(PSN)DesecratedFlame Posted October 21, 2016 Share Posted October 21, 2016 Replace limited ammo with infinite ammo. Use ammo capacity and reload times for balance instead (think Earth Defense Force) and truly embrace the arcadey feel of Warframe. Link to comment Share on other sites More sharing options...
artemisfortune Posted October 21, 2016 Share Posted October 21, 2016 58 minutes ago, (PS4)DesecratedFlame said: Replace limited ammo with infinite ammo. Use ammo capacity and reload times for balance instead (think Earth Defense Force) and truly embrace the arcadey feel of Warframe. Warframe doesn't feel arcadey. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted October 21, 2016 Author Share Posted October 21, 2016 Just now, JSharpie said: Warframe doesn't feel arcadey. Yes, it does. Link to comment Share on other sites More sharing options...
Jackviator Posted October 21, 2016 Share Posted October 21, 2016 (edited) *Points at Tonkor, Synoid Simulor, Tigris series, and every other gun that would be even more broken as hell if this happened* EDIT: Just thought of more. *points at Akstilleto Prime, Atomos, Twin Grakata, Synoid Gammacor, Boar Prime (sorta-kinda), Soma Prime, Boltor Prime, Kohm, and on and on and on...* Edited October 21, 2016 by Jackviator Link to comment Share on other sites More sharing options...
(XBOX)Black Mouse Posted October 21, 2016 Share Posted October 21, 2016 Just run a prime ammo mutation. Link to comment Share on other sites More sharing options...
artemisfortune Posted October 21, 2016 Share Posted October 21, 2016 54 minutes ago, (PS4)DesecratedFlame said: Yes, it does. opinions. Anyway, big no to infinite ammo. Link to comment Share on other sites More sharing options...
direcyphre Posted October 21, 2016 Share Posted October 21, 2016 Already tons of ways to top up your ammo at this point. Only times i've ever seen an ammo issue are lengthy runs in endless game modes. Link to comment Share on other sites More sharing options...
-BM-Mitz Posted October 21, 2016 Share Posted October 21, 2016 I'm severely against this idea. It's stupid, doesn't make any sense and kills game mechanics like ammo efficiency for no valid reason beyond an opinion. Link to comment Share on other sites More sharing options...
(PSN)abbacephas Posted October 21, 2016 Share Posted October 21, 2016 This isn't Doom (not that there's anything wrong with Doom). Link to comment Share on other sites More sharing options...
BenzinNinJa Posted October 21, 2016 Share Posted October 21, 2016 9 minutes ago, Jackviator said: *Points at Tonkor, Synoid Simulor, Tigris series, and every other gun that would be even more broken as hell if this happened* I'm curious as to how you manage to run out of ammo with these guns. Especially the Tigris. Personally, I'd point out Ignis, Amprex, Grakata, and other continous/rapid fire weapons that will inevitable run out of ammo. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted October 21, 2016 Author Share Posted October 21, 2016 1 minute ago, (PS4)abbacephas said: This isn't Doom (not that there's anything wrong with Doom). Yeah, it feels closer to Serious Sam or Quake. Link to comment Share on other sites More sharing options...
NightBlitz Posted October 21, 2016 Share Posted October 21, 2016 you'd have to multiply all reload times by like 10 to balnc it out at all, and probably cut everything's damage in half, maybe by more than that. basically this is a terrible idea that has no place in this game. give up Link to comment Share on other sites More sharing options...
GrimAtrament Posted October 21, 2016 Share Posted October 21, 2016 (edited) 14 minutes ago, Jackviator said: *Points at Tonkor, Synoid Simulor, Tigris series, and every other gun that would be even more broken as hell if this happened* tigirs, tonkor, and simulor dont really suffer from ammo issues but ammos a good balance for the bullet hose users :P Edited October 21, 2016 by hazerddex Link to comment Share on other sites More sharing options...
Slaviar Posted October 21, 2016 Share Posted October 21, 2016 7 minutes ago, BenzinNinJa said: I'm curious as to how you manage to run out of ammo with these guns. Especially the Tigris. Personally, I'd point out Ignis, Amprex, Grakata, and other continous/rapid fire weapons that will inevitable run out of ammo. Exactly. All top tier guns are ammo efficient Link to comment Share on other sites More sharing options...
-BM-Mitz Posted October 21, 2016 Share Posted October 21, 2016 1 minute ago, (PS4)DesecratedFlame said: reported if I'm reported for disapproving of a suggestion, then you can't really take foreign opinions and as such are reported yourself. Link to comment Share on other sites More sharing options...
Jackviator Posted October 21, 2016 Share Posted October 21, 2016 (edited) 37 minutes ago, BenzinNinJa said: I'm curious as to how you manage to run out of ammo with these guns. Especially the Tigris. Personally, I'd point out Ignis, Amprex, Grakata, and other continous/rapid fire weapons that will inevitable run out of ammo. Well yeah they're more ammo efficient than normal but still. They're OP enough as it is. Also, just thought of more. Edited up top. Edited October 21, 2016 by Jackviator moved up top Link to comment Share on other sites More sharing options...
ashrah Posted October 21, 2016 Share Posted October 21, 2016 we have only couple guns who really eat ammo and with primed ammo mutation is almost imposible to run out of ammo...played sortie with dera vandal... and all knows how that gun eat ammo...infinite ammo would be boring.... Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted October 21, 2016 Author Share Posted October 21, 2016 (edited) 4 minutes ago, NightBlitz said: you'd have to multiply all reload times by like 10 to balnc it out at all, and probably cut everything's damage in half, maybe by more than that. basically this is a terrible idea that has no place in this game. give up No, you would not. You would just need to take the time it takes to get all the bursts from an ammo pie and divide that by the number of reloads a weapon gets when it has full reserves then add that to the new standard reload time. Edited October 21, 2016 by (PS4)DesecratedFlame clarification Link to comment Share on other sites More sharing options...
kapn655321 Posted October 21, 2016 Share Posted October 21, 2016 20 minutes ago, JSharpie said: Warframe doesn't feel arcadey. Despite that, a lot of the enemies sure act like cheap gimmicky quarter-eaters. Link to comment Share on other sites More sharing options...
(PSN)abbacephas Posted October 21, 2016 Share Posted October 21, 2016 6 minutes ago, (PS4)DesecratedFlame said: Yeah, it feels closer to Serious Sam or Quake. Those are the exact same gaming genres as Doom; a completely different genre than what Warframe would fit into (and not just because of the FPS aspect to these games). Unlimited ammo wouldn't work as a concept for Warframe. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted October 21, 2016 Author Share Posted October 21, 2016 1 minute ago, (PS4)abbacephas said: a completely different genre than what Warframe would fit into (and not just because of the FPS aspect to these games). Unlimited ammo wouldn't work as a concept for Warframe. Wrong. Link to comment Share on other sites More sharing options...
Cloud Posted October 21, 2016 Share Posted October 21, 2016 10 minutes ago, (PS4)DesecratedFlame said: I can just stop and use a pie and have full ammo anyway. This would actually make them less OP since you would be adjusting their reloads times to make up for the infinite ammo. reported What do you want to report? His opinion about how stupid your idea is? He is right 100% lol Whenever the word "infinite" stay with "balance", you're gonna say an idiocy. Link to comment Share on other sites More sharing options...
(PSN)abbacephas Posted October 21, 2016 Share Posted October 21, 2016 Just now, (PS4)DesecratedFlame said: Wrong. Well that settles it. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted October 21, 2016 Author Share Posted October 21, 2016 2 minutes ago, (PS4)abbacephas said: Well that settles it. Indeed. Link to comment Share on other sites More sharing options...
kapn655321 Posted October 21, 2016 Share Posted October 21, 2016 Why even pick things up at all? How about we start the game, get all the things, let the computer play it for us. Then we can receive an email that reads itself out loud, and our robot nanny can pats us on the back and burp us after we're tube fed.. OK, sorry. That is the Extreme extreme end of the spectrum. But where does it end? We already have Ammo Mutation, and a robot that flies around and brings ammo to us, and also converts it to our ammo.. Till then, I'll just get one of those tipping drinking birds to bob up and down and hit 4 while I cook.. Link to comment Share on other sites More sharing options...
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