Signs Posted April 11, 2018 Share Posted April 11, 2018 (edited) Del Edited April 12, 2018 by Exitsignn Link to comment Share on other sites More sharing options...
Fishyflakes Posted April 11, 2018 Share Posted April 11, 2018 What happened to all the people that wanted a challenge in Warframe? Link to comment Share on other sites More sharing options...
Shiichibukai Posted April 11, 2018 Share Posted April 11, 2018 vor 18 Minuten schrieb Fishyflakes: What happened to all the people that wanted a challenge in Warframe? I mean, this dude looks fairly new tbh lol Link to comment Share on other sites More sharing options...
LightningsVengance Posted April 11, 2018 Share Posted April 11, 2018 39 minutes ago, Exitsignn said: I suggest creating a level cap on these meat balls (maybe 80 like kuva floods?) because basically no one frame can kill this guy which makes solo real hard His name... Is Inaros. Link to comment Share on other sites More sharing options...
Sitchrea Posted April 11, 2018 Share Posted April 11, 2018 You are playing a Warframe meant for stealth in this screenshot. Why are you playing a survival with a Warframe meant for stealth? Link to comment Share on other sites More sharing options...
(PSN)CannaWhoopazz13 Posted April 11, 2018 Share Posted April 11, 2018 2 minutes ago, Sitchrea said: You are playing a Warframe meant for stealth in this screenshot. Why are you playing a survival with a Warframe meant for stealth? Well, because Ivara with a dagger with Covert Lethality can do a survival for as long as she wants. Link to comment Share on other sites More sharing options...
Urlan Posted April 11, 2018 Share Posted April 11, 2018 1 hour ago, Fishyflakes said: What happened to all the people that wanted a challenge in Warframe? Challenge doesn't mean artificial difficulty. Its easy to forget that though. Still, I doubt that fighting a lvl 1000+ enemy is anything DE has even considered outside Tactical alerts as a serious thing. Link to comment Share on other sites More sharing options...
Endorphinz Posted April 11, 2018 Share Posted April 11, 2018 I honestly don't think there needs to be any fixing done to ludicrous scaling like this. You are punishing yourself by sitting for 160+ minutes in a single mission. But lucky for you, there is a simple fix! All you need to do is: go to the green marker on your map, and exit the level. When you return, guess what? All enemy levels will be reset! Neat, huh? It's almost like you're not intended to stay in a survival mission forever. Link to comment Share on other sites More sharing options...
VoxGray Posted April 11, 2018 Share Posted April 11, 2018 ...the fact that you think you should be able to take on level 1000 enemies to begin with is troubling, let alone that a level 1000 mini boss should be easily soloable. Like, sure, if I took some of my stronger loadouts, I could wipe the floor with level 1k enemies. But should I reasonably expect that to be the norm? Absolutely not, nor should you. The whole point of enemies scaling that high is to encourage the player to leave the mission and collect their rewards. You're not actually supposed to be able to fight enemies of that level. Link to comment Share on other sites More sharing options...
Ham_Grenabe Posted April 11, 2018 Share Posted April 11, 2018 (edited) You stayed in a survival mission for two and three-quarters hours. Setting aside the question of why you would do that to yourself, you're well outside the expected range of play, so I'm going to hazard a guess that DE will not tweak anything to improve TTK on a level 1,065 Kuva Guardian. The issue is not the Kuva Guardians at Taveuni. Edited April 11, 2018 by Ham_Grenabe Link to comment Share on other sites More sharing options...
IceColdHawk Posted April 11, 2018 Share Posted April 11, 2018 CC? You just need MOAR DAMAGE. It's a survival after all. Link to comment Share on other sites More sharing options...
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