(PSN)LoisGordils Posted February 6, 2018 Share Posted February 6, 2018 "Rubico Mastery Rank increased from 5 to 6 Status chance increased from 5% to 12% Critical chance increased from 25% to 30%" First off, thank you so, so, so much for taking the time, effort and resources for revisiting every weapon in the game. Now, regarding the Rubico buff, love the critical chance buff... However, the status chance change, while in no way bad, doesn't really add to the weapon. The Rubico, my favorite looking sniper by FAR could desperately use a reload speed buff. That's what's keeping me from using it all the time. I love the sound, adore the looks, damage is superb but that reload man... If the clip wasn't so tiny I wouldn't mind so much :/ PS: The scope could use some touching up as well, I can barely see the reticle :( Link to comment Share on other sites More sharing options...
(XBOX)TheMadCash Posted February 6, 2018 Share Posted February 6, 2018 Well just mod for reload speed? Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted February 6, 2018 Author Share Posted February 6, 2018 3 minutes ago, (Xbox One)Cash201293 said: Well just mod for reload speed? Ah, yes, the band-aid squad. No, too many essential mods. I wish I could fit extra reload, but I can't, sadly. I wish they would add utility slots for weapons that can ONLY be occupied by QoL mods Link to comment Share on other sites More sharing options...
--F--NerevarCM Posted February 6, 2018 Share Posted February 6, 2018 5 minutes ago, (PS4)LoisGordils said: Ah, yes, the band-aid squad. No, too many essential mods. I wish I could fit extra reload, but I can't, sadly. I wish they would add utility slots for weapons that can ONLY be occupied by QoL mods Like they did with exilus slot and majority of the players only use drift mods? Link to comment Share on other sites More sharing options...
-skimmer- Posted February 6, 2018 Share Posted February 6, 2018 2 minutes ago, -SDM-NerevarCM said: Like they did with exilus slot and majority of the players only use drift mods? To be fair, they added exilus slots before they added drift mods... Link to comment Share on other sites More sharing options...
GinKenshin Posted February 6, 2018 Share Posted February 6, 2018 17 minutes ago, (PS4)LoisGordils said: Ah, yes, the band-aid squad. No, too many essential mods. I wish I could fit extra reload, but I can't, sadly. I wish they would add utility slots for weapons that can ONLY be occupied by QoL mods Then freaking compromise then...that’s what the whole system is about Link to comment Share on other sites More sharing options...
Rekkou Posted February 6, 2018 Share Posted February 6, 2018 25 minutes ago, GinKenshin said: Then freaking compromise then...that’s what the whole system is about True. You either have full damage impractical weapon or less damage more practical weapon. That's a fair trade-off Link to comment Share on other sites More sharing options...
peterc3 Posted February 6, 2018 Share Posted February 6, 2018 1 hour ago, (PS4)LoisGordils said: Ah, yes, the band-aid squad. No, too many essential mods. I wish I could fit extra reload, but I can't, sadly. I wish they would add utility slots for weapons that can ONLY be occupied by QoL mods Making the reload speed lower does not even remotely fit into a slot that would be for QoL mods. I'd be hard pressed to think of any mods that would be strictly QoL and not direct buffs to damage output. Link to comment Share on other sites More sharing options...
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