Finally got to unlocking Nekros prime with the intent to do a shadow pet-type build, but then I got to thinking... He is one of a few frames that forces extra loot, and everyone uses the health and energy orbs, and of course everyone needs ammo. As a note, I generally only do the basic tasks like alerts, invasions, relic hunts, and leveling gear, so I have no idea how this would fair for end game content. With that said, I love to play support, but only using Oberon or Trinity is kind of boring after a while.
After two forma, this is what I came up with:
Modified Desecrate build, using two augments, which synergizes really well with equilibrium. Soul Survivor for the only ranged revive I can think of, with the bonus of no longer deactivating Desecrate because of Despoil. I then primarily use Terrify to crowd control and debuff with great range to then trigger the energy orb pick up. Lastly, power efficiency mods and Rejuvenation Aura so that I don't die from Despoil, and a small benefit of not having mobs get too out of hand from Terrify duration.
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NIkuno
Finally got to unlocking Nekros prime with the intent to do a shadow pet-type build, but then I got to thinking... He is one of a few frames that forces extra loot, and everyone uses the health and energy orbs, and of course everyone needs ammo. As a note, I generally only do the basic tasks like alerts, invasions, relic hunts, and leveling gear, so I have no idea how this would fair for end game content. With that said, I love to play support, but only using Oberon or Trinity is kind of boring after a while.
After two forma, this is what I came up with:
Modified Desecrate build, using two augments, which synergizes really well with equilibrium. Soul Survivor for the only ranged revive I can think of, with the bonus of no longer deactivating Desecrate because of Despoil. I then primarily use Terrify to crowd control and debuff with great range to then trigger the energy orb pick up. Lastly, power efficiency mods and Rejuvenation Aura so that I don't die from Despoil, and a small benefit of not having mobs get too out of hand from Terrify duration.
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