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Bounty/incursion rewards are not balanced for new players and not worth it for anyone else


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People keep responding to feedback on the rewards being weak with "it's balanced for new players!". Well, it's not.

What new player needs 2000 credits for 15 minutes of work? What new player needs a 2% reward chance for two control modules? Or morphics? Or orokin cells? And for the large number of people who aren't brand new to the game, these rewards are extra meaningless.

They don't match your current progression, and they certainly don't match the effort that goes into doing bounties.

These rewards should be multiplied by ten at the very least.

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Even multiplied by 10, it wouldnt be worth it. Made far worse that junk like Steel Fiber and Vitality are rewards there, like every other time they only show up to fill drop tables with more junk.

Any player that gets to the Index has easy credits on demand and farming for resources isnt that hard with the resource nodes. Doing a 20 minute survival will get you far more credits, endo and resources than spending that time on bounties.

If anything, it should give mod packs, or at least rare mods like Streamline and Intensify, for new players.

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My two cents on how to fix the bad drop tables for bounties, plus a few other suggestions.

You guys really need to:

1 - Give a reward every bounty. Incursions give a reward each mission ,why don't bounties ? Likewise, incursions should have access to all the same rare drops as bounties.

2 - Remove all newbie mods from the loot table. Put them on enemies or in crates on the plains, not as end of mission rewards. Same with set mods and other non-rare mods. Putting everything on the same loot tables dillutes rewards and I honestly have gotten a single stance or set mod, zero gara parts and nothing worthwhile since the update dropped, only credits, endo, bronze mods and a couple wisps.

3 - Credits and some resources should be awarded for every bounty, not as as reward, but as a small incentive to complete them. Getting let's say 1500 - 4000 credits from completing each mission would add up to a decent amount over time and could help newbies progress, especially if you pair these with resources being given.

4 - Maybe consider moving gara parts elsewhere or making a system where a player that already owns gara does not get her parts as a drop.

5 - Replace all the clutter you removed with pretty big bundles of plain resources (60-100 fish oil, 30-40 of a particular stone, 10-15 eidolon cores)... That way people that don't like mining and fishing can progress by doing bounties.

6- Maybe bring by the old system of a drop checklist like in old sorties, like each time you grab a reward, it gets "Checked" out and it's no longer a potential drop until a daily reset.

7 - Ideally, introduce a system where the more bounties you complete, the better the chances of getting rare rewards. This would make 5 part bounties very appealing, plus would help people stay longer for incursions, as they would keep getting more chances of getting better drops.

8 - Allow player on the plains to talk to Kanzu and trigger another bounty chain without going back each time to town. It's tedious as hell as it is now.

9 - Make it so that the game saves your drops after every bounty and every time morning/night starts... That way if you crash or have any similar issues, you don't lose potentially hours of fishing/mining/progression.

Edited by (PS4)Stealth_Cobra
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51 minutes ago, (PS4)Stealth_Cobra said:

My two cents on how to fix the bad drop tables for bounties, plus a few other suggestions.

You guys really need to:

1 - Give a reward every bounty. Incursions give a reward each mission ,why don't bounties ? Likewise, incursions should have access to all the same rare drops as bounties.

2 - Remove all newbie mods from the loot table. Put them on enemies or in crates on the plains, not as end of mission rewards. Same with set mods and other non-rare mods. Putting everything on the same loot tables dillutes rewards and I honestly have gotten a single mod, zero gara parts and nothing worthwile since the update dropped.

3 - Credits and some resources should be awarded for every bounty, not as as reward, but as a small incentive to complete them. Getting let's say 1500 - 4000 credits from completing each mission would add up to a decent amount over time and could help newbies progress, especially if you pair these with resources being given.

4 - Maybe consider moving gara parts elsewhere or making a system where a player that already owns gara does not get her parts as a drop.

5 - Replace all the clutter you removed with pretty big bundles of plain resources (60-100 fish oil, 30-40 of a particular stone, 10-15 eidolon cores)... That way people that don't like mining and fishing can progress by doing bounties.

6- Maybe bring by the old system of a drop checklist like in old sorties, like each time you grab a reward, it gets "Checked" out and it's no longer a potential drop until a daily reset.

7 - Ideally, introduce a system where the more bounties you complete, the better the chances of getting rare rewards. This would make 5 part bounties very appealing, plus would help people stay longer for incursions, as they would keep getting more chances of getting better drops.

8 - Allow player on the plains to talk to Kanzu and trigger another bounty chain without going back each time to town. It's tedious as hell as it is now.

9 - Make it so that the game saves your drops after every bounty and every time morning/night starts... That way if you crash or have any similar issues, you don't lose potentially hours of fishing/mining/progression.

This. All of this.

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3 hours ago, (PS4)Stealth_Cobra said:

My two cents on how to fix the bad drop tables for bounties, plus a few other suggestions.

You guys really need to:

1 - Give a reward every bounty. Incursions give a reward each mission ,why don't bounties ? Likewise, incursions should have access to all the same rare drops as bounties.

2 - Remove all newbie mods from the loot table. Put them on enemies or in crates on the plains, not as end of mission rewards. Same with set mods and other non-rare mods. Putting everything on the same loot tables dillutes rewards and I honestly have gotten a single stance or set mod, zero gara parts and nothing worthwhile since the update dropped, only credits, endo, bronze mods and a couple wisps.

3 - Credits and some resources should be awarded for every bounty, not as as reward, but as a small incentive to complete them. Getting let's say 1500 - 4000 credits from completing each mission would add up to a decent amount over time and could help newbies progress, especially if you pair these with resources being given.

4 - Maybe consider moving gara parts elsewhere or making a system where a player that already owns gara does not get her parts as a drop.

5 - Replace all the clutter you removed with pretty big bundles of plain resources (60-100 fish oil, 30-40 of a particular stone, 10-15 eidolon cores)... That way people that don't like mining and fishing can progress by doing bounties.

6- Maybe bring by the old system of a drop checklist like in old sorties, like each time you grab a reward, it gets "Checked" out and it's no longer a potential drop until a daily reset.

7 - Ideally, introduce a system where the more bounties you complete, the better the chances of getting rare rewards. This would make 5 part bounties very appealing, plus would help people stay longer for incursions, as they would keep getting more chances of getting better drops.

8 - Allow player on the plains to talk to Kanzu and trigger another bounty chain without going back each time to town. It's tedious as hell as it is now.

9 - Make it so that the game saves your drops after every bounty and every time morning/night starts... That way if you crash or have any similar issues, you don't lose potentially hours of fishing/mining/progression.

Perfect to-do list,
super-quote on
n.1 (give meaning to the time it takes)
n.5 (i dont like fishing-mining in PoE)
n.8 (Kanzu can talk with us like Lotus do - or like happens in defence missions)
n.9 (be brave but not reckless)

TY very much

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5 hours ago, (PS4)Stealth_Cobra said:

My two cents on how to fix the bad drop tables for bounties, plus a few other suggestions.

You guys really need to:

1 - Give a reward every bounty. Incursions give a reward each mission ,why don't bounties ? Likewise, incursions should have access to all the same rare drops as bounties.

2 - Remove all newbie mods from the loot table. Put them on enemies or in crates on the plains, not as end of mission rewards. Same with set mods and other non-rare mods. Putting everything on the same loot tables dillutes rewards and I honestly have gotten a single stance or set mod, zero gara parts and nothing worthwhile since the update dropped, only credits, endo, bronze mods and a couple wisps.

3 - Credits and some resources should be awarded for every bounty, not as as reward, but as a small incentive to complete them. Getting let's say 1500 - 4000 credits from completing each mission would add up to a decent amount over time and could help newbies progress, especially if you pair these with resources being given.

4 - Maybe consider moving gara parts elsewhere or making a system where a player that already owns gara does not get her parts as a drop.

5 - Replace all the clutter you removed with pretty big bundles of plain resources (60-100 fish oil, 30-40 of a particular stone, 10-15 eidolon cores)... That way people that don't like mining and fishing can progress by doing bounties.

6- Maybe bring by the old system of a drop checklist like in old sorties, like each time you grab a reward, it gets "Checked" out and it's no longer a potential drop until a daily reset.

7 - Ideally, introduce a system where the more bounties you complete, the better the chances of getting rare rewards. This would make 5 part bounties very appealing, plus would help people stay longer for incursions, as they would keep getting more chances of getting better drops.

8 - Allow player on the plains to talk to Kanzu and trigger another bounty chain without going back each time to town. It's tedious as hell as it is now.

9 - Make it so that the game saves your drops after every bounty and every time morning/night starts... That way if you crash or have any similar issues, you don't lose potentially hours of fishing/mining/progression.

I mostly agree, just a few points...

4. Not maybe, absolutely. Gara is unattainable outside of buying her directly. 7% chance every 2.5 hours... It took me over 30 attempts to get the 10% chance at Harrow's component out of Pago. At that rate, I could spend literal -weeks- farming for her.

This is an exact replica of everything that went wrong with Ne Zha's original release.

5. Zaw components for higher tier bounties. Higher tier bounty results in higher tier Zaw components, too.

8/9. To make it easier to avoid spawning a bounty target directly on top of a player and inevitably having it bug out, put up a bounty board and perhaps a few Ostron outposts across the plains where players can accept new bounties and save WITHOUT having to load Cetus -again-.

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