AtroSpiker Posted December 1, 2016 Share Posted December 1, 2016 (edited) So say you build your Rhino for efficiency and lots of Iron Skin health, meaning max armor and max power strength with some efficiency and now you have around 4000-8000 Iron Skin depending on how you built it, now you go into the Simulacrum and spawn level 50-100 enemies, for me I used corrupted heavy gunners, 20 of them, and they damage you and then you round them all up together let them damage you then you stomp! If you are around the lower end of the Iron Skin HP with 4000 or a little more, you will notice a slight increase with each stomp, since your Iron Skin is lower I will assume you built for maxed efficiency while sacrificing some power strength, so you round up all the enemies together and you stomp 20 x 80 = 1600, you get roughly half of your Iron Skin HP back 50% and the enemies stop shooting too, seems great right? Wrong. In the actual field test it's impossible to round up 20 enemies even in survival or defense and stomp to replenish that much health even with an increased range on Iron Skin and this mod is totally useless for those with 8000 Iron Skin and can only stomp once or twice at best. If anything this Iron Skin Augment should of been 1% of Iron Skin Health restored for each enemy. Level 40+ enemies and beyond will damage way more than 80 damage per a shot and with a lot of them, like say 4-10 you will only be replenishing 320-800 in a more realistic scenario. Edited December 1, 2016 by AtroSpiker Link to comment Share on other sites More sharing options...
AtroSpiker Posted December 1, 2016 Author Share Posted December 1, 2016 As for players who can easily reach well above 9k+ Iron Skin, this augment mod is useless to you. Especially against the high level enemies you are meant to tank, the amount it will restore is sadly insignificant. Link to comment Share on other sites More sharing options...
Grimlock84 Posted December 1, 2016 Share Posted December 1, 2016 8000 iron skin is kinda low compared to what can happen with the charge augment. like this is my highest http://i.imgur.com/LiFsPZb.png Link to comment Share on other sites More sharing options...
Cyborg-Rox Posted December 1, 2016 Share Posted December 1, 2016 Everything doesn't have to be viable at level 200+, you know. Link to comment Share on other sites More sharing options...
(PSN)LeBlingKing Posted December 1, 2016 Share Posted December 1, 2016 In the Void, I just cast an Iron Skin and walk into a Void Trap Beam. Easy health. Link to comment Share on other sites More sharing options...
Firetempest Posted December 1, 2016 Share Posted December 1, 2016 All the flat number augments suck. What can you expect. Icy Avalanche is useless. Instead of decreasing enemy damage by a % for a time. Link to comment Share on other sites More sharing options...
AtroSpiker Posted December 1, 2016 Author Share Posted December 1, 2016 Just now, Grimlock84 said: 8000 iron skin is kinda low compared to what can happen with the charge augment. like this is my highest http://i.imgur.com/LiFsPZb.png So how do you feel about your stomp restoring only 80HP for each enemy? How often are a lot of enemies left standing within the vicinity and how hard do each one hit? I know people who can easily hit over 9k+ but with the Iron Clad charge build or the Health Conversion build, but this mod is useless to them, it was more for players who were able to achieve 4-8k base iron skin with mods alone or rather those who went for efficiency instead of power strength. Link to comment Share on other sites More sharing options...
AtroSpiker Posted December 1, 2016 Author Share Posted December 1, 2016 1 minute ago, (PS4)LeBlingKing69 said: In the Void, I just cast an Iron Skin and walk into a Void Trap Beam. Easy health. They already patched that if you are referring to void defense lasers, but what of other areas and maps. Sortie specifically. Link to comment Share on other sites More sharing options...
Grimlock84 Posted December 1, 2016 Share Posted December 1, 2016 Just now, AtroSpiker said: So how do you feel about your stomp restoring only 80HP for each enemy? How often are a lot of enemies left standing within the vicinity and how hard do each one hit? I know people who can easily hit over 9k+ but with the Iron Clad charge build or the Health Conversion build, but this mod is useless to them, it was more for players who were able to achieve 4-8k base iron skin with mods alone or rather those who went for efficiency instead of power strength. im not using the stomp augment, because i already use 2 augments on my rhino and dont have the space this image is from a jack of all trades rhino with 130 power strentgh Link to comment Share on other sites More sharing options...
AtroSpiker Posted December 1, 2016 Author Share Posted December 1, 2016 3 minutes ago, Cyborg-Rox said: Everything doesn't have to be viable at level 200+, you know. I already stated Level 50-100 mobs. Please read next time before you post a comment only to seek upvotes. Link to comment Share on other sites More sharing options...
Cyborg-Rox Posted December 1, 2016 Share Posted December 1, 2016 1 minute ago, AtroSpiker said: I already stated Level 50-100 mobs. Please read next time before you post a comment only to seek upvotes. Alright, I'll give you that. Still, it's kinda your fault too for misleading me with that title. Level 50-100 is hardly endgame. Link to comment Share on other sites More sharing options...
NekroArts Posted December 1, 2016 Share Posted December 1, 2016 Is it safe to assume that the value is affected by power strength? Link to comment Share on other sites More sharing options...
AtroSpiker Posted December 1, 2016 Author Share Posted December 1, 2016 2 minutes ago, Grimlock84 said: im not using the stomp augment, because i already use 2 augments on my rhino and dont have the space this image is from a jack of all trades rhino with 130 power strentgh I still believe that this stomp augment would have fit into many different builds for Rhino, if they made it based on percentage instead of flat numbers. I am very disappointed. Link to comment Share on other sites More sharing options...
ThePredicament Posted December 1, 2016 Share Posted December 1, 2016 How does it feel to finally realize that Rhino is more of a high end but not endgame frame? Link to comment Share on other sites More sharing options...
(PSN)Darth-Escar Posted December 1, 2016 Share Posted December 1, 2016 Wouldn't that 80 scale with power strength though? You would probably get double what you calculated. Link to comment Share on other sites More sharing options...
AtroSpiker Posted December 1, 2016 Author Share Posted December 1, 2016 Just now, Cyborg-Rox said: Alright, I'll give you that. Still, it's kinda your fault too for misleading me with that title. Level 50-100 is hardly endgame. I consider mid game to be the regular stuff that you see on the solar chart. Stuff ranging from levels 30-50. You could say level 100-200 is endgame but we will rarely find that unless we stay in Hiercon for 4000 Cryotics. Link to comment Share on other sites More sharing options...
Monsterwithin Posted December 1, 2016 Share Posted December 1, 2016 (edited) I'm personally more disappointed in the Loki decoy augment, like a whole minute cooldown? Way to take my excitement and throw it into the trash. *Wrong topic. Edited December 1, 2016 by Monsterwithin Link to comment Share on other sites More sharing options...
AtroSpiker Posted December 1, 2016 Author Share Posted December 1, 2016 1 minute ago, TheLocalHentai said: How does it feel to finally realize that Rhino is more of a high end but not endgame frame? I feel like they need to rework him next. He deserved to be endgame. Link to comment Share on other sites More sharing options...
AtroSpiker Posted December 1, 2016 Author Share Posted December 1, 2016 Just now, Monsterwithin said: I'm personally more disappointed in the Loki decoy augment, like a whole minute cooldown? Way to take my excitement and throw it into the trash. Make your own thread for it. =/ Link to comment Share on other sites More sharing options...
Xebov Posted December 1, 2016 Share Posted December 1, 2016 9 minutes ago, Cyborg-Rox said: Everything doesn't have to be viable at level 200+, you know. But most of it should. Lets face it, the game is split between the core game that goes up to level 45 and than we get some extras like endless fissures, raids and sorties that require you to face level 100 enemies. Players pick their favorite gear just to notice that it becomes useless at some point and instead of finally solving that issue we get stuff released that either is viable for that content or it isnt. My point is, why wasting developement time to create stuff that isnt used anyway? Link to comment Share on other sites More sharing options...
AtroSpiker Posted December 1, 2016 Author Share Posted December 1, 2016 Just now, Xebov said: But most of it should. Lets face it, the game is split between the core game that goes up to level 45 and than we get some extras like endless fissures, raids and sorties that require you to face level 100 enemies. Players pick their favorite gear just to notice that it becomes useless at some point and instead of finally solving that issue we get stuff released that either is viable for that content or it isnt. My point is, why wasting developement time to create stuff that isnt used anyway? Yes and by making it scale based on percentage, it's more viable for early, mid game, and end game. So I do not understand why DE would make it flat numbers.... Link to comment Share on other sites More sharing options...
ThePredicament Posted December 1, 2016 Share Posted December 1, 2016 1 minute ago, AtroSpiker said: I feel like they need to rework him next. He deserved to be endgame. He dominates 95% of the content in the game, while still being good at endgame (roar, stomp CC). The real question is, why are you relying on an augment mod for STOMP to make IRON SKIN endgame viable when there's already an augment mod that does that but at a much faster rate for the build that you use? Link to comment Share on other sites More sharing options...
--F--NerevarCM Posted December 1, 2016 Share Posted December 1, 2016 1 minute ago, AtroSpiker said: Yes and by making it scale based on percentage, it's more viable for early, mid game, and end game. So I do not understand why DE would make it flat numbers.... +1 Porcentage is better. As a Rhino main that runs with Ironclad Charge and get 20k+ IS everytime, I will not use the augment because I don't have space in my build. You can hit a ton of enemies with Stomp, but getting 80 health only per enemy is too low even to a normal Iron Skin. Did you check if the mod scales with power strenght? Link to comment Share on other sites More sharing options...
AtroSpiker Posted December 1, 2016 Author Share Posted December 1, 2016 Just now, TheLocalHentai said: He dominates 95% of the content in the game, while still being good at endgame (roar, stomp CC). The real question is, why are you relying on an augment mod for STOMP to make IRON SKIN endgame viable when there's already an augment mod that does that but at a much faster rate for the build that you use? Well it's because those faster rate builds are rather unreliable at times, so I prefer the build that gives you 6-8k Iron Skin HP right when the mission starts, but before that I used an efficiency build which allows me to spam Iron Skin for 12 energy and Stomp for 25 energy. So I thought this augment mod was to revive that old efficiency build of mine. But when I tested it against level 50-100 mobs in the simulacrum, it barely stood a chance despite my high expectations for it..... At best this augment mod would be great for early game. Very early game. But it would of been great for all if it had been 1% for each enemy. Link to comment Share on other sites More sharing options...
AtroSpiker Posted December 1, 2016 Author Share Posted December 1, 2016 3 minutes ago, -SDM-NerevarCM said: +1 Porcentage is better. As a Rhino main that runs with Ironclad Charge and get 20k+ IS everytime, I will not use the augment because I don't have space in my build. You can hit a ton of enemies with Stomp, but getting 80 health only per enemy is too low even to a normal Iron Skin. Did you check if the mod scales with power strenght? I am glad another Rhino main understands. Link to comment Share on other sites More sharing options...
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