-ZeroStar- Posted September 13, 2017 Share Posted September 13, 2017 Not sure if it has been suggested yet or not, but would anyone else like to have an option, can turn it off if you don't care, where you can adjust a slider so that you don't pick up energy orbs (or health orbs for that matter) until you're missing 1-25 energy/health? On frames I'm channeling on such as Ember or Equinox, I find myself picking up 4 or 5 energy orbs while only missing 1 energy, because of the channel. Wasting a potential 96 or 120 energy, from the example of 4-5 orbs. I first thought an option to toggle it on or off, so that you'd pick it up normally like it is now or that you don't pick them up unless you're missing 25+ energy,, but I think a slider where you can set your own amount, 1-25, would be better all around. So people can set it to their own preferred amount. Anyone else think this would be a great QoL improvement or no? Link to comment Share on other sites More sharing options...
Fiftycentis Posted September 13, 2017 Share Posted September 13, 2017 yep, i think that it would be fine if vaccum would not pick up orbs if you are missing less than 25 energy to reach max, while you get them if you walk on them Link to comment Share on other sites More sharing options...
MisterUltimate Posted September 13, 2017 Share Posted September 13, 2017 With more abilities being toggled this seems like a worthwhile idea to explore. +1 Link to comment Share on other sites More sharing options...
13QZXXTTX Posted September 13, 2017 Share Posted September 13, 2017 @-ZeroStar- Good Mechanic change you got going there. I think I heard similar: Energy Orb won't absorb/collect UNTIL the amount is missing from Tennos(WarFrames+Oper) 's Energy Pool. Link to comment Share on other sites More sharing options...
Troll_Logic Posted September 13, 2017 Share Posted September 13, 2017 2 hours ago, -ZeroStar- said: Not sure if it has been suggested yet or not, but would anyone else like to have an option, can turn it off if you don't care, where you can adjust a slider so that you don't pick up energy orbs (or health orbs for that matter) until you're missing 1-25 energy/health? Nope. I think it's fair, and as realistic as it can be, as it is now. If you want to optimize your pickups, don't use vacuum. Link to comment Share on other sites More sharing options...
NinjaZeku Posted September 13, 2017 Share Posted September 13, 2017 34 minutes ago, Troll_Logic said: realistic We're talking about big colorful balls popping out of enemies / containers / whatnot that function as some kind of stabilized / standardized source of Void Energy. Realism is not your safest harbor in this storm. Link to comment Share on other sites More sharing options...
Troll_Logic Posted September 13, 2017 Share Posted September 13, 2017 1 hour ago, NinjaZeku said: We're talking about big colorful balls popping out of enemies / containers / whatnot that function as some kind of stabilized / standardized source of Void Energy. Realism is not your safest harbor in this storm. 1 hour ago, Troll_Logic said: Nope. I think it's fair, and as realistic as it can be, as it is now. If you want to optimize your pickups, don't use vacuum. Ummmmm Link to comment Share on other sites More sharing options...
INight00 Posted September 13, 2017 Share Posted September 13, 2017 (edited) 6 hours ago, Fiftycentis said: yep, i think that it would be fine if vaccum would not pick up orbs if you are missing less than 25 energy to reach max, while you get them if you walk on them The first message. Edited September 13, 2017 by INight00 Link to comment Share on other sites More sharing options...
Cloudyvisage Posted September 14, 2017 Share Posted September 14, 2017 I have no idea how you'd implement something really simple that would appeal to people though, personally I feel it is kinda unnecessary though. Link to comment Share on other sites More sharing options...
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