Kagarrash Posted October 1, 2016 Share Posted October 1, 2016 How about smth like 50-60-70-80-90-100% projectile damage punch through null shield for sniper\bow only ? It will make that weapon type pretty good by the price of overall damage (balance!) and will provide a variety of weapon choise/ Link to comment Share on other sites More sharing options...
Jaypalm Posted October 1, 2016 Share Posted October 1, 2016 Allow me to reiterate in a bit more grammatically correct manner: A sniper/bow mod that allows a percentage of the weapon's damage to penetrate Nullifier shields. This doesn't necessarily mean having to break the shield. Essentially, it gives the shot punch through exclusively against Null shields. If I'm understanding you correctly, it would be a mod to be considered to bring into high level Void and Corpus missions. Link to comment Share on other sites More sharing options...
Kagarrash Posted October 1, 2016 Author Share Posted October 1, 2016 (edited) ty for help, english isn't my native language) yep, you fully understand my idea. More than that, "pucnh through _without_ breaking the shield" - sounds cool Edited October 1, 2016 by Kagarrash Link to comment Share on other sites More sharing options...
TaylorsContraction Posted October 1, 2016 Share Posted October 1, 2016 feels like a band-aid mod. Just let punch-through mods penetrate shield and damage is reduced depending on how much punch through you have. That way shred will only allow little damage to pass through whereas metal auger would allow more. For pistols there is only seeker as far as I know. Link to comment Share on other sites More sharing options...
Gelkor Posted October 2, 2016 Share Posted October 2, 2016 Feels like a bandaid mod to me as well. Slow RoF weapons like snipers and bows are already needlessly heavily penalized on Nully bubbles, this should be a feature of them baseline IMO. Link to comment Share on other sites More sharing options...
(XBOX)Beck117 Posted October 2, 2016 Share Posted October 2, 2016 That sounds awesome Link to comment Share on other sites More sharing options...
SenorClipClop Posted October 2, 2016 Share Posted October 2, 2016 This is the best idea for solving the Nullifier problem I've ever heard. It gives ranged players a way to handle Nullifiers effectively without "forcing" them to use high fire-rate weapons, keeps with the additive nature of Warframe's design, and it can't be used to exploit the game and make Nullifiers trivial (you need to have good aim and can only fire so often). As with most utility mods, we'll probably need Damage 3.0's removal of "mandatory" damage mods to see this get played much, but I really love this idea. Link to comment Share on other sites More sharing options...
Chipputer Posted October 3, 2016 Share Posted October 3, 2016 I will never support shooting through the Nullifier bubble. There's a reason we have multiple different weapon types to choose from. If you decide to take a low fire rate primary and a low fire rate secondary then that's your own fault. It reminds me of L4D2 when kids would take a shotgun and a melee weapon and then get mad that they couldn't snipe special infected from far away. Plan your loadout better. Link to comment Share on other sites More sharing options...
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