(PSN)LoisGordils Posted June 20, 2017 Share Posted June 20, 2017 (edited) Let's face it, Mend sucks and the description is incredibly misleading. I would fix it by actually making it do what the ability suggests. "Mend & Maim In Night Form, allies are healed with each nearby enemy killed. In Day Form, nearby enemies are bled and then subjected to a wave of slashing force." -Official Ingame Description Mend now restores HP per second based on the amount of points stored (0.5%). So, if Equinox has 10,000 points, allies within range recover 50 (correct my math if wrong) HP per second and so forth. Discharging Mend converts a part of remaining points into shields and energy divided evenly among your squad OR All enemies have 75% of their HP and Shields evenly distributed among allies as health and shields every time one dies Edited June 20, 2017 by (PS4)LoisGordils Link to comment Share on other sites More sharing options...
peterc3 Posted June 20, 2017 Share Posted June 20, 2017 Why would Mend recover energy? Seems reasonable for the HP/s, though a better fitting idea is essentially granting a low level life strike for all weapons to all allies within range while Mend is active, with a large pulse of healing when it ends. It's a bit of a stretch for shields, maybe as part of an augment. Energy recovery feels like it's not even remotely tied to the theme of Mend. Link to comment Share on other sites More sharing options...
Keiiken Posted June 20, 2017 Share Posted June 20, 2017 I think mend works the way it does to differentiate itself from Trinity's Blessing and Oberon's Renewal. Maybe there we be less dislike for it if the healing from mend could be put towards reviving downed teammates. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted June 20, 2017 Share Posted June 20, 2017 I like this. I could imagine it building up to a crazy regen rate. It would step on Oberons toes a little, but I think it fits her theme and gives the player a reason to build up mend beyond a few thousand. Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted June 20, 2017 Author Share Posted June 20, 2017 1 hour ago, peterc3 said: Why would Mend recover energy? Seems reasonable for the HP/s, though a better fitting idea is essentially granting a low level life strike for all weapons to all allies within range while Mend is active, with a large pulse of healing when it ends. It's a bit of a stretch for shields, maybe as part of an augment. Energy recovery feels like it's not even remotely tied to the theme of Mend. Trinity can't be the only energy sink forever 1 hour ago, Keiiken said: I think mend works the way it does to differentiate itself from Trinity's Blessing and Oberon's Renewal. Maybe there we be less dislike for it if the healing from mend could be put towards reviving downed teammates. That's why it should be on equal grounds with them 1 hour ago, Hypernaut1 said: I like this. I could imagine it building up to a crazy regen rate. It would step on Oberons toes a little, but I think it fits her theme and gives the player a reason to build up mend beyond a few thousand. Yes. However, Mend has to first build up the damage, has no armor buff (which is amazing on Oberon) and is limited by range. Whereas Renewal grants instant, powerful healing, massive armor buff and allies don't need to be in range once affected Link to comment Share on other sites More sharing options...
Hellmaker2004 Posted June 20, 2017 Share Posted June 20, 2017 9 minutes ago, (PS4)LoisGordils said: That's why it should be on equal grounds with them Wait so you want Equinox, to be as good on both healing and Energy support as Trinity. But at the same time provide crowd control and damage as well? That make no sense at all. Why would anyone play Trinity if Equinox can do everything she can, but could also do more stuff. Being a hybrid does have to come at a cost, or else there would be no reason to play specialized frames. Link to comment Share on other sites More sharing options...
Keiiken Posted June 20, 2017 Share Posted June 20, 2017 10 minutes ago, (PS4)LoisGordils said: Trinity can't be the only energy sink forever That's why it should be on equal grounds with them Harrow is coming as an energy generating frame. Having Equinox do heals and energy is too similar to Trinity. Nobody is saying that Mend shouldn't be on equal grounds with Bless and Renewal just shouldn't be too similar. Your proposal would have mend be weak when used for short periods and completely eclipse Renewal once you build up damage, unless its capped. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted June 20, 2017 Share Posted June 20, 2017 30 minutes ago, (PS4)LoisGordils said: Yes. However, Mend has to first build up the damage, has no armor buff (which is amazing on Oberon) and is limited by range. Whereas Renewal grants instant, powerful healing, massive armor buff and allies don't need to be in range once affected This is true. I would like these changes. It just doesn't feel right that there is no passive effect with mend Link to comment Share on other sites More sharing options...
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