you can make them all Radiant, problem solved. Link to comment Share on other sites More sharing options...
(PSN)Stealth_Cobra Posted August 24, 2016 Share Posted August 24, 2016 (edited) The new system is terrible... At the very least we need a system to convert old relics into new relics... Something to make it so we aren't force to pray to RNGesus for Relics every time a new update drops. Edited August 24, 2016 by (PS4)Stealth_Cobra Link to comment Share on other sites More sharing options...
Carnage2K4 Posted August 24, 2016 Share Posted August 24, 2016 (edited) Yeah multiple refinements would be cool, even if curved, I mean 600-1000 total traces for a 95% drop rate for the Gold would be fine by me, it's like a longer term investment you can work to over many days, instead of; grind for an hour, refine - forma BP... Repeat.... Edited August 24, 2016 by Carnage2K4 Link to comment Share on other sites More sharing options...
(PSN)Silverback73 Posted August 24, 2016 Author Share Posted August 24, 2016 (edited) 2 hours ago, xXDeadsinxX said: Nope you are 100% correct. It sucks man. This new system is bad. I'm not trying for another "communal commiseration thread". My hope was that players who had advanced beyond mid-game were rewarded with a new system that allowed them to invest in favorable odds at reduced cost. Here's the crux of my concern: I wonder if there is any data showing that fissure runs for creating Radiant Relics is actually a favorable time-sink vs running multiple Standard Relics. Or are we just being given the illusion of slightly weighted control to extend the whole farming process with an extra step to encourage plat buys? It would be easy to do. You make one key part drop twice to three times as rare as it was with the Void System. Then you use the "Trace System" as an additional time sink to get you BACK to the baseline % chance. Voila! Instant illusion of improved chance. I'd like a system where I could invest more time in fissure runs and less in syndicate rep (relic buys) and ducat fodder if it meant a sure thing. My impression is that the juice may not be worth the squeeze if we can't weight our chances further. Thanks! Edited August 24, 2016 by (PS4)Silverback73 Link to comment Share on other sites More sharing options...
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