ToaSirian Posted November 13, 2016 Share Posted November 13, 2016 (edited) Another rediculous RNG based system with potentially extreme powercreep. So instead of fixing balance in this game, we release even more bandaid mods for the underused weapons, but with the right combo of stats and weapon, you get the oposite of what you want to achieve. What will happen to these mods when Damage 3.0 comes out, when serration and multishot get removed as mods? Tell me what you think of these. Edited November 13, 2016 by ToaSirian Link to comment Share on other sites More sharing options...
DonGheddo Posted November 13, 2016 Share Posted November 13, 2016 3 minutes ago, ToaSirian said: Tell me what you think of these. pro with all u said Link to comment Share on other sites More sharing options...
Hesyol Posted November 13, 2016 Share Posted November 13, 2016 (edited) Yeah some of them are rather ridiculous and some challenges are ridiculous too... One I got was - "scan Simaris target while carrying hobbled key, without using traps, without using powers and without taking any damage through the mission until you scan it (or maybe even after)". On the other other hand they add more reason to play and farm. And this time reward may really worth the effort. Some challenges are rather fun too. So if they tweak some mods and missions maybe it'll be fine Edited November 13, 2016 by Hesyol Link to comment Share on other sites More sharing options...
JHarlequin Posted November 13, 2016 Share Posted November 13, 2016 They are special and kind of different so that part is okay with me. Limited can be kind of good, though hunting up the one we want will be a pain when we can't hold very many. But still, my default rule for Warframe for a long time has been screw new mods. We already have too many useless lumps. These aren't useless, but honestly, get rid of mods, don't add more. Link to comment Share on other sites More sharing options...
GinKenshin Posted November 13, 2016 Share Posted November 13, 2016 these are like a special kind of corrupted mods. most of them offer a - stat. and tbh mods like heavy caliber shouldn't get removed or changed with dmg 3.0, simply because it's not a must have mod on every single weapon. the riven mods or at least most of them give a - stat on top of 2-3 + stats, so in a way it's balanced and why not give a new life line to under-used weapons? what's so bad with it? it worked with the sobek and furis. and this is a new system, and it's the 2nd day of releasing it, ofc it won't be perfect, give it some time Link to comment Share on other sites More sharing options...
Pro3Display Posted November 13, 2016 Share Posted November 13, 2016 14 minutes ago, DonGheddo said: pro with all u said ye, i'm with it Link to comment Share on other sites More sharing options...
Defendor Posted November 13, 2016 Share Posted November 13, 2016 (edited) 9 minutes ago, GinKenshin said: and why not give a new life line to under-used weapons? what's so bad with it? it worked with the sobek and furis. and this is a new system, and it's the 2nd day of releasing it, ofc it won't be perfect, give it some time The worst part of it is that they're not just for underused weapon. People have gotten ridiculously good Riven mods for top-tier weapons like Soma P. So in the end, these mods do nothing to fix the difference in power between weapons. They just make everything more random. Edited November 13, 2016 by Defendor Link to comment Share on other sites More sharing options...
EyeLaikCheez Posted November 13, 2016 Share Posted November 13, 2016 Assuming Damage 3.0 is going to be a thing in the near future the new mods will only cause frustration when it happens. Honestly the whole concept of riven mods is pointless in my opinion. Don't get me wrong, I really like these mods but the thing is 1) RNG all over the place and 2) They're useless, there is no end game and therefore +200% crit chance on your dread isn't really that important when you're facing level 30 enemies. You might say that "DE brought back endless missions and therefore the endgame isn't dead" But that's not true. What DE gave us with this update is a band aid (what a surprise) After completely destroying the endless void missions (which in my opinion was the best thing about this game) with SotR they thought that they could replace them with this new system. The thing is no one actually cares about boosters, not enough to stay for 60+ minutes in a survival at least. Basically, DE gave us insanely strong mods thinking that players would enjoy them. They still haven't given us proper end game content though and therefore there is no use for such power. Link to comment Share on other sites More sharing options...
bubbabenali Posted November 13, 2016 Share Posted November 13, 2016 These mods are all over the place. It seems none of the moddifiers is linked to anything like a tier or pool. I've seen some Paracyst mods that buff puncture damge, have another downgrade and a MR lock at 14, on the other hand there are mods that boost crit and normal damage of a tonkor and have a lock at 10. What the Riven mods need are diferent tiers dependent on their MR and skill pools. Link to comment Share on other sites More sharing options...
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