(PSN)NatK98 Posted December 9, 2016 Share Posted December 9, 2016 (edited) I was just thinking, what if the Codex scanner showed things like what the enemy you're looking at could drop, what it's weak to and other info about it (assuming you've fully scanned it)? If you open up the codex scanner and look at an enemy, you'll see plenty of room for extra information. I'll be honest, sometimes i forget what some specific enemies are weak to and/or what they drop. I think Implementing something like this would be very helpful. Let me know what you guys think. What do you guys think the codex scanner should display? Edited December 9, 2016 by (PS4)NatK98 Link to comment Share on other sites More sharing options...
(PSN)Regiampiero Posted December 9, 2016 Share Posted December 9, 2016 13 minutes ago, (PS4)NatK98 said: I was just thinking, what if the Codex scanner showed things like what the enemy you're looking at could drop, what it's weak to and other info about it (assuming you've fully scanned it)? If you open up the codex scanner, you'll see plenty of room for extra information. I'll be honest, sometimes i forget what some specific enemies are weak to and/or what they drop. I think Implementing something like this would be very helpful. Let me know what you guys think. What do you guys think the codex scanner should display? You want that information in the Codex or while looking at the enemy? Your second sentence confused me because that info is in the Codex. Link to comment Share on other sites More sharing options...
Godzilla853 Posted December 9, 2016 Share Posted December 9, 2016 I think when we highlight grineer or corpus text no matter where it should translate it. Link to comment Share on other sites More sharing options...
(PSN)NatK98 Posted December 9, 2016 Author Share Posted December 9, 2016 Just now, (PS4)Regiampiero said: You want that information in the Codex or while looking at the enemy? Your second sentence confused me because that info is in the Codex. while looking at the enemy in game. I'll fix that sentence haha Link to comment Share on other sites More sharing options...
(PSN)NatK98 Posted December 9, 2016 Author Share Posted December 9, 2016 1 minute ago, Godzilla853 said: I think when we highlight grineer or corpus text no matter where it should translate it. That would be awesome! Link to comment Share on other sites More sharing options...
Drufo Posted December 9, 2016 Share Posted December 9, 2016 It would be a nice feature Link to comment Share on other sites More sharing options...
Reidmaster Posted December 9, 2016 Share Posted December 9, 2016 I think this sounds like a cool idea, kinda like the Scan Visor in Metriod. Link to comment Share on other sites More sharing options...
kaliazane Posted December 9, 2016 Share Posted December 9, 2016 18 minutes ago, (PS4)NatK98 said: Let me know what you guys think. What do you guys think the codex scanner should display? Maybe short bio about the guy, like in watch dogs. "likes long walks on the beach" "didn't shower for 3 weeks" Link to comment Share on other sites More sharing options...
(PSN)NatK98 Posted December 9, 2016 Author Share Posted December 9, 2016 Just now, ViS4GE said: Maybe short bio about the guy, like in watch dogs. "likes long walks on the beach" "didn't shower for 3 weeks" haha. "Secretly admires the lotus" Link to comment Share on other sites More sharing options...
Kainosh Posted December 9, 2016 Share Posted December 9, 2016 Like "scan" in FF series? Would be alright for newer players...Unfortunately that would not help much because you cant change your build in a mission. So yeah. Now its pretty pointless. There are also not so many enemies to remember. Most of them have SAME resistances (pretty boring imo) That would be awesome if we had more diferent enemy types with RANDOM resistances and stats. Link to comment Share on other sites More sharing options...
(PSN)ATreidezz Posted December 9, 2016 Share Posted December 9, 2016 (edited) I want codex scanner to display in 3rd person view, displaying alert state on enemies, their distance from us, healthbar & upon aiming (with primary or secondary) will scan them, display enemy weapons, threat level & elemental/physical weakness. All with a more tactical-edgy looking hud on the scanner Edited December 9, 2016 by (PS4)ATreidezz Link to comment Share on other sites More sharing options...
(PSN)NatK98 Posted December 9, 2016 Author Share Posted December 9, 2016 Just now, Kainosh said: Like "scan" in FF series? Would be alright for newer players...Unfortunately that would not help much because you cant change your build in a mission. So yeah. Now its pretty pointless. There are also not so many enemies to remember. Most of them have SAME resistances (pretty boring imo) That would be awesome if we had more diferent enemy types with RANDOM resistances and stats. Showing what mods/loot an enemy can drop is always gonna be helpful imo Link to comment Share on other sites More sharing options...
MopUpCrewman Posted December 9, 2016 Share Posted December 9, 2016 (edited) 10 minutes ago, (PS4)ATreidezz said: I want codex scanner to display in 3rd person view, displaying alert state on enemies, their distance from us, healthbar & upon aiming (with primary or secondary) will scan them, display enemy weapons, threat level & elemental/physical weakness. All with a more tactical-edgy looking hud on the scanner As amazing as this feature sounds, if it's on while using weapons it would probably annoy some people. I suggest it's toggled on and off by pulling out your scanner, pressing the Alternative Fire button (usually scroll wheel click) and if you put away the scanner it stays on, allowing you to see all of that information while engaging in combat. Taking it out and doing the same would turn it off. Edited December 9, 2016 by Senpai-Pie Link to comment Share on other sites More sharing options...
(PSN)ATreidezz Posted December 9, 2016 Share Posted December 9, 2016 (edited) 29 minutes ago, Senpai-Pie said: As amazing as this feature sounds, if it's on while using weapons it would probably annoy some people. I suggest it's toggled on and off by pulling out your scanner, pressing the Alternative Fire button (usually scroll wheel click) and if you put away the scanner it stays on, allowing you to see all of that information while engaging in combat. Taking it out and doing the same would turn it off. No, its still can only be activated/deactivated through the gear wheel, like how you use scanner normally,but this time it will be like using filter on a camera, it can be toggled on & off anytime via gear wheel or hotkey. Edited December 9, 2016 by (PS4)ATreidezz Link to comment Share on other sites More sharing options...
Lalaef Posted December 9, 2016 Share Posted December 9, 2016 Nice idea. And really simple to make. Just replace all the text with scanable models. Link to comment Share on other sites More sharing options...
(PSN)Silverback73 Posted December 9, 2016 Share Posted December 9, 2016 39 minutes ago, Godzilla853 said: I think when we highlight grineer or corpus text no matter where it should translate it. Fantastic. And they should expand dialogue to be lore relevant (clues) and shoe subtexts. Also I'd love for Simaris scanner-types to reveal a non-standard weakness on things like kuva (basically a new mechanic that would be a randomized Crit/damage/status multiplier...200% heat damage...etc.) Link to comment Share on other sites More sharing options...
MopUpCrewman Posted December 9, 2016 Share Posted December 9, 2016 (edited) 23 minutes ago, (PS4)ATreidezz said: No, its still can only be activated/deactivated through the gear wheel, like how you use scanner normally,but this time it will be like using filter on a camera, it can be toggled on & off anytime via gear wheel or hotkey. So then it isn't supposed to be used with your weapons? Since if it's activated by equipping your scanner you could see it only while using said scanner. Or are you only proposing the scanner was in 3rd person with more info instead of 1st person? And if it were to be used with weapons then it would have to be a completely different item, although the idea is to have it with the scanner. Either or, my idea could also come in the form of an expensive upgrade from Simaris. Edited December 9, 2016 by Senpai-Pie Grammar. Link to comment Share on other sites More sharing options...
(PSN)ATreidezz Posted December 10, 2016 Share Posted December 10, 2016 18 hours ago, Senpai-Pie said: So then it isn't supposed to be used with your weapons? Since if it's activated by equipping your scanner you could see it only while using said scanner. Or are you only proposing the scanner was in 3rd person with more info instead of 1st person? And if it were to be used with weapons then it would have to be a completely different item, although the idea is to have it with the scanner. Either or, my idea could also come in the form of an expensive upgrade from Simaris. 3rd person view, as i said in my first post Link to comment Share on other sites More sharing options...
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