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Tier 5 Bounties seem impossible in Solo mode


General_Durandal
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8 hours ago, General_Durandal said:

Vaykor Sydon,
Rank 3 Shimmering Blight, Stance,
Rank 9 Primed Pressure Point,
Rank 9 Primed Fury,
Rabk 9 Primed Reach,
Rank 3 Spoiled Strike,
Rank 5 Auger Strike,
Rank 3 Viciouse Frost,
Rank 5 Molten Impact,
Rank 3 Volcanic Strike

Throw out Spoiled, Auger, PReach and Molten. Slot Condition Overload, Virulent, Berserker, and Voltaic. Corrosive + Blast.

8 hours ago, General_Durandal said:

Nyx Prime,
Rank 5 Energy Siphon,
Rank 5 Thief's Wit,
Rank 9 Primed Flow,
Rank 3 Fleeting Expertise,
Rank 9 Narrow Minded,
Rank 5 Overextended,
Rank 9 Continuity,
Rank 5 Streamline,
Rank 3 Chaos Sphere,
Rank 5, Stretch.

Get a useful aura, craft some pizzas,  and get 175% efficiency (170% is 20% higher energy costs compared to 175%). Transmute Chaos Sphere. Get Assimilate - use Operator to position yourself in battle

8 hours ago, General_Durandal said:

Hek,
Rank 9 Primed Point Blank,
Rank 5 Hell's Chamber,
Rank 3 Scattered Justice,
Rank 3 Blaze,
Rank 5 Vicious Spread,
Rank 3 Scattering Inferno,
Rank 3 Frigid Blast,
Rank 8 Hek Visi-fevanok, MR 14
+20.4% reload speed,
+1 punch-though,
+68.2% damage

It's pretty garbage if you can't get 100% status proc on it. You'll need all 4 dual-stats and extra 60% status from somewhere else (can a Riven roll this much? I don't know). Against level 60 Grineer, however, you can just mod it for Corrosive and shoot them from up-close. It'll do.

 

I honestly don't understand what were you expecting with Nyx without Assimilate, Vitality, or Quick Thinking. But yeah, all bounties are easy - I can't get a squad for them because matchmaking is garbage, so I solo them, as many do.

Edited by Epsik-kun
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Pleasantly surprised by the lack of "WF is a co-op game, go group up" responses.

OP, your loadout is just too narrow. Nothing but short-ranged weapons, and while Nyx is definitely solo-viable she's heavily reliant on CC for survival. If you are dead-set on Nyx I'd build around augmented mind control and absorb instead of chaos. Plains AI seems even more finnicky about target priorities than normal, and chaos doesn't always stop them from ganging up on you in tiled maps.

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11 hours ago, TheDefenestrater said:

It's not that the shotguns have spread, but their damage falloff significantly hinders you on the big open plains.  Most engagements start  beyond the max damage falloff range of most shotguns.  You have two options: either be able to avoid all fire and close distance with any threat fast, or be able to snipe stuff from a distance so it doesn't kill you.   So bring one gun that can really reach out and touch people.  The other gun can be whatever you like.

Also, you may have a really hard time with a chaos build, since your sphere isn't going to have the range to affect enemies before they're already shooting at you.  In the rest of the star chart, enemies get caught up in it before they're even in the same room as you.  In the plains, they'll stand their shooting at you from 100m.  Perhaps go with higher range, less duration, and use the assimilate augment instead.

Wasn't shooting my shotguns at anyone not close enough for melee, so drop off wasn't a problem.
Belive it or not, it is actually posible to be sneaky in the plains, if you are crouching, enemies can't see you in the bigger bushes.
At least it seems like that, since i've snuck up on many groups while crouch walking in bushes.
Seems smart to bring a sniper though.

Power range was definitely a problem,
but the reason I lost the mission was because I couldn't kill them fast enough and lost control of a point.
Chaos doesn't help lower the stronghold strength, very fast, since they don't kill each-other very fast.
I did Mind Control an Ogma though, which pretty fun, it bombed the hell out of some dudes.
Maybe get Mind Freak?

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10 hours ago, ADirtyMonk said:

1. you are using shotgun type weapons which have severe damage dropoff around 15m without any type of weapon damage boosting power. Neither Hek or Roggas can armor strip as they cannot hit 100% status chance and some plains units have excessively high armor. Give guns like corrosive akstilletto prime or 100% status shotguns a try. Vectis prime aint bad. Opticor works good as long as you have an appropriate secondary.

2. melee is short range

If you have mesa, give her a try with corrosive-crit modded pistols and spam peacemaker. She's pretty ideal on the plains. Tanky, has some damage boost. Peacemaker can aimbot grineer you cant see in bushes/grass. Only downside is peacemaker only works to 50m out.

You can also try using a range-efficiency oberon modded with just enough power strength to completely strip armor with reckoning in 2 casts. Rage is a must.

Don't shoot enemies farther then melee range with my shotguns, any farther and they aren't good.
I'll give Mesa a shot. Wish power range increased Peacmaker's range though.

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10 hours ago, Mole38 said:

Nyx Prime, Argonak, Akstilletto Primes, Lesion.

Have no problem with tier 5 bounties. Mind control the strongest enemy or a chaingun turret, pop chaos, if things get hectic, absorb (with augment so i cam still walk around). 

Oh, lol, I didn't use absorb, but I also didn't have the augment.
Those chainguns are beasts, don't know why you can mind control them though.
Mind Controlling an Ogma, those big archwing ships is pretty cool.
Need to try and mind control one of those heavy drop ships, they are monstrous.

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12 hours ago, General_Durandal said:

Is it the shotguns?
Should I switch to single bullet guns like Lex and Vectis?

It's partly the shotguns

It's not that close-range combat doesn't exist on the plains, it's just that you ALSO need a fallback for long range. Vectis and Rogga is cool. Hek and Lex is cool. Hek and Lex is "crippling overspecialization"

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10 hours ago, Kiryuin-Satsuki said:

Tier 5 bounties are basically Tier 1 Sortie difficulty (level 40+ enemies).

To be honest you don't need specific weapons or frames at that level of difficulty, shotguns, single-shot weapons, AOE mob killers, it doesn't matter, it just adds convenience if you're using something suited to fighting mid-level enemies in an open environment. The damage reduction Grineer have due to their armor starts to rear its head quite noticeably beginning at around level 40, however, so you need to be modding correctly for weaknesses and playing efficiently with your chosen loadout and abilities at the minimum.

I use Loki almost exclusively on the plains and I regularly clear T5 bounties with nothing but my Rubico, for example.

If you want specific input on what you've listed there, looking at your mods there are quite a few problems; for instance you have absolutely no defensive mods whatsoever on an already-fragile frame (Nyx) against level 40 Grineer. Although many players will advocate using no defensive mods (and it certainly is viable to do that), this style of playing is extremely risky against high-level enemies and you will die in the event of the slightest mishap. I say this in my experience as a Founder, playing from the start of Open Beta with almost 10,000 mission completions and a 98% completion ratio; every single one of my frames (when using a non-specialised loadout) uses the Quick Thinking + Primed Flow + Vitality + Rage combination to ensure that the only way I practically ever die is if I'm intentionally trying to get myself killed.

The fact that you're not using any defensive mods is compounded by the fact that you've compromised your ability range by using Narrow Minded; even if your objective was to offset the reduced range by using Overextended + Stretch, it's still not a good choice because Nyx wants as much range as possible to maintain a huge area of control with her 3. Especially on the open plains where Grineer with their lovely hitscan weapons are going to shoot your anus off from about 500 miles away. Duration also becomes less important if you have decent energy efficiency, 25 seconds on 3 is more than enough since you can just recast it without concern.

In terms of weapons your Hek appears to be modded for Blast (unless your Riven has elemental damage), which is in no way optimal for fighting mid-level Grineer. You want Radiation or Corrosive depending on which enemies you want to prioritize killing.

Basically, judging from the information you've provided my conclusion would be that you're experiencing difficulty because of your mod choices. Need to optimize that stuff, friend.

- Satsuki

Loki makes the game to easy, so I don't use him anymore.

Survivability wasn't the problem, the problem was killing enemies fast enough to not get swarmed.
I figured just bring my weapons that deal the most damage and i'd be fine, but they seemed to do barely anything,
even though they can kill sortie 1 enemies in 2 to 5 shots, took much more then that to kill any heavies.
I will lower duration for range.

Yup, blast, the occasional knock down is very helpful sometimes.
But less helpful in a large open area.
Will focus more on corrosive status.

So long range hard hitting single bullet corrosive status weapons are best?
Make perfect sense really.

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10 hours ago, Caelward said:

I could totally solo it if my bounties didn't break 4 out of every 5 attempts.

I've just stopped trying until I see a patch note about the armored vault among other things. I'm tired of wasting my time (and I've wasted more than enough) until they sort out why the bounties don't like to progress.

They definitely break often, the more bounties in a row per visit the more likely.

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4 minutes ago, General_Durandal said:

So long range hard hitting single bullet corrosive status weapons are best?

Fast firing corrosive weapons are the best (Akstiletto Prime meta) but for slow firing, heavy hitting weapons, you want viral and slash (Tigris Prime meta)

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