Aeon94 Posted November 15, 2017 Share Posted November 15, 2017 (edited) Do u think it is cool to have Broken Scepter as operator melee ? Maybe have some special effects like confusing enemies on hit or something else ? What are your thoughts ? Edited November 15, 2017 by Aeon94 Link to comment Share on other sites More sharing options...
GordoFreeman Posted November 15, 2017 Share Posted November 15, 2017 Makes sense, lore wise is correct, sure why not? Link to comment Share on other sites More sharing options...
ShogunGunshow Posted November 15, 2017 Share Posted November 15, 2017 Buh? Did DE confirm there's Operator Melee coming? Link to comment Share on other sites More sharing options...
Edelsid Posted November 15, 2017 Share Posted November 15, 2017 2 minutes ago, ShogunGunshow said: Buh? Did DE confirm there's Operator Melee coming? On the devstream 100 they've said that they're going to add some new animations to Operators, including melee animations. But I think by "melee" they meant Void blast - it's bound to melee button after all. Link to comment Share on other sites More sharing options...
Varzy Posted November 15, 2017 Share Posted November 15, 2017 Giving this the title of "upcoming" is kinda misleading, as far as I know there's no melee options coming for Operators. Link to comment Share on other sites More sharing options...
Teh_Bowart Posted November 15, 2017 Share Posted November 15, 2017 That'd be great to be able to channel the void energy into a unique blade, which could be used to perform finishers from the void mod. Operators should be glass cannons :s Link to comment Share on other sites More sharing options...
Aeon94 Posted November 15, 2017 Author Share Posted November 15, 2017 12 minutes ago, Edelsid said: On the devstream 100 they've said that they're going to add some new animations to Operators, including melee animations. But I think by "melee" they meant Void blast - it's bound to melee button after all. But why would they say " melee animations " in first place if they are not gonna add melee weapons ? They could just say " new ability animations " or " new void blast animation ". I think they will somehow use basic melee functions. Link to comment Share on other sites More sharing options...
Aeon94 Posted November 15, 2017 Author Share Posted November 15, 2017 13 minutes ago, Varzy said: Giving this the title of "upcoming" is kinda misleading, as far as I know there's no melee options coming for Operators. Yea fixed title but they will be adding melee animations , guess we know for what reason :) Link to comment Share on other sites More sharing options...
(PSN)joshw1400 Posted November 15, 2017 Share Posted November 15, 2017 20 minutes ago, Edelsid said: On the devstream 100 they've said that they're going to add some new animations to Operators, including melee animations. But I think by "melee" they meant Void blast - it's bound to melee button after all. I hope it's like the energy sword from dbz Link to comment Share on other sites More sharing options...
Edelsid Posted November 15, 2017 Share Posted November 15, 2017 5 minutes ago, Aeon94 said: But why would they say " melee animations " in first place if they are not gonna add melee weapons ? They could just say " new ability animations " or " new void blast animation ". I think they will somehow use basic melee functions. I would like to have operator melee's as well. I love DE, i think they're the best, but i don't think it's wise for them to develop a new melee system for operators when there's so much stuff on their hands as is. Link to comment Share on other sites More sharing options...
Aeon94 Posted November 15, 2017 Author Share Posted November 15, 2017 1 minute ago, Edelsid said: I would like to have operator melee's as well. I love DE, i think they're the best, but i don't think it's wise for them to develop a new melee system for operators when there's so much stuff on their hands as is. It doesn't have to be a new melee system , like I said it can use basic melee functions like swing , charge and slam attacks. Link to comment Share on other sites More sharing options...
Aeon94 Posted November 15, 2017 Author Share Posted November 15, 2017 4 minutes ago, (PS4)joshw1400 said: I hope it's like the energy sword from dbz Or Spirit Blade of Knight-Enchanter from Dragon Age Inquisition :D Link to comment Share on other sites More sharing options...
Edelsid Posted November 15, 2017 Share Posted November 15, 2017 Just now, Aeon94 said: It doesn't have to be a new melee system , like I said it can use basic melee functions like swing , charge and slam attacks. Still, porting all this to operators... I mean I'm not a dev and don't know exactly how all this works, but with how long we had to wait for operator animations for petting our kavats and kubrows... We've only heard about them now, and it's been quite a while from The War Within, so I presume it's not that easy. Link to comment Share on other sites More sharing options...
Xaranoth Posted November 15, 2017 Share Posted November 15, 2017 23 minutes ago, Teh_Bowart said: That'd be great to be able to channel the void energy into a unique blade, which could be used to perform finishers from the void mod. Operators should be glass cannons :s This is exactly what I was thinking. If we can channel our beam into different shot types (plasmor style, opticor style, grenade burst, etc) then why not channel our melee void blast into different types? I’d love a dagger or sword or polearm made of pure void energy that I can just swing around and slice through dudes. I do hope they fix the issue with void damage falloff though. It’s just dissapointing to shoot a lowly level 30 grunt with pure void damage and see them just laugh it off and shoot you in the face with a shotgun. We’re suposed to be terrifying void demons, I don’t understand why we can’t dish out damage (especially with upgraded amps) like the label implies. It’s already inefficient enough to play as the operator (clunky mobility, affinity doesn’t go to your frame/weapons while you’re in operator mode, etc), what’s the harm in making void damage the way it should be lore-wise and deal a fkton of damage? Link to comment Share on other sites More sharing options...
Aeon94 Posted November 15, 2017 Author Share Posted November 15, 2017 1 minute ago, Xaranoth said: This is exactly what I was thinking. If we can channel our beam into different shot types (plasmor style, opticor style, grenade burst, etc) then why not channel our melee void blast into different types? I’d love a dagger or sword or polearm made of pure void energy that I can just swing around and slice through dudes. I do hope they fix the issue with void damage falloff though. It’s just dissapointing to shoot a lowly level 30 grunt with pure void damage and see them just laugh it off and shoot you in the face with a shotgun. We’re suposed to be terrifying void demons, I don’t understand why we can’t dish out damage (especially with upgraded amps) like the label implies. It’s already inefficient enough to play as the operator (clunky mobility, affinity doesn’t go to your frame/weapons while you’re in operator mode, etc), what’s the harm in making void damage the way it should be lore-wise and deal a fkton of damage? Void Damage should ignore armor as its supposed to ( nothing can resist void itself other than void demons ) and having an energy dagger would be nice :D Link to comment Share on other sites More sharing options...
Lunaris Posted November 15, 2017 Share Posted November 15, 2017 Operator Whip Maiming Strike META CONFIRMED. Link to comment Share on other sites More sharing options...
Rawbeard Posted November 15, 2017 Share Posted November 15, 2017 37 minutes ago, Teh_Bowart said: Operators should be glass cannons they are, but in Warframe glass is an indestructible material that is even more of a threat to sentients than the void itself! Link to comment Share on other sites More sharing options...
Xaranoth Posted November 15, 2017 Share Posted November 15, 2017 1 minute ago, Rawbeard said: they are, but in Warframe glass is an indestructible material that is even more of a threat to sentients than the void itself! Lol, sadly this is true. It frustrates me when DE’s lore doesn’t apply to the gameplay. Link to comment Share on other sites More sharing options...
(XBOX)Anbu Swift Posted November 15, 2017 Share Posted November 15, 2017 The broken scepter is bigger than than operator i dont think are 10 yr old little arms could swing it like the warframes do lol Link to comment Share on other sites More sharing options...
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