HyokaChan Posted October 7, 2017 Share Posted October 7, 2017 Long title, I know, but this needs to be said, anyway. Warframe goes fast, operator comes out fast. Warframe goes diagonal, Operator takes fall. Then dies. Not cool. Turn off fall damage. Link to comment Share on other sites More sharing options...
Hemmo67 Posted October 7, 2017 Share Posted October 7, 2017 or turn on void mode before landing and u do not take fall damage c_c (they are fragile kids afterall, pretty sure if u jump from roof of a building u break your legs just the same) Link to comment Share on other sites More sharing options...
ThiagoSampaio Posted October 7, 2017 Share Posted October 7, 2017 if you use void mode before dropping, you take no damage. Link to comment Share on other sites More sharing options...
ScribbleClash Posted October 7, 2017 Share Posted October 7, 2017 7 minutes ago, ThiagoSampaio said: if you use void mode before dropping, you take no damage. Wanted to say this. I'm completely against removing fall damage. Avoiding it with your "skill" feels reasons. Link to comment Share on other sites More sharing options...
PrVonTuckIII Posted October 7, 2017 Share Posted October 7, 2017 You have temporary invincibility every time you switch to your Operator, mate. You won't be harmed. Link to comment Share on other sites More sharing options...
Sintag Posted October 7, 2017 Share Posted October 7, 2017 2 minutes ago, PrVonTuckIII said: You have temporary invincibility every time you switch to your Operator, mate. You won't be harmed. This and Void Mode if you enter Operator Mode too early for the invincibility to be there when you meet the ground. Operator's meant to be extremely squishy (though maybe a bit too squishy at this point) Link to comment Share on other sites More sharing options...
Spartan336 Posted October 7, 2017 Share Posted October 7, 2017 All in favor of Halo 3 physics say I. Link to comment Share on other sites More sharing options...
Baterial Posted October 7, 2017 Share Posted October 7, 2017 it is just a human kiddo, some bones and flesh, no mechanical parts or something what might help not dying from fall damage Link to comment Share on other sites More sharing options...
HyokaChan Posted October 7, 2017 Author Share Posted October 7, 2017 38 minutes ago, Baterial said: it is just a human kiddo, some bones and flesh, no mechanical parts or something what might help not dying from fall damage Just put a pair of Longfall boots on 'im, that'll do the trick. Link to comment Share on other sites More sharing options...
Sintag Posted October 10, 2017 Share Posted October 10, 2017 On 10/7/2017 at 2:07 PM, HyokaChan said: Just put a pair of Longfall boots on 'im, that'll do the trick. Fun fact, and yes, I'm gonna go off-topic here, but those long fall boots were put in due to players being unable to hand-wave Chell's survival of extremely long falls with not a scratch. Those boots were added in solely to handwave how she couldn't take fall damage. The power of the Magic Feather trope, sometimes... And if you've played the Doom reboot (2016) and fall from an incredibly high height, you'll see 'impact compensation' at the top of the helmet, implying that Doomguy's suit has shock absorbers or are otherwise...well, compensating for the impact. And Operators have neither of these things, they just have feather fall access and an otherwise extremely hard landing. Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted October 10, 2017 Share Posted October 10, 2017 It's the same as avoiding the 'hard landing' animation in the rest of the game, you either slide (which I find a little un-immersive, except that they're bio-mechanical) or use Aim Glide to soften the fall. In this case, while the Operator has a slide, they aren't mechanical or shielded, so the fall will hurt unless they soften it. Link to comment Share on other sites More sharing options...
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