Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Host leaving STILL breaks defense missions [Investigating]


Monolake
 Share

Recommended Posts

  • 3 weeks later...
2 hours ago, [DE]Saske said:

Hey Tenno! Could you give us some more information about the issue? Does it happen in normal Defense or is it Fissure related?

When investigating, please fix mobile defense as well. Host migration during countdown of terminal stops data from dropping after spot defense ends.

Even if it was the last spot, mission fails because there's no exit point activated.

Link to comment
Share on other sites

21 minutes ago, Sannidor said:

When investigating, please fix mobile defense as well. Host migration during countdown of terminal stops data from dropping after spot defense ends.

Even if it was the last spot, mission fails because there's no exit point activated.

can confirm, although, @[DE]Saske when the host aborts, it will basically reset the mission (this will fix enemies that are stuck as well), but because it resets everything, it's also resetting the mission, but because it's done so to speak at the end of a wave. It breaks the missions and cancels the end timer from actually activating.

Link to comment
Share on other sites

42 minutes ago, Arniox said:

can confirm, although, @[DE]Saske when the host aborts, it will basically reset the mission (this will fix enemies that are stuck as well), but because it resets everything, it's also resetting the mission, but because it's done so to speak at the end of a wave. It breaks the missions and cancels the end timer from actually activating.

 

 

I mostly see that coming when a) the host leaves and causes a host migration  AND b) when an alert or invasion etc appears on that node after you joined it.

That would most likely prove that you kinda "start a new mission" on that node and join the latest change (so an alert that appears while you are in there).

Link to comment
Share on other sites

  • 3 weeks later...
On 10.05.2017 at 11:56 PM, [DE]Saske said:

Hey Tenno! Could you give us some more information about the issue? Does it happen in normal Defense or is it Fissure related?

The defense mission freezing only ever happened in a fissure mission when host choosing to leave normally after the rotation (not just a host migration). Everything freezes - cant move or do any action, all the game logic stops too,  the only thing you can do is access main menu to abort.  If I ever encounter it again Ill try to rec a video.

And in normal defense I only experienced mobs becoming inactive and staying at spawn-points and spawns becoming very slow -  it particularly happens on the galeon map (ie Sedna Hydron).

 

Link to comment
Share on other sites

On 11.05.2017 at 11:34 PM, [DE]Saske said:

Hey Tenno! We have a theory about the issue and we are investigating. If any of you have this issue again please send in your EE.log to Customer Support.

Here you go, just happened again after the host choose to leave when given the option. We've lost all progress and some valuable primes and bunch of rad relics wasted. I've recorded a vid from the poinit of migration if you want it, but there is nothing happening, since you could only access chat and the main menu.

submitted EE log to support desk  ID  #850626 under category "Files/Logs requested in Forums "

 

fg1VzEB.jpg

Link to comment
Share on other sites

  • 2 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...