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Should DE Make All Tactical Alerts + Events Available All The Time, Similar To How They Plan On Making Quests Replayable?


Master-Nachash
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PLEASE NOTE: this thread is also referring to events. For some reason I erroneously had it in my mind that events + tactical alerts were the same thing.

I've had this idea in the back of my mind for a while.

I figured that there could be a system in place that's kind of a merger to the quest + sortie systems. Where you gradually unlock tactical alerts as you progress through mastery rank, where once you unlock them you can play them repeatedly (but you have to complete the whole tactical alert before you can replay). Once a tactical alert is unlocked, you simply select it from your codex terminal and it shows up on the quest tab on your navigation UI.

As for rewards. You could have a sortie-style reward system where there are basic rewards that come with every tactical alert, things like large amounts of endo for example, or in the place of things like focus lenses + the nezha set, orokin reactor + catalyst blueprints, you could have forma blueprints (maybe built forma too), and things like fully built specters, health / ammo / shield / energy boosters, health restores and ammo boxes. Of course, the rewards that are unique to whichever tactical alert you're playing would also be included, but they'd be rather uncommon at the least, and / or maybe you'd have to actually build them, doing multiple runs to get all of the pieces much like how you need to in the current sortie system with wraith / vandal weapons.

That way, nobody misses any of the gear dropped by any of the tactical alerts. Everyone can enjoy the unique mission-types and the lore that comes with these missions (because quite a few are quite lore-heavy), and of course everyone can get those much-needed codex scans for codex completion, because a lot of people will be missing a lot of codex stuff due to not being around when those tactical alerts were around.

Also, the people who were there when the tactical alerts first came about, don't lose out at all, and still get to have the pride of being some of the first to complete it, and also to get the unique rewards without having to repeat the alert over and over again, as they got it from a first time completion.

Edited by Master-Nachash
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5 minutes ago, Jicematoro said:

Basically, Remove the Alert from Tactical Alert?...

Uhh...

 

3 minutes ago, DeMonkey said:

No, they should happen more frequently certainly, but as Jicematoro said they're no longer 'Alerts' if you can do them whenever you want.

That's not really an arguement against my proposal.

I mean, you could use the same logic to say that quests should never be replayable but as we should all know by now, they are at some point, going to be replayable.

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4 minutes ago, NinjaKitsune56 said:

Well, you could call them Tactical Operations instead. But, either way, there's merit to having them repeatable like the OP said.

How about this.

They're tactical alerts when they first appear.

But when the "alert" timer runs out, they become tactical operations.

They're an alert at first because a "new" threat has emerged that needs to be looked at.

They cease to be an alert after completion because they're no longer such a great threat due to the fact that a large amount of Tenno have dealt with it before.

Edited by Master-Nachash
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Just now, Master-Nachash said:

How about this.

They're tactical alerts when they first appear.

But when the "alert" time runs out, they become tactical operations.

They're an alert at first because a "new" threat has emerged that needs to be looked at.

They cease to be an alert after completion because they're no longer such a great threat due to the fact that a large amount of Tenno have deal with it before.

This... This would work.

Gives us things to shoot for... and with... or swing with... or... you get my point, right?

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1 minute ago, Master-Nachash said:

 

That's not really an arguement against my proposal.

I mean, you could use the same logic to say that quests should never be replayable but as we should all know by now, they are at some point, going to be replayable.

The intent of replayable quests is only analogous to a replayable Campaign/Story mode, typical of shooters and games unless they only have multiplayer, which makes it hard for the developers to provide downloadable context (via seeing, hearing, acting, or reading; that's where the downloading occurs, not the way you thought it would).

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2 minutes ago, Mcl_BlueMadness said:

If they have lore, I believe they should be reworked into quests. Otherwise, no, not really.

Literally every single tactical alert has valuable lore included in it.

So DE should rework every single pre-existing tactical alert into a quest so people don't miss the law?

Would it not be easier and more logical to just re-introduce them as tactical operations? Unique mission-types that you have a chance at gaining unique rewards from.

Edited by Master-Nachash
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Just now, NinjaKitsune56 said:

This... This would work.

Gives us things to shoot for... and with... or swing with... or... you get my point, right?

Yeah man. Totally.

Tactical alerts are pretty unique, the entire player-base is missing out on lots of unique gameplay.

Not only is it a good idea because of the reasons I already mentioned, but it'd give players a pretty fresh alternative to the missions they're so used to running all the time.

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3 minutes ago, Koldraxon-732 said:

The intent of replayable quests is only analogous to a replayable Campaign/Story mode, typical of shooters and games unless they only have multiplayer, which makes it hard for the developers to provide downloadable context (via seeing, hearing, acting, or reading; that's where the downloading occurs, not the way you thought it would).

And this is an arguement against my proposal, how?

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6 minutes ago, Master-Nachash said:

Literally every single tactical alert has valuable lore included in it.

So DE should rework every single pre-existing tactical alert into a quest so people don't miss the law?

Would it not be easier and more logical to just re-introduce them as tactical operations? Unique mission-types that you have a chance at gaining unique rewards from.

It's always possible to bundle some Tactical Alert Lore pieces into side-questlines; if the Tactical Alerts link together, then they can be merged into a simple, but full of information, quest that isn't essential, but earns you, say, a weapon skin related to the alert or something.

1 minute ago, Master-Nachash said:

And this is an arguement against my proposal, how?

I'm not against your proposal of making them a replayable thing, but I'm thinking of withholding the serious rewards from the replayable versions which would be augmented into quests, and become optional things.

Just thoughts. More things are good things.

Edited by Koldraxon-732
StarCraft Archon: The merging is complete!
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1 minute ago, Master-Nachash said:

Yeah man. Totally.

Tactical alerts are pretty unique, the entire player-base is missing out on lots of unique gameplay.

Not only is it a good idea because of the reasons I already mentioned, but it'd give players a pretty fresh alternative to the missions they're so used to running all the time.

That, and they'd serve as a break from the normal "Grind for Statues, only to bury Maroo in Stars" or other equivalents.

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1 minute ago, Koldraxon-732 said:

It's always possible to bundle some Tactical Alert Lore pieces into side-questlines; if the Tactical Alerts link together, then they can be merged into a simple, but full of information, quest that isn't essential, but earns you, say, a weapon skin related to the alert or something.

So your alternative proposal is that instead of making older content replayable, which would be pretty easy as all the systems are already in place, DE should merge some parts of that older content, make a new quest, bundle a load of the tac-alert lore into it and give us a random weapon skin or something just so we don't miss out on that lore.

My proposal simplified - make older content replayable with a similar system to a system we already have in place.
Your proposal simplified - bundle specific parts of older lore-heavy content together into one quest so people don't miss out on important lore from older tactical alerts.

That's just not viable man. I mean, we're talking around 3 years of missed lore. You wanna pack that or at least some of that into one quest? The tactical alerts weren't connected in any way, so the lore doesn't really connect either. To pack it all, or at least some of it into one quest would be a complete mess because of the lack of connections.

Also, DE wants people to play the game more. They want people to grind more. I guarantee you that replayable tactical alerts / operations would attract a lot of attention and have people play the game more, it'd likely even bring a lot of veterans back because they now have new unique mission-types they can mess around with and some of them will have missed at least something at some point, that they'd be able to farm / grind for again.

The difference in the amount of play-time DE would get out of my proposal as opposed to yours is astronomical. Especially when you take into consideration that we have around three years worth of tactical alerts, and many more to come in the future.

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15 minutes ago, Koldraxon-732 said:

I'm not against your proposal of making them a replayable thing, but I'm thinking of withholding the serious rewards from the replayable versions which would be augmented into quests, and become optional things.

Just thoughts. More things are good things.

So, what would be the main incentive to play them, if not the unique rewards that came with the original tactical alerts? If there's no substantial reward, people would lose interest.

Edited by Master-Nachash
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11 minutes ago, NinjaKitsune56 said:

That, and they'd serve as a break from the normal "Grind for Statues, only to bury Maroo in Stars" or other equivalents.

Exactly.

There's also the fact that a lot of veterans have been complaining about not having things to do. Some have been taking a hiatus from playing Warframe because of this.

I guarantee you that this would reel a lot of players back in, especially veterans who pride themselves on how much they've actually done, but who have missed some unique rewards because they missed certain tactical alerts.

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Absolutely not. The main appeal of tactical alerts is that they are a limited time thing with a carrot on a stick, games having limited time things are cool. If they removed that I'd just want something else to replace it.

And at that point.. why would you not have just made some different permanent content in the first place?

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25 minutes ago, Master-Nachash said:

Literally every single tactical alert has valuable lore included in it.

So DE should rework every single pre-existing tactical alert into a quest so people don't miss the law?

Would it not be easier and more logical to just re-introduce them as tactical operations? Unique mission-types that you have a chance at gaining unique rewards from.

Literally every single tactical alert has valuable lore?

So I can mention even one that doesn't, you're refuted?

UOLI72v.png

Very first one, no lore.

Second one, no lore.

Third... no lore. And so on.

If they have lore, then there should be some implementation of them. But I can't actually see one here that does save perhaps Project Undermine.
Oh yes, and the last one showed that Teshin was a knob. Got to have that in the game of course, otherwise how would a new player know he's a knob to possibly be beaten up and/or eviscerated. 

Edited by DeMonkey
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