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My Idea for Ash`s abilities


(PSN)Vexx757
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I know DE recently re-visited ash`s bladestorm, however, I feel that bs still has its problems and that ash`s abilities could be a lot better. I feel that because people are blinded by "I don`t need to watch the animation" they are missing the point that the marking system is still bad so here are my Ideas how I think he abilities could be better.

Shuriken:

·        Elemental mods on melee weapons affect his shuriken e.g. toxic mod on melee weapon = toxic shuriken, ice mod on melee weapon = ice shuriken (which will slow enemies down)

      OR

      Make it scale by melee damage multiplier which will give synergy with his 1st ability and his melee weapon.

·        When holding the 1st ability button ash will throw four shuriken’s which will double in damage and duration of ticks (10 secs to 20 secs) at the cost of 35 energy. 

 

Smoke Screen:

Enemies affected by the stun of smoke screen will reduce their accuracy and make them susceptible to damage by 60% for 10 seconds. (can`t be increased or decreased with mods) Although he won`t benefit from the accuracy reduction due to him being cloaked, he will be team friendly by de-buffing enemies, can be use strategically, it also synergises with his 1st, 3rd and 4th abilities because they will do even more damage due to the enemies being susceptible to damage which makes him an efficient killer.

Teleport:

·        Make ash be able to teleport through windows with his 3rd ability if there is an enemy, ally, MPC or an object with a health bar on the other side of it. (if you understand the concept of teleporting you will get this)

·        Make ash be able to teleport to enemies in the air (annoying ospreys) with an air finisher or 1 second spent in the air.

·        Aiming and holding the 3rd ability indicates the area you want to teleport to similar to nidus 1st ability. This makes it to where you can strategically move around the map sneakily without having to lock on to an enemy and brake the stealth multiplier. (OPTIONAL)

Bladestorm: (when I talk about bs I`m talking about it getting you through high level mission I`m talking about it for the sake of fun and to me, bs is not fun)

Things wrong with Ash`s bladestorm

 

·        He can`t kill low level enimies in a team because other players kill the marked targets e.g ember, mirage with simulor, banshee etc.

       Activating bs is slow because of the marking system.

      It`s harder to activate bs on a controller than on PC.

·        Still energy consuming.

·        Weapons can kill better than him e.g syndicate procs (which for a damage dealing warframe is VERY BAD)

·        He can`t kill in a AOE anymore (can`t kill enemies behind walls) like embers 4th ability, banchee`s 4th etc.

·        Because enemy bodies disappear when ash uses bs nekros can`t desecrate the bodies.

The corrected way to fix bladestorm is to keep the old bs but with small changes;

 

·        Enemies that are red can be killed by players.

·        Make bs able to kill as many enemies that are within the radius of the enemy he`s aiming at.

·        If players don’t want to watch the animation they can press 4 again to jump out of it and the clones will continue killing while Ash kills other enemies. So the animation is still there but you have a choice whether you want to watch the animation or not.

Bs has three stages; 1st stage activates bs, 2nd stage makes you leave the animation and the 3rd stage makes you to be able to cancel bs completely. When you jump out of bs, the number of enemies that are going to be killed by bs are shown where the 4th ability symbol is (like hydroid`s 3rd ability)

·        (SYNERGY) If you use the 2nd ability before you use bs enemy bodies will disappear like the way bs is now.

 

PROS

 

·        If a teammate needs reviving ash can jump out of bs and revive the downed teammate.

You can still jump out of bladestorm if you don`t want to watch it.

·        Ash is an option to use in a defense mission solo because if he doesn`t get all enemies in the bs radius those enemies free from bs are destroying the pod. Now he can jump out of bs and kill them off.

·        3rd stage of bs can be used for situations like ash taking too long to kill high level targets e.g. lvl 100 ancient healer in the sorties

·        Ash WILL NOT be a kill stealer because other players will be able to kill enemies that are red. The only waframe that can spam his ultimate with no downsides.

·        Increasing the amount of kill he can get makes it fair for him to get kills if warframes like spamming saryn, ember and a banshee are in the same mission as he is.

·        It will make ash`s augment mod (Rising Storm) more useful, while the clones are killing his melee weapon will increase its strength plus you can also increase the combat multiplier by attacking enemies yourself.

·        With bs like this, you no longer forced to use primed fury in your melee weapon to speed up bs if you don`t want to.

·        The indicator will let you know when you can use bs again by the numbers going down to zero.

·        2nd and 4th ability has synergy because enemies near the enemy that is assassinated by bs won’t be alerted which means it will add to the stealth multiplayer. This makes it to where you can strategize to either kill multiple enemies stealthily or just go full frontal assault which makes ash a true stealth frame.

 

·        FIX: Make his 3rd ability able to teleport in and out of grates. At the moment he can only teleport in them plus not every grate he can teleport to.

·        FIX: Make ash`s bs apparitions (clones) look the same as ash instead of looking holographic (really the “clones” are ment to represent how fast he is teleporting).

      Plese tell me what you think and remember this is just my opinion and I'm talking for the sake of fun because that's why we play games after all.

Below is a list of players that support my idea and wanted to see this happen. I have gathered these names by speaking to people on the mic when I’m in missions. (PS4 players) This has been an ongoing process since August 2017.

Spoiler

XXBigfarmerXX

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Edited by (PS4)Vexx757
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Well, I like where your head’s at. Ash would be more interesting to play with a bit more teamwork and synergy. However, that would make him really really overpowered than he already is. I mean, come on! His third lets you get free finishers! Not even including fatal teleport there! Smoke screen could use a duration increase, and I like the manual teleportation aiming idea, but ash is already insanely powerful. His shurikens deal buttloads of slash damage, (And yes, seeking shuriken exists. Don’t need it, don’t care.) and his blade storm technically does finisher damage. I can say that the only idea I can condone in this topic is a more flexible teleport. 

Sorry, dude. Back to the drawing board with ya.

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20 minutes ago, MrTitan123 said:

Well, I like where your head’s at. Ash would be more interesting to play with a bit more teamwork and synergy. However, that would make him really really overpowered than he already is.

 

If ur talking about his 1st ability I can somewhat agree but bs not so much.

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