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So I had some thoughts about the Stalker invasion mode they showed on Tennocon and Prime Time, we could have invasion system but not as stalker, exemple:

This is accessible on the relay, by a new faction(or not, more In a sec), they would give you an order to kill a tenno due to bounty maybe?

The rules of this game mode is:

-You only can invade the same tenno once per week (prevents trolling with specific player), but is not limited to, meaning if you invaded someone, you can still invade others but not the last Tenno invaded.

-Your mission is to kill/down the host, once the host is down, your mission is completed. (this prevents as well from invading the same squad)

-Enemies can attack you too. (can be up to change since you already have 4 Players against you, maybe a consumable that makes you invisible to the enemies only when invading for a limited time)

-You can NOT damage life pods, terminals, rescued victims (rescue missions) or active their objective.

-If all the players reach the end of a mission, or select extraction after successful defense / mobile defense / Interception, your mission has failed, but it will still count as Invaded, preventing you from invading the same Tenno again. (last line is up to change)

-You have a limited time to kill the host, this allows so that the invader will not help the squad he invaded. (maybe all doors locked? Just like it happens when stalker invades, if someone from the squad is on the other side of the doors they will be unable to help)

-If you have MR locked weapons equiped, you will only be able to invade from that MR and up.

-The invasion game mode itself will only be avaible from MR 10 and up allowing new players to enjoy and learn more about game. (up to change)

-Some missions are not invadable, like archwing for exemple or boss missions.

Added Rule:

- Add a flag to the invaded player so the same will not be invaded by anyone else for around 15 min, this also helps so that the player can have a good experience playing the game before being invaded again.

 

end rules.

Now, there is two ways for it to work.

1• New faction, this new faction is MR locked, allows for invasions and has rewards for a successful invasion. The rewards are daily or weekly, you can still invade even after reaching the max reward for the day/week, But there is a catch, Joining this faction, will negativate(?) you with any other factions or maybe not with at least one.

2• Every faction avaible in the game has the invasion system, and it works just like when you get invaded by another faction, the host gets a warning that he is being invaded by a Tenno from *insert faction here* just like the warning you get when another faction is invading you.

Using the first method, you can invade every single one.

Using the last method, you only can invade the enemies of your faction.

 

This is what I personally thought, everything I wrote could be up to change. I'm a huge fan of the way games with invasion system works, including Dark Souls. This allows a more flexible gameplay. Invading NPCs are cool, but invading players its an extra challenge.

Any thoughts on this?

Edited by Eminem37
I really have a bad time with grammar.
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It's got kind of a dark souls vibe, I like it.

But there could be a third option on how it works, There could be 2 new factions, maybe related to moon and sun from the moral compass, invading gets you standing with moon, defending from an invasion will get you standing with sun.

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42 minutes ago, Dwolfknight said:

It's got kind of a dark souls vibe, I like it.

But there could be a third option on how it works, There could be 2 new factions, maybe related to moon and sun from the moral compass, invading gets you standing with moon, defending from an invasion will get you standing with sun.

Edit here: Rewrote this post.

I re-thought what i just said here, it would not fit the game, why? well here is an exemple:

Would not make too much sense having a 2nd factions just for helping if someone is being invaded, Warframe is a very fast game, and the invasion can take long depending on both players skills, or to almost no time, and since you already have a squad with 4 players as well as specters that you can spawn, there is no need for a helper I believe.

 

 

Edited by Eminem37
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I suggest that, for player invasions to be allowed, there should be a 'Global Conclave' toggle (on/off) so people who are higher than that MR can't be attacked like this, even if they're in a squad with ones who toggled it on (if that's the case; they would be immune and cannot harm you, and would be exempt from the invasion).

The bulk of my rendition of this mechanic is in the spoilers.

Spoiler

 

Foreword:

The excuse to play as Stalker would be due to being able to tap into his Warframe upon physically connecting/clashing with him in combat, upon doing so would initiate a short quest which elaborates about Warframes, Stalker, why he is still hunting, what he gets out of it, and how come he knows you're influencing him but can't stop it.

After completing this short side-quest, you would be able to feign sleep and access your Acolyte Frame without the Lotus detecting you in the Stalker's Lair, which would be expanded a little to include the Arsenal Management Conculyst (more on that one later) and Hunhow himself (who'd offer the Syndicate's rewards).

Foreword ends.

The Syndicate should be Stalker's, with the rewards being an Acolyte helm (at 60k standing), Pakal Loincloths (at 125k standing), Stalker Voice (at 40k standing), and Pakal colours (Stalker's colour palette, also includes Acolyte and Sentient colours, available at 50k standing). The Syndicate has no ranks, much like Simaris'.

This would allow people to Stalk, but not be Stalker.

However, Stalker Mode itself would also be locked by a unique, hidden side-quest which is obtained by being interdicted by Shadow-Stalker or any of the 'new Acolytes' (if you have 'Global Conclave' on) during a mission. What would happen is that the Stalker AI would get up close and splat the Stalker Sigil on your Warframe and then disappear. Player-Acolytes, however, would engage like they would in Conclave (using Conclave stats and effects VS players, and taking directly from your Conclave equipment mod setups), or end up trying to help out of their own volition. 

Stalker's Acolytes can go to a hidden location on Uranus where they can track and hunt Tenno, and acquire 'Hunhow's Donations', which would be where you'd attain your Acolyte Frame and purchase rewards; the vendor for the rewards would be Hunhow himself, watching from outside like in the intro. There would be a Hunhow-Sentient Fighter (White Conculyst) who would archive your Acolyte equipment, power setup, and cosmetics. 

Every pre-Second Dream frame, exempting Questframes, would have their Systems available to you if you have the frames themselves at the Acolyte Arsenal.

This Arsenal would be different:
Your Acolyte-frame can equip any Warframe's visuals so long as you own the Warframe(s).
Your Acolyte-frame may also equip any array of powers, but only from non-Quest frames that were out before The Second Dream. However, you cannot equip powers that do the same job (basically, you can kit yourself out with Shuriken, Slash-Dash, Teleport, and Exalted Blade, but you cannot equip more than 1 ult; some Warframes' power sets, like Loki's, will be exempt).

A similar case would apply to weapons; you could pick almost any trio of weapons, but you're restricted to:
Melee: Scythes, dual-sword weapons, heavy blades, sword-whips, claws.
Sidearms: Dual-weapons (akimbo handguns/throwables).
Primaries: Bows, specials (such as Opticor, Miter, and Zarr), and Rifles.

Acolytes and Stalker will scale with enemies, cannot harm objectives, cannot prompt alarms/timers/objectives to start or activate, and will scale according to Conclave - Tenno opponents will find themselves doing Conclave-rated damage to the Acolyte and vice-versa.

Acolytes and Stalker can lock down rooms and set off standard alarms - which won't affect objectives. If enemies detect the Acolyte they will become disarmed and flee in terror.

Acolytes and Stalker cannot stalk Tenno who have not done The Second Dream, have not done one match in Conclave in the week, and have not toggled on Global Conclave.

A similar case may also apply for the Stalker Mode (Stalker can also swap between Old and Shadow modes, and there would be a midway version that includes Shadow-Stalker's body, but beyond that this 'midway' version would be exactly the same as the original, but would have the Shadow Charge ability already attached).
Stalker would have three overall settings:
Classic (Braton, Aklato, and Skana Vandal, but with red Lotus symbols and grayscale colours).
Original (Stalker after obtaining Dread, Despair and Hate).
Hunhow Apprentice (Pakal body, but no Pakal attachments, not even the loincloths; Shadow Charge as 1st power).
Hunhow's Shadow (Shadow-Stalker).

Only one Stalker per Region/server per hour. No more than 1 Acolyte for every 100,000 Tenno in Global Conclave.

In short:
MR10 lock.
Global Conclave option allows you to avoid being trolled.
Short quest with lore preventing Acolyte Syndi-'cult' access.
Brand new Fashion! From Acolytes 'n' Hunhow 'Limited'! Part of Acolyte Syndi-cult.
Acolyte-frame can use any cosmetic you own, but stuck in Acolyte colours, and cannot wear Prime cosmetic attachments except Prime skins.
Acolyte-frame can use any non-quest-frame powers that were there pre-2nd-Dream. Equippable Systems.
Stalker can also use powers like Acolyte-frame can, but has a few exclusive to his different modes.
Player-controlled Acolyte/Stalker has Conclave stats if attacking/being-attacked-by Tenno and vice-versa, for balance.

Bonus (optional):
Lotus would eventually find out and set us on a mission to retrieve our Acolyte-frame and tag it*, allowing us to start our own missions and be chased by other Tenno, much like the Shadow Debt event's Acolytes. This would be made possible with the same tech that is being used for Plains of Eidolon in some way, like causing an unhackable lockdown as the Acolyte and you load into a combined instance where you face them and then drop Acolyte mods.
^That is only doable once every 24 hours.
*You can turn off the Acolyte Tag in the Appearence tab by switching out of the Acolyte Tag slot (which has the Acolyte sigil instead of 'D', and is the default one in Stalker's Lair), where you'll be able to fashion yourself into madness by mixing -some- Warframes' chassis and helmets; Chroma and Limbo are not included. Turning off the Acolyte Tag allows your Acolyte-frame to participate in normal missions, but cannot be modded or augmented due to scaling with enemies.

 

Disclaimer: 'Global Conclave' refers to certain situations, missions, and Invader Permissions. If this mode is toggled off, Tenno-influenced (player) Assassins cannot appear, but if they do you aren't the target and cannot be harmed.

For ease of implementation, Stalker Mode as it currently is could be enabled for one (or more) person(s) per hour via a message from Stalker with an invitation, and Tenno would still get the 'Global Conclave' toggle option in options so they can opt-out of being trolled. Depending on the impact of this mode. If they toggle off, the invitation would be unreadable and unselectable, and would delete itself within 24 hours of selecting the 'off' toggle for 'Global Conclave'.

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Warframe is focused on PVE, give player ability to kill someone else is their pve game this will upset many people (just like the self inflicted / sortie radiation trollolol). 

But if this become a thing, i have a few things to add:

-You wont bring your warframe. Pretty sure most people will bring fatal teleport Ash or whatever kind of cheese they can find. Maybe you can control an assassin/death squad from each faction, like you control Stalker.

-The name of players and invaders should be hidden from each others. No chatting allowed between 2 sides.

-Each player should have a "shielded" timer (maybe 3-4 hours countdown) before someone else will be able to invade his/her game again. Bored players and salty vets will jump on this game mode and i can't stand being attacked every 15 minutes.

-A list of decent rewards according to threat level of the invader or just add 1~3k conclave standing.

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9 minutes ago, Koldraxon-732 said:

I suggest that, for player invasions to be allowed, there should be a 'Global Conclave' toggle (on/off) so people who are higher than that MR can't be attacked like this, even if they're in a squad with ones who toggled it on (if that's the case; they would be immune and cannot harm you, and would be exempt from the invasion).

The bulk of my rendition of this mechanic is in the spoilers.

  Reveal hidden contents

 

Foreword:

The excuse to play as Stalker would be due to being able to tap into his Warframe upon physically connecting/clashing with him in combat, upon doing so would initiate a short quest which elaborates about Warframes, Stalker, why he is still hunting, what he gets out of it, and how come he knows you're influencing him but can't stop it.

After completing this short side-quest, you would be able to feign sleep and access your Acolyte Frame without the Lotus detecting you in the Stalker's Lair, which would be expanded a little to include the Arsenal Management Conculyst (more on that one later) and Hunhow himself (who'd offer the Syndicate's rewards).

Foreword ends.

The Syndicate should be Stalker's, with the rewards being an Acolyte helm (at 60k standing), Pakal Loincloths (at 125k standing), Stalker Voice (at 40k standing), and Pakal colours (Stalker's colour palette, also includes Acolyte and Sentient colours, available at 50k standing). The Syndicate has no ranks, much like Simaris'.

This would allow people to Stalk, but not be Stalker.

However, Stalker Mode itself would also be locked by a unique, hidden side-quest which is obtained by being interdicted by Shadow-Stalker or any of the 'new Acolytes' (if you have 'Global Conclave' on) during a mission. What would happen is that the Stalker AI would get up close and splat the Stalker Sigil on your Warframe and then disappear. Player-Acolytes, however, would engage like they would in Conclave (using Conclave stats and effects VS players, and taking directly from your Conclave equipment mod setups), or end up trying to help out of their own volition. 

Stalker's Acolytes can go to a hidden location on Uranus where they can track and hunt Tenno, and acquire 'Hunhow's Donations', which would be where you'd attain your Acolyte Frame and purchase rewards; the vendor for the rewards would be Hunhow himself, watching from outside like in the intro. There would be a Hunhow-Sentient Fighter (White Conculyst) who would archive your Acolyte equipment, power setup, and cosmetics. 

Every pre-Second Dream frame, exempting Questframes, would have their Systems available to you if you have the frames themselves at the Acolyte Arsenal.

This Arsenal would be different:
Your Acolyte-frame can equip any Warframe's visuals so long as you own the Warframe(s).
Your Acolyte-frame may also equip any array of powers, but only from non-Quest frames that were out before The Second Dream. However, you cannot equip powers that do the same job (basically, you can kit yourself out with Shuriken, Slash-Dash, Teleport, and Exalted Blade, but you cannot equip more than 1 ult; some Warframes' power sets, like Loki's, will be exempt).

A similar case would apply to weapons; you could pick almost any trio of weapons, but you're restricted to:
Melee: Scythes, dual-sword weapons, heavy blades, sword-whips, claws.
Sidearms: Dual-weapons (akimbo handguns/throwables).
Primaries: Bows, specials (such as Opticor, Miter, and Zarr), and Rifles.

Acolytes and Stalker will scale with enemies, cannot harm objectives, cannot prompt alarms/timers/objectives to start or activate, and will scale according to Conclave - Tenno opponents will find themselves doing Conclave-rated damage to the Acolyte and vice-versa.

Acolytes and Stalker can lock down rooms and set off standard alarms - which won't affect objectives. If enemies detect the Acolyte they will become disarmed and flee in terror.

Acolytes and Stalker cannot stalk Tenno who have not done The Second Dream, have not done one match in Conclave in the week, and have not toggled on Global Conclave.

A similar case may also apply for the Stalker Mode (Stalker can also swap between Old and Shadow modes, and there would be a midway version that includes Shadow-Stalker's body, but beyond that this 'midway' version would be exactly the same as the original, but would have the Shadow Charge ability already attached).
Stalker would have three overall settings:
Classic (Braton, Aklato, and Skana Vandal, but with red Lotus symbols and grayscale colours).
Original (Stalker after obtaining Dread, Despair and Hate).
Hunhow Apprentice (Pakal body, but no Pakal attachments, not even the loincloths; Shadow Charge as 1st power).
Hunhow's Shadow (Shadow-Stalker).

Only one Stalker per Region/server per hour. No more than 1 Acolyte for every 100,000 Tenno in Global Conclave.

In short:
MR10 lock.
Global Conclave option allows you to avoid being trolled.
Short quest with lore preventing Acolyte Syndi-'cult' access.
Brand new Fashion! From Acolytes 'n' Hunhow 'Limited'! Part of Acolyte Syndi-cult.
Acolyte-frame can use any cosmetic you own, but stuck in Acolyte colours, and cannot wear Prime cosmetic attachments except Prime skins.
Acolyte-frame can use any non-quest-frame powers that were there pre-2nd-Dream. Equippable Systems.
Stalker can also use powers like Acolyte-frame can, but has a few exclusive to his different modes.
Player-controlled Acolyte/Stalker has Conclave stats if attacking/being-attacked-by Tenno and vice-versa, for balance.

Bonus (optional):
Lotus would eventually find out and set us on a mission to retrieve our Acolyte-frame and tag it*, allowing us to start our own missions and be chased by other Tenno, much like the Shadow Debt event's Acolytes. This would be made possible with the same tech that is being used for Plains of Eidolon in some way, like causing an unhackable lockdown as the Acolyte and you load into a combined instance where you face them and then drop Acolyte mods.
^That is only doable once every 24 hours.
*You can turn off the Acolyte Tag in the Appearence tab by switching out of the Acolyte Tag slot (which has the Acolyte sigil instead of 'D', and is the default one in Stalker's Lair), where you'll be able to fashion yourself into madness by mixing -some- Warframes' chassis and helmets; Chroma and Limbo are not included. Turning off the Acolyte Tag allows your Acolyte-frame to participate in normal missions, but cannot be modded or augmented due to scaling with enemies.

 

Disclaimer: 'Global Conclave' refers to certain situations, missions, and Invader Permissions. If this mode is toggled off, Tenno-influenced (player) Assassins cannot appear, but if they do you aren't the target and cannot be harmed.

For ease of implementation, Stalker Mode as it currently is could be enabled for one (or more) person(s) per hour via a message from Stalker with an invitation, and Tenno would still get the 'Global Conclave' toggle option in options so they can opt-out of being trolled. Depending on the impact of this mode. If they toggle off, the invitation would be unreadable and unselectable, and would delete itself within 24 hours of selecting the 'off' toggle for 'Global Conclave'.

 

5 minutes ago, failedtodiet said:

Warframe is focused on PVE, give player ability to kill someone else is their pve game this will upset many people (just like the self inflicted / sortie radiation trollolol). 

But if this become a thing, i have a few things to add:

-You wont bring your warframe. Pretty sure most people will bring fatal teleport Ash or whatever kind of cheese they can find. Maybe you can control an assassin/death squad from each faction, like you control Stalker.

-The name of players and invaders should be hidden from each others. No chatting allowed between 2 sides.

-Each player should have a "shielded" timer (maybe 3-4 hours countdown) before someone else will be able to invade his/her game again. Bored players and salty vets will jump on this game mode and i can't stand being attacked every 15 minutes.

-A list of decent rewards according to threat level of the invader or just add 1~3k conclave standing.

Really nice idea as well, but I believe limiting the apparence would be the worst idea on that list, I would love to invade people with my unique fashion frame, thats why I implemented the idea of having a new Faction, instead of using for exemple the stalker helm (I also had the idea of adding it but then I thought that faction based Invasion would be way better)

Global Conclave toggle on/off is also an alternative for my Idea of flagging the Invaded Tenno of being not invadable by the same player until next day and flagged for being invadable by others only after 15+ mins after the player was already invaded by someone else. (a.k.a. if you get invaded by someone, there will be a 15+ min cooldown globaly until you can get invaded again by someone else)

Conclave damage is also a good thing there. But I believe that not so many people play conclave mode.

 

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5 minutes ago, Eminem37 said:

[Quotated quotations made from Quotatoes]

The Conclave Damage and Toggle, along with other requirements, will mean only people who casually/competitively play Conclave can be targeted if they enable the option to be invaded, and I like your idea of a cooldown; would give people a bit of time to rest, restock, adapt before going into battle. This is because they also have experience and would be able to react better to player-Assassins.

The limitation of cosmetics is necessary due to Acolytes having limited supplies, and to anonymize your Warframe (your name would also be in blurred, glitched gibberish until they scan you) so you don't get marked for death by the Lotus/Fellow_Tenno.

A necessary sacrifice for the ability to Stalk, I would think?

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25 minutes ago, Koldraxon-732 said:

The Conclave Damage and Toggle, along with other requirements, will mean only people who casually/competitively play Conclave can be targeted if they enable the option to be invaded, and I like your idea of a cooldown; would give people a bit of time to rest, restock, adapt before going into battle. This is because they also have experience and would be able to react better to player-Assassins.

The limitation of cosmetics is necessary due to Acolytes having limited supplies, and to anonymize your Warframe (your name would also be in blurred, glitched gibberish until they scan you) so you don't get marked for death by the Lotus/Fellow_Tenno.

A necessary sacrifice for the ability to Stalk, I would think?

Well since your invasion method is stalker/acolytes based, I can see this as making sense.

Mine is more Faction based, that can allow normal costumization, BUT I loved the Idea of bluring your name until scanned.

If the invasion system was a Dark type of game mode (stalker/acolytes) Bluring the name, a bit of dark energy around you and would be awesome.

BUT there is a catch on your idea, I don't believe stalker would ask a Tenno to join him on his hunt, or give his stuff as reward or even allow a Tenno to go into his place, I think it doesn't fit the Stalker lore maybe? Even that I play this game since the release I don't fully know the lore, thats again why I thought invasion by Faction would make more sense because it would be easly a new piece of lore added instead of a modification of an existing one.

The hunt for a Tenno could be easly described as bounties by factions.

Also note: If I'm right they said on the last Prime Time that they will never implement stalker mode, so I basically gave a new way of having the invasion mode without having nothing to do with stalker himself or his lore.

Edited by Eminem37
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