(PSN)ARIES-WY Posted October 25, 2016 Share Posted October 25, 2016 Thz Link to comment Share on other sites More sharing options...
0 rapt0rman Posted October 25, 2016 Share Posted October 25, 2016 Na, wouldn't make enough of a difference to be worth it, it's a close range weapon through and through, but with final harbinger it has more than enough mobility to make up for it. Link to comment Share on other sites More sharing options...
0 Ninja Posted October 25, 2016 Share Posted October 25, 2016 4 minutes ago, rapt0rman said: Na, wouldn't make enough of a difference to be worth it, it's a close range weapon through and through, but with final harbinger it has more than enough mobility to make up for it. Yup, i also think the same. Quite useless to put mod that extend range for for a close range weapon Link to comment Share on other sites More sharing options...
0 Kronxito Posted October 25, 2016 Share Posted October 25, 2016 (edited) Ummmm always primed version is better. Why do you want normal version??? If you need 1 more forma, just play a little more and level your weapon to have 1 more polarity. Edited October 25, 2016 by ArionLightning Link to comment Share on other sites More sharing options...
0 Gremlin Posted October 25, 2016 Share Posted October 25, 2016 3 minutes ago, ArionLightning said: Ummmm always primed version is better. Why do you want normal version??? If you need 1 more forma, just play a little more and level your weapon to have 1 more polarity. Its not so much "which should I put on" but more, should I even think about putting either one on. Link to comment Share on other sites More sharing options...
0 Praxxor Posted October 25, 2016 Share Posted October 25, 2016 I think Primed Reach is good if you're killing enemies in 1-3 hits at 2x multiplier, otherwise go for another damage mod because your build sucks for that level. Link to comment Share on other sites More sharing options...
0 (PSN)lhbuch Posted October 25, 2016 Share Posted October 25, 2016 I use it, Final Harbinger is extremely mobile, the stance itself turns the Ack into a spinning area of effect slasher. Link to comment Share on other sites More sharing options...
0 Xzorn Posted October 25, 2016 Share Posted October 25, 2016 (edited) Since Primed Reach is a partial power and partial preference mod. I would suggest taking the weapon to Jupiter - IO Defense Use the floor tiles in the starting room to measure distance as you use ONLY the first attack without stances and creep your way to a crate until you hit it. Screen shot if needed then do the same with Primed Reach and decide for yourself if it's worth a mod slot. You can also use your map marker but it's less accurate than using the floor tiles. I tend to use Primed Reach on most Dual Swords and ALL Hammers, Heavy Blades, Staves, Polearms, Whips, Blade-Whips, Edited October 25, 2016 by Xzorn Link to comment Share on other sites More sharing options...
0 (PSN)ARIES-WY Posted October 25, 2016 Author Share Posted October 25, 2016 Thz guys , I tried it with n without prime reach , it was just different , and can u guys give me some suggest for it ? Should I just build the pure damage ? Or put the elements mods on ? Link to comment Share on other sites More sharing options...
0 (PSN)lhbuch Posted October 25, 2016 Share Posted October 25, 2016 ALWAYS put elements on. Verify the link http://warframe.wikia.com/wiki/Damage_2.0. All factions have weakness to some elementals, this will be key in higher levels. Link to comment Share on other sites More sharing options...
0 (PSN)ARIES-WY Posted October 26, 2016 Author Share Posted October 26, 2016 (edited) 1 hour ago, (PS4)lhbuch said: ALWAYS put elements on. Verify the link http://warframe.wikia.com/wiki/Damage_2.0. All factions have weakness to some elementals, this will be key in higher levels. Should I put 4 elements statue mods on ? Or just pure damage like spoiled strike Edited October 26, 2016 by (PS4)ARIES-WY Link to comment Share on other sites More sharing options...
0 Heckzu Posted October 26, 2016 Share Posted October 26, 2016 The Ack and Brunt has a base of 20% crit chance, which makes it crit viable, meaning that if you want to get the most of it, you should use the Shadow Debt mods. This is the build that I use on my Ack and Brunt: If you don't use Life Strike, you can replace it with True Steel, Buzz Cut, or any other mod that would increase your damage. Link to comment Share on other sites More sharing options...
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(PSN)ARIES-WY
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