MONSTERaider Posted November 16, 2017 Share Posted November 16, 2017 Thanks, but still no fix for our pets getting stuck by the doors :( Link to comment Share on other sites More sharing options...
Krenbot_ Posted November 16, 2017 Share Posted November 16, 2017 Good fixes, but i noticed a bug where the file name of the voiceline will appear for konzu or lotus while playing through plague star, and not the actual dialogue itself. its happened twice to me, and my squadmates never noticed it for them. I aint sure if its a bug or not, but its something i just wanted to shead some light on :) Link to comment Share on other sites More sharing options...
Fluff-E-Kitty Posted November 16, 2017 Share Posted November 16, 2017 47 minutes ago, Inkogni said: thanks for the fixes About the event, unless theres something further down its one of the most boring events you have had in the longest times. Not even getting crashes/bugs in. All i do when i get in there >> Zone in > run for about a kilometer(or fly) > kill 1-5 dudes and get the toxin > run/fly another 1-1.5 kilometers to defend the thing > run about 600 meters to find some drone to carry this toxin bottle i just carried 600 meters... > make the drone carry the toxin for 700-900 meters because my arms were getting tired.. thats ALLOT of running for a combined total of 5min combat at best. forgot to mention, if your carrying the vial you cant fly ( MORE RUNNING ) Fully agree. I have been in every event sints the beigning. I hated the fomorian one, but this defiantly tops it. I will say, the most grindey one probibly was the one for the brakk with the 100 mission thing. however the operation tire thing makes this one SO much worse. I probibly will do some of it, but I have all the old stuf offered and I dont care about the zaws or archanes at all. Zaws seem to me to be totaly the wrong direction without the ability to brake them apart, mix and match, or at lest find the parts rather then just craft them. with consumabule blueprints. DE seems to have changed there business model, and that is probibly the most concerning thing to me. I was willing to support them befor but now it feels like palyers are being considered disposable. i still support them, but... ya. Link to comment Share on other sites More sharing options...
VFX-Sephiroth Posted November 16, 2017 Share Posted November 16, 2017 Since 22.3.1 ... still waiting... Link to comment Share on other sites More sharing options...
-IILov3Cookie- Posted November 16, 2017 Share Posted November 16, 2017 about the event. missions not update after host migration. Link to comment Share on other sites More sharing options...
Setorg Posted November 16, 2017 Share Posted November 16, 2017 #PlainsforPotatoComputer Link to comment Share on other sites More sharing options...
willis936 Posted November 16, 2017 Share Posted November 16, 2017 59 minutes ago, [DE]Rebecca said: Fixed an issue with the Toggle Sprint option and rolling in mid-air. THANK YOU Its like you guys read my mind. I was wondering about posting something but I wasn't sure if I could articulate the issue correctly. Link to comment Share on other sites More sharing options...
MaidGalaxy Posted November 16, 2017 Share Posted November 16, 2017 vor 31 Minuten schrieb zackraa: I think the change to his hips was a design thing though the binds are correct and yea the missing flames could be a bug or another design change. Now that my final thoughts, screenshots etc. etc. etc. have been added together (See here on my original post), feel free to add yours as well, after all, the end goal is positive progress made towards a more "whole" experience. Link to comment Share on other sites More sharing options...
ImTheGreatCornholio Posted November 16, 2017 Share Posted November 16, 2017 1 час назад, [DE]Rebecca сказал: Konzu now explains that rewards are at Nakak for the Operation. Nice. Link to comment Share on other sites More sharing options...
Strompey Posted November 16, 2017 Share Posted November 16, 2017 http://prntscr.com/hb9sub I feel like this is a bug. Link to comment Share on other sites More sharing options...
VFX-Sephiroth Posted November 16, 2017 Share Posted November 16, 2017 1 minute ago, Ta_NYA777 said: Nice. at least you can play... Link to comment Share on other sites More sharing options...
Strompey Posted November 16, 2017 Share Posted November 16, 2017 Just now, VFX-Sephiroth said: at least you can play... I feel sorry for you. Link to comment Share on other sites More sharing options...
VFX-Sephiroth Posted November 16, 2017 Share Posted November 16, 2017 Just now, Strompey said: I feel sorry for you. since 22.3.1 ... Link to comment Share on other sites More sharing options...
ROGUE-Pamu_Love Posted November 16, 2017 Share Posted November 16, 2017 28 minutes ago, WhiteDragon_RU_ said: Almost all infested eximus have 100% resist to radiation dmg. Despite fact, how stupid this is, 0 dmg from plasmor is normal. and the rest corrosive and heat damage vanishes right? plz stop posting stupid things Link to comment Share on other sites More sharing options...
-.GALAHAD.- Posted November 16, 2017 Share Posted November 16, 2017 So nice of you to replace the mid-bounty freeze and crash with a white screen accompanied by the GPU's fans going to 100% rpm with no choice than to press the reset button, thanks! Link to comment Share on other sites More sharing options...
Jjmes9 Posted November 16, 2017 Share Posted November 16, 2017 Heard Konzu start talking about going to the kid for rewards and this popped up instead of his chat. Link to comment Share on other sites More sharing options...
scalledcheramie Posted November 16, 2017 Share Posted November 16, 2017 Waited until today specifically to avoid bugs and it's still hardly playable. Drones get stuck most of the time, melee units are as overpowered as ever, destroying the terminal in seconds when lancers and troopers barely do any damage. Let alone that the event itself is the most boring one I've seen in two years of playing, consisting of a single mission with no rotations that you have to do around 35 times only to level up in the syndicate, not counting earning the items themselves. The supply is around as big as the last operation's, except most of it is just resources now. No actual ending, no big reward, just level 30 infested for 2k rep a mission, granted that you actually make it through all those bugs. Link to comment Share on other sites More sharing options...
JIMMY-ZEPP Posted November 16, 2017 Share Posted November 16, 2017 ty Link to comment Share on other sites More sharing options...
Vbalazs1234 Posted November 16, 2017 Share Posted November 16, 2017 Can Konzu explain this too? What did he say? I can't understand. Link to comment Share on other sites More sharing options...
Inkogni Posted November 16, 2017 Share Posted November 16, 2017 53 minutes ago, Fleuria said: If you are carrying the vial when you enter archwing mode you do not drop it. Edit: or... *I* do not drop it. (For all I know some kid is trolling you and has installed a mod on your game which makes you drop the vial...) i drop it 75% of the times when i enter AW mode, few times it did stay in my hand but its not a guarantee Link to comment Share on other sites More sharing options...
Warmaster_Menace Posted November 16, 2017 Share Posted November 16, 2017 1 hour ago, MaidGalaxy said: Brb, taking foto shooting with nekros to point out and rant a little about his deluxe skin not feeling deluxe due to bugs with binds. Nekros Irkalla and the Irkalla binds need to get looked at again. The Update 22.3.0 gave another shot at fixing the Nekros Irkalla binds, which were bugged in various ways since the skin dropped. Fixed an issue with Nekros Deluxe's auxiliary and attachments not working as intended. But in the end, they are still not working as intended. At the current state of the Irkalla skin, the skin has 3 imperfections / bugs left, which need to be looked at still, two of them regarding the binds and one a random soul flare spot: A: The Update removed 2 "soul flare" (energy flames or whatever you, the reader, preffer to call them) spots from the Nekros Irkalla skin, which used to appear when the Irkalla skin is equiped with the Irkalla binds, as seen here: Reveal hidden contents How it was prior to Update 22.3.0: Reveal hidden contents How the intended product is to look like: Reveal hidden contents Note how there are 2 diagonal soul flares besides the middle vertical soul flare on Nekros Irkalla's chest. B: The Irkalla binds still incorrectly attatch to the back of the Nekros Irkalla skin, as seen here: Reveal hidden contents The binds phase into Nekros Irkalla's back, instead of connecting to the ends of his "shoulder coat" / "shoulder cloth". How one of the sides looked on release: Reveal hidden contents Note how it connects to the pointy end of the shoulder cloth. Again, how the intended product is supposed to look like: Reveal hidden contents Note how both binds connect to the pointy ends of the shoulder cloth on Nekros Irkalla's back. and finally: C: The Soul flare found on Nekros Irkalla's Pelvis, which can not be seen in any promotional material regarding the Nekros Irkalla skin, as seen here: Reveal hidden contents It has been there even before the Update 22.3.0 . And for a final time, again, here is how the final product is intended to look like: Reveal hidden contents Note lack of any soul flares near the pelvis area. All of this combined, while the skin itself still looks good, takes away from the deluxe feeling of the Nekros Irkalla deluxe skin, since it is noticable (even though not in actual gameplay), when pointed out. @zackraa suggested the idea of this perhaps being a change in design choice, if those changes I pointed out as bugs are indeed instances of choosing to change design aspects of the Nekros Irkalla skin, then DE, please feel free to correct me on those and perhaps share / elaborate upon your new vision with us, because currently, it appears as not indended to the consumer and in my opinion, devalues the skin. With that all being said, the skin still looks good, i'm still going to use it, but I wish it would just be like it was intended to be (if there are indeed no changes of design aspects on the Irkalla skin). Link to comment Share on other sites More sharing options...
Strompey Posted November 16, 2017 Share Posted November 16, 2017 1 minute ago, Inkogni said: i drop it 75% of the times when i enter AW mode, few times it did stay in my hand but its not a guarantee Just don't use a primary weapon and it will stay 100% of the times Link to comment Share on other sites More sharing options...
McHacker159 Posted November 16, 2017 Share Posted November 16, 2017 cant go into fullscreen or my game will freeze tnx de (this didnt happen when plague star was in the game) Link to comment Share on other sites More sharing options...
BigLeBluffski Posted November 16, 2017 Share Posted November 16, 2017 Most boring, useless content ever added.It's 95pct running/flying, 5pct killing/picking item up. People who grind this all week, need a shrink. Link to comment Share on other sites More sharing options...
mazzinia Posted November 16, 2017 Share Posted November 16, 2017 Fixes are good, but what I don't understand is why this operation has been overcomplicated for no real reason. I don't think there's need for the infested catalysts and the other thing at all... they should have just done this way : rank 0 event : 1000 points - l15/25 enemies upon unlocking rank1 , getting the additional option of rank 1 event : 2000 points - l25/35 enemies upon unlocking rank2 , getting the rank 2 event : 3000 points - l35/45 enemies Was and is very simple to implement, is simpler than having these 2 bps and crafting needs... Link to comment Share on other sites More sharing options...
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