I'm struggling to understand how the flux rifle works.
For fun purposes, I've made a build that would strip armor and not much else. It looks like this:
(split chamber and vigil armaments for 150% multishot, 3 dual stat mods (180% extra status chance) and Flux Overdrive(150+% extra status chance)) https://goo.gl/dH8PQj
It results at 100% weapon status chance, 150% multishot, 50 round magazine and 4.488/16.082/24.684/12.342 damage per 'bullet'. Corrosive being 42.8% of the damage.
I test it on level 130 corrupted heavy gunner, which has armor of 11,696. It should take around 33 corrosive procs to completely strip its armor.
Supposedly, the weapon like this should have a total of 250 damage 'numbers'( 50 ammo, 2 ticks per ammo, 2.5 per tick).
I was very surprised to see that it takes a over 'clip and a half'(over 75 ammo) to achieve a full armor strip.
Am I missing something, or a very large amount of the damage 'numbers' do not trigger status at all?
(yes i do realize that 75 * 42.8% is just under 33, but how does that work?)
A take from the update notes for the beam wapons states "Currently Multishot Mods do not increase Status chance.". However, multishot never increased status chance to begin with, it was only in the UI to tell us the average chance per shot after the multishot damage 'numbers'.
Also, am i assuming correctly, that the Flux overdrive gives 150% from the very first tick?(i.e. the 100% weapon status chance is always there)
Question
scourge213
Hi guys,
I'm struggling to understand how the flux rifle works.
For fun purposes, I've made a build that would strip armor and not much else. It looks like this:
(split chamber and vigil armaments for 150% multishot, 3 dual stat mods (180% extra status chance) and Flux Overdrive(150+% extra status chance)) https://goo.gl/dH8PQj
It results at 100% weapon status chance, 150% multishot, 50 round magazine and 4.488
/16.082
/24.684
/12.342
damage per 'bullet'. Corrosive being 42.8% of the damage.
I test it on level 130 corrupted heavy gunner, which has armor of 11,696. It should take around 33 corrosive procs to completely strip its armor.
Supposedly, the weapon like this should have a total of 250 damage 'numbers'( 50 ammo, 2 ticks per ammo, 2.5 per tick).
I was very surprised to see that it takes a over 'clip and a half'(over 75 ammo) to achieve a full armor strip.
Am I missing something, or a very large amount of the damage 'numbers' do not trigger status at all?
(yes i do realize that 75 * 42.8% is just under 33, but how does that work?)
A take from the update notes for the beam wapons states "Currently Multishot Mods do not increase Status chance.". However, multishot never increased status chance to begin with, it was only in the UI to tell us the average chance per shot after the multishot damage 'numbers'.
Also, am i assuming correctly, that the Flux overdrive gives 150% from the very first tick?(i.e. the 100% weapon status chance is always there)
Edited by scourge213Link to comment
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