Setill Posted August 5, 2013 Share Posted August 5, 2013 Some (very few :p ) mobs, like elite, tech or bosses, should see invisible, at least one in each faction. Invisibility is way too overpowered. Link to comment Share on other sites More sharing options...
J.C.Santos Posted August 5, 2013 Share Posted August 5, 2013 Sure, take away Loki's biggest advantage. Link to comment Share on other sites More sharing options...
AlchemistMute Posted August 5, 2013 Share Posted August 5, 2013 Personally, the idea of having mobs specifically for finding stealthed players (Informers) sounds better IMO. Link to comment Share on other sites More sharing options...
oRandolpHo Posted August 5, 2013 Share Posted August 5, 2013 ^ agree with the above post BUT I think that instead of making some of them seeing invisible unit, adjusting enemies attacks to cause damage to invisible tenno should be more propriate. Link to comment Share on other sites More sharing options...
Erusa Posted August 5, 2013 Share Posted August 5, 2013 ^ agree with the above post BUT I think that instead of making some of them seeing invisible unit, adjusting enemies attacks to cause damage to invisible tenno should be more propriate. Some atacks still cause damage to invisible Tenno...Like a few rounds of MOA beam.... OT: That's actually a good base for a new infested specie, one that specifically counters shading, Loki, and Ash. :D I'm not sure about one per faction though, Corpus might get it, but questionable on weapons heavy Grineer. While we're at it, why not units with their own stealth? ;D Coming from Grineer and Corpus factions, their stealth breaks when they attack (much like Shade) but they can fade out every minute or so if left unhindered. :D SURPRISE BULLETS ON YOUR BACK. Link to comment Share on other sites More sharing options...
KuroNekoXlll Posted August 5, 2013 Share Posted August 5, 2013 no Link to comment Share on other sites More sharing options...
DAWGUNITALPHA Posted August 5, 2013 Share Posted August 5, 2013 There should be a few sensor type enemies (like a specific type of osprey for example) that don't attack but exist solely to detect and alert other enemies to your presense. They could even have a role in regular combat situations giving the enemies more strategic battle information or something allowing them to have some sort of advantage over the tenno, making cover less useful and whatnot. Link to comment Share on other sites More sharing options...
Erusa Posted August 5, 2013 Share Posted August 5, 2013 I just realized that my suggestion is flawed, most AIs just attack on sight. :cInvisibility won't be of much use to them, I take that back. Link to comment Share on other sites More sharing options...
Sixty5 Posted August 5, 2013 Share Posted August 5, 2013 Invisibility takes a second or so to drop aggro and doesn't hide your sentinel.. Smokescreen lasts as long as a bowl of chocolate at a 5 year olds birthday. Ghost is iffy at the best of times. I'd rather 'see' enemies capable of invisibility. Infested Hunters Grineer Ghosts Corpus Spectres Link to comment Share on other sites More sharing options...
Altale Posted August 5, 2013 Share Posted August 5, 2013 (edited) ancients and runners already do lol Edited August 5, 2013 by rCaliberGX Link to comment Share on other sites More sharing options...
SirSlayer Posted August 5, 2013 Share Posted August 5, 2013 Yup, take 3 of the only invisibles and let's just SHRED them. Maybe in NIGHTMARE mode. They should add the informers there. Link to comment Share on other sites More sharing options...
Blatantfool Posted August 5, 2013 Share Posted August 5, 2013 If there was a specific enemy that could 'spot' you to kill your invis? Sure. Like - imagine an Elite version of the Grineer Sniper. She'd enter a sort of 'aim mode' where her range and accuracy suddenly get really crazy, but a long red or green laserlight shines from her barrel. Then you make it so that the laserlight - if it touches a cloaked frame - decloaks them. So while she can't actually SEE you she can still kill your cloak as she trails her laser around a room. It'd be a neat enemy mechanic. Link to comment Share on other sites More sharing options...
Chronodroid Posted August 5, 2013 Share Posted August 5, 2013 If there was a specific enemy that could 'spot' you to kill your invis? Sure. Like - imagine an Elite version of the Grineer Sniper. She'd enter a sort of 'aim mode' where her range and accuracy suddenly get really crazy, but a long red or green laserlight shines from her barrel. Then you make it so that the laserlight - if it touches a cloaked frame - decloaks them. So while she can't actually SEE you she can still kill your cloak as she trails her laser around a room. It'd be a neat enemy mechanic. I'd like you to precise more on that, Blatantfool: Kill the cloak, as in debuff my "2" skill as Loki or Kill the cloaked, as in shooting/attacking/oneshotting me? No matter what, I'd just alter my Loki-gameplay a bit, say picking out those mobs before I rush through :) When I go Loki, the whole enemy-base never knows im there, so they are not "aiming" or "scanning" for me at any given time. Link to comment Share on other sites More sharing options...
Blatantfool Posted August 5, 2013 Share Posted August 5, 2013 I'd like you to precise more on that, Blatantfool: Kill the cloak, as in debuff my "2" skill as Loki or Kill the cloaked, as in shooting/attacking/oneshotting me? No matter what, I'd just alter my Loki-gameplay a bit, say picking out those mobs before I rush through :) When I go Loki, the whole enemy-base never knows im there, so they are not "aiming" or "scanning" for me at any given time. As in - on contact with a cloaked player the cloak effect would end. The enemy's lasersight would simply uncloak you. Be it Loki's 2 or a Shade. Link to comment Share on other sites More sharing options...
WhiteTrick Posted August 5, 2013 Share Posted August 5, 2013 oh you mean like they already do? seriously if you think they cant then your not invisible allot :/ seriously even setting a waypoint gives your location away Link to comment Share on other sites More sharing options...
Brimir Posted August 5, 2013 Share Posted August 5, 2013 no +1 Link to comment Share on other sites More sharing options...
Madotsuki Posted August 5, 2013 Share Posted August 5, 2013 I suppose a Corpus elite-class unit should have the ability to see through cloak (infra-red sensors or something). It fits the lore for the Corpus to have this kind of tech. Though it shouldn't be any of the existing units, that's for sure. Link to comment Share on other sites More sharing options...
RoboDoge Posted August 5, 2013 Share Posted August 5, 2013 If there was a specific enemy that could 'spot' you to kill your invis? Sure. Like - imagine an Elite version of the Grineer Sniper. She'd enter a sort of 'aim mode' where her range and accuracy suddenly get really crazy, but a long red or green laserlight shines from her barrel. Then you make it so that the laserlight - if it touches a cloaked frame - decloaks them. So while she can't actually SEE you she can still kill your cloak as she trails her laser around a room. It'd be a neat enemy mechanic. With this dumb AI it would be irrelevant and easy to counter. Link to comment Share on other sites More sharing options...
Niryco Posted August 5, 2013 Share Posted August 5, 2013 With this dumb AI it would be irrelevant and easy to counter. I agree, AI's need smarter mechanics to make them feel life like. Link to comment Share on other sites More sharing options...
Arlayn Posted August 5, 2013 Share Posted August 5, 2013 You know... them Seekers the guys who throw the balls that explode wear funny goggles... what if those goggles could see you invisible... when activated... Link to comment Share on other sites More sharing options...
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