Monolake Posted April 21, 2017 Share Posted April 21, 2017 Host choosing to leave at selection still breaks defense missions, everything stops working and others can only abort the mission. Link to comment Share on other sites More sharing options...
Traxadel Posted April 21, 2017 Share Posted April 21, 2017 (edited) This happened today, after host left the defense mission, the mission have TRANSFORMED into interception. HOW? Edited April 21, 2017 by Traxadel Link to comment Share on other sites More sharing options...
Monolake Posted May 8, 2017 Author Share Posted May 8, 2017 still happens, unplayable Link to comment Share on other sites More sharing options...
Chaos.Blades Posted May 9, 2017 Share Posted May 9, 2017 This just happened to me for the second time during a fissure. Selecting a relic stops at 1s and you are forced to Alt+F4. Link to comment Share on other sites More sharing options...
[DE]Saske Posted May 10, 2017 Share Posted May 10, 2017 (edited) Hey Tenno! Could you give us some more information about the issue? Does it happen in normal Defense or is it Fissure related? Edited May 10, 2017 by [DE]Saske Link to comment Share on other sites More sharing options...
Sannidor Posted May 10, 2017 Share Posted May 10, 2017 2 hours ago, [DE]Saske said: Hey Tenno! Could you give us some more information about the issue? Does it happen in normal Defense or is it Fissure related? When investigating, please fix mobile defense as well. Host migration during countdown of terminal stops data from dropping after spot defense ends. Even if it was the last spot, mission fails because there's no exit point activated. Link to comment Share on other sites More sharing options...
Arniox Posted May 10, 2017 Share Posted May 10, 2017 21 minutes ago, Sannidor said: When investigating, please fix mobile defense as well. Host migration during countdown of terminal stops data from dropping after spot defense ends. Even if it was the last spot, mission fails because there's no exit point activated. can confirm, although, @[DE]Saske when the host aborts, it will basically reset the mission (this will fix enemies that are stuck as well), but because it resets everything, it's also resetting the mission, but because it's done so to speak at the end of a wave. It breaks the missions and cancels the end timer from actually activating. Link to comment Share on other sites More sharing options...
OSanguineO Posted May 10, 2017 Share Posted May 10, 2017 42 minutes ago, Arniox said: can confirm, although, @[DE]Saske when the host aborts, it will basically reset the mission (this will fix enemies that are stuck as well), but because it resets everything, it's also resetting the mission, but because it's done so to speak at the end of a wave. It breaks the missions and cancels the end timer from actually activating. I mostly see that coming when a) the host leaves and causes a host migration AND b) when an alert or invasion etc appears on that node after you joined it. That would most likely prove that you kinda "start a new mission" on that node and join the latest change (so an alert that appears while you are in there). Link to comment Share on other sites More sharing options...
[DE]Saske Posted May 11, 2017 Share Posted May 11, 2017 Hey Tenno! We have a theory about the issue and we are investigating. If any of you have this issue again please send in your EE.log to Customer Support. Link to comment Share on other sites More sharing options...
Monolake Posted June 2, 2017 Author Share Posted June 2, 2017 On 10.05.2017 at 11:56 PM, [DE]Saske said: Hey Tenno! Could you give us some more information about the issue? Does it happen in normal Defense or is it Fissure related? The defense mission freezing only ever happened in a fissure mission when host choosing to leave normally after the rotation (not just a host migration). Everything freezes - cant move or do any action, all the game logic stops too, the only thing you can do is access main menu to abort. If I ever encounter it again Ill try to rec a video. And in normal defense I only experienced mobs becoming inactive and staying at spawn-points and spawns becoming very slow - it particularly happens on the galeon map (ie Sedna Hydron). Link to comment Share on other sites More sharing options...
Monolake Posted June 2, 2017 Author Share Posted June 2, 2017 On 11.05.2017 at 11:34 PM, [DE]Saske said: Hey Tenno! We have a theory about the issue and we are investigating. If any of you have this issue again please send in your EE.log to Customer Support. Here you go, just happened again after the host choose to leave when given the option. We've lost all progress and some valuable primes and bunch of rad relics wasted. I've recorded a vid from the poinit of migration if you want it, but there is nothing happening, since you could only access chat and the main menu. submitted EE log to support desk ID #850626 under category "Files/Logs requested in Forums " Link to comment Share on other sites More sharing options...
Monolake Posted August 5, 2017 Author Share Posted August 5, 2017 Still happens. Same conditions. Link to comment Share on other sites More sharing options...
Monolake Posted August 7, 2017 Author Share Posted August 7, 2017 Link to comment Share on other sites More sharing options...
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