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Plains of Eidolon: Hotfix 22.3.3


[DE]Rebecca

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Good fixes, but i noticed a bug where the file name of the voiceline will appear for konzu or lotus while playing through plague star, and not the actual dialogue itself. its happened twice to me, and my squadmates never noticed it for them. I aint sure if its a bug or not, but its something i just wanted to shead some light on :)

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47 minutes ago, Inkogni said:

thanks for the fixes
About the event, unless theres something further down its one of the most boring events you have had in the longest times. Not even getting crashes/bugs in. All i do when i get in there >> Zone in > run for about a kilometer(or fly) > kill 1-5 dudes and get the toxin > run/fly another 1-1.5 kilometers to defend the thing > run about 600 meters to find some drone to carry this toxin bottle i just carried 600 meters... > make the drone carry the toxin for 700-900 meters because my arms were getting tired..
thats ALLOT of running for a combined total of 5min combat at best. forgot to mention, if your carrying the vial you cant fly ( MORE RUNNING )

Fully agree. 

I have been in every event sints the beigning. I hated the fomorian one, but this defiantly tops it. 

I will say, the most grindey one probibly was the one for the brakk with the 100 mission thing. however the operation tire thing makes this one SO much worse. I probibly will do some of it, but I have all the old stuf offered and I dont care about the zaws or archanes at all. Zaws seem to me to be totaly the wrong direction without the ability to brake them apart, mix and match, or at lest find the parts rather then just craft them. with consumabule blueprints.

DE seems to have changed there business model, and that is probibly the most concerning thing to me. I was willing to support them befor but now it feels like palyers are being considered disposable. i still support them, but... ya.

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vor 31 Minuten schrieb zackraa:

I think the change to his hips was a design thing though the binds are correct and yea the missing flames could be a bug or another design change.

Now that my final thoughts, screenshots etc. etc. etc. have been added together (See here on my original post), feel free to add yours as well, after all, the end goal is positive progress made towards a more "whole" experience.

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Waited until today specifically to avoid bugs and it's still hardly playable. Drones get stuck most of the time, melee units are as overpowered as ever, destroying the terminal in seconds when lancers and troopers barely do any damage. Let alone that the event itself is the most boring one I've seen in two years of playing, consisting of a single mission with no rotations that you have to do around 35 times only to level up in the syndicate, not counting earning the items themselves. The supply is around as big as the last operation's, except most of it is just resources now. No actual ending, no big reward, just level 30 infested for 2k rep a mission, granted that you actually make it through all those bugs.

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53 minutes ago, Fleuria said:

If you are carrying the vial when you enter archwing mode you do not drop it.

 

Edit: or... *I* do not drop it. (For all I know some kid is trolling you and has installed a mod on your game which makes you drop the vial...)

i drop it 75% of the times when i enter AW mode, few times it did stay in my hand but its not a guarantee 

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1 hour ago, MaidGalaxy said:

Brb, taking foto shooting with nekros to point out and rant a little about his deluxe skin not feeling deluxe due to bugs with binds.

Nekros Irkalla and the Irkalla binds need to get looked at again.

The Update 22.3.0 gave another shot at fixing the Nekros Irkalla binds, which were bugged in various ways since the skin dropped.

But in the end, they are still not working as intended.

At the current state of the Irkalla skin, the skin has 3 imperfections / bugs left, which need to be looked at still, two of them regarding the binds and one a random soul flare spot:

 

  • A: The Update removed 2 "soul flare" (energy flames or whatever you, the reader, preffer to call them) spots from the Nekros Irkalla skin, which used to appear when the Irkalla skin is equiped with the Irkalla binds, as seen here:
  Reveal hidden contents

7EWcDu2.png

 

How it was prior to Update 22.3.0:

  Reveal hidden contents

6ugONyp.png

 

How the intended product is to look like:

  Reveal hidden contents

Note how there are 2 diagonal soul flares besides the middle vertical soul flare on Nekros Irkalla's chest. 

EMuw2vL.png


 

  • B: The Irkalla binds still incorrectly attatch to the back of the Nekros Irkalla skin, as seen here:
  Reveal hidden contents

The binds phase into Nekros Irkalla's back, instead of connecting to the ends of his "shoulder coat" / "shoulder cloth".

PB570p5.png

 

How one of the sides looked on release:

  Reveal hidden contents

Note how it connects to the pointy end of the shoulder cloth.

meerKfm.png

 

Again, how the intended product is supposed to look like:

  Reveal hidden contents

Note how both binds connect to the pointy ends of the shoulder cloth on Nekros Irkalla's back.

EMuw2vL.png

 

and finally:

 

  • C: The Soul flare found on Nekros Irkalla's Pelvis, which can not be seen in any promotional material regarding the Nekros Irkalla skin, as seen here:
  Reveal hidden contents

W2SPLn6.png

It has been there even before the Update 22.3.0 .

ILg5Avi.png

 

And for a final time, again, here is how the final product is intended to look like:

  Reveal hidden contents

Note lack of any soul flares near the pelvis area.

EMuw2vL.png

870fc6132845341787e8278ae6ae7156.jpg

 

 

All of this combined, while the skin itself still looks good, takes away from the deluxe feeling of the Nekros Irkalla deluxe skin, since it is noticable (even though not in actual gameplay), when pointed out.

 

@zackraa suggested the idea of this perhaps being a change in design choice, if those changes I pointed out as bugs are indeed instances of choosing to change design aspects of the Nekros Irkalla skin, then DE, please feel free to correct me on those and perhaps share / elaborate upon your new vision with us, because currently, it appears as not indended to the consumer and in my opinion, devalues the skin. 

 

With that all being said, the skin still looks good, i'm still going to use it, but I wish it would just be like it was intended to be (if there are indeed no changes of design aspects on the Irkalla skin).

 

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Fixes are good, but what I don't understand is why this operation has been overcomplicated for no real reason.

I don't think there's need for the infested catalysts and the other thing at all... they should have just done this way :

rank 0 event : 1000 points - l15/25 enemies

upon unlocking rank1 , getting the additional option of 

rank 1 event : 2000 points  -  l25/35 enemies

upon unlocking rank2 , getting the

rank 2 event : 3000 points - l35/45 enemies

Was and is very simple to implement, is simpler than having these 2 bps and crafting needs...

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