Pyra_Firestone Posted June 4, 2018 Share Posted June 4, 2018 Limbos interactions with nullifiers and disrupters feel out of place. especially with his 4th and 2nd. so about his 4th, nullifiers will completely pop his cataclysm and more often than not, leaving him completely vulnerable to attack. because of how squishy he is, any moderately high level mission will obliterate him within seconds (without quick thinking) What im suggesting is that instead of popping his cataclysm they instead aren't effected by it. *situation* nully bubble touches limbos cataclysm. nothing much happens, nully bubble touches an enemy that is stasissed by limbo and is free to move around within the nully bubble. they can't shoot through the nully bubble and hit limbo but if the nully bubble touches limbo, it ends stasis and cataclysm. this would make limbo 10x more viable on corpus missions because right now, cataclysm is pretty much useless on corpus missions. now disruptors, all that they "disrupt" is making banishes duration alot shorter and rift surge afaik cant be applied to them. but when limbo has stasis + cataclysm up they might aswell be another charger. they are completely immobilised and can't do S#&$ about it. my suggestion is that they can move at 50% of their normal speed when in a stasis + cataclysm and they can even use their "grappling line" thing against you. all enemies effected by their aura also move at 50% of their normal speed in stasis + cataclysm and can attack you. this change would do 2 things 1: make limbo viable on more corpus missions 2: prevent limbo being 100% invincible on infested missions (grineer still ezpz) Link to comment Share on other sites More sharing options...
tychondus Posted June 4, 2018 Share Posted June 4, 2018 (edited) How about using situational awareness and prioritise targets according to their disruptiveness and threat level? Seems like you already have an idea which targets are high priority, based on this thread. As for 'making limbo viable for corpus mission' he already is. He is viable for all factions. Its just that he is not efficient for some mission like Survival, Exterminate and Hijack. But that's okay. Because there are bazillion other frames (that 99% of the warframe population love to use) that can do those exceptionally well. Limbo is exceptional at Spy, Mobile Defense, Defense, Sabotage, Defection, Rescue and Interception (when he has to hold only his point). So yeah, he already is viable. Edited June 4, 2018 by tychondus Link to comment Share on other sites More sharing options...
Shonaney Posted June 4, 2018 Share Posted June 4, 2018 May if they use the same "shrink if damaged" for Limbos bubble, nullis would just shrink it faster than it already shrink over time. Link to comment Share on other sites More sharing options...
Enderfenix Posted June 4, 2018 Share Posted June 4, 2018 You're right, even Nidus has a mechanic so that nullifiers do not destroy their fourth ability instantly Link to comment Share on other sites More sharing options...
Leqesai Posted June 4, 2018 Share Posted June 4, 2018 It would be cool if when the nullifiers bubble and limbo bubble collide they both explode. Possibly killing the nullifiers and leaving limbo vulnerable. Link to comment Share on other sites More sharing options...
(PSN)Radehx Posted June 6, 2018 Share Posted June 6, 2018 They should change it to the same mechanic as Mag's magnetize...make the bubble shrink instead while doing some damage to nullifiers instead of freezing them in time. This would still mean nullifiers are a pain, but they are manageable. As it stands, Limbo's entire it falls apart with nullifiers on the field. Link to comment Share on other sites More sharing options...
(PSN)big_eviljak Posted June 6, 2018 Share Posted June 6, 2018 (edited) Ive always thought nullys Should only nullify their area instead of popping or completly shutting down a persistent power... Hallowed ground, cataclysm, etc Edited June 6, 2018 by (PS4)big_eviljak Link to comment Share on other sites More sharing options...
affropiaf Posted June 6, 2018 Share Posted June 6, 2018 it ll be cool if ppl stop using max range with him ... Link to comment Share on other sites More sharing options...
Kagemitsukenshi Posted June 6, 2018 Share Posted June 6, 2018 3 hours ago, affropiaf said: it ll be cool if ppl stop using max range with him ... Haha i was think that the whole time do these people even change their build based on mission type? Link to comment Share on other sites More sharing options...
AbstractLemons Posted June 6, 2018 Share Posted June 6, 2018 2 hours ago, Kagemitsukenshi said: Haha i was think that the whole time do these people even change their build based on mission type? It is more maageabke qirh smlee cata but as of right now there isnt any incentive to be using max range cata to begin with due to teamate issues. I would like to have some incentive to want to use a large cata and keep it up so i think de should yake another look at him because i mainly just run one build with 90% range with riftsurge because there is zero readon for any other build to be used. Link to comment Share on other sites More sharing options...
Enderfenix Posted June 7, 2018 Share Posted June 7, 2018 Have you seen riftbound? There are other builds apart from max range, even min duration Link to comment Share on other sites More sharing options...
Kagemitsukenshi Posted June 7, 2018 Share Posted June 7, 2018 23 hours ago, AbstractLemons said: It is more maageabke qirh smlee cata but as of right now there isnt any incentive to be using max range cata to begin with due to teamate issues. I would like to have some incentive to want to use a large cata and keep it up so i think de should yake another look at him because i mainly just run one build with 90% range with riftsurge because there is zero readon for any other build to be used. there is an insentive you just use it in excavations and mobile defense and you can comepletely cheese them Link to comment Share on other sites More sharing options...
AbstractLemons Posted June 8, 2018 Share Posted June 8, 2018 22 hours ago, Kagemitsukenshi said: there is an insentive you just use it in excavations and mobile defense and you can comepletely cheese them Im aware of that but as for working in a team scenario it is significantly more disruptive than helpful. So i do mainly have just one build for him because investing in over 100% is not worth it unless solo and even then he is not a high kills per second frame. Range id more helpful on banish than cata when playing co-op. Do cata is mainly relegated for cheese acyively fighting inside of it with team mates is discouraged by the mechanics as is. Link to comment Share on other sites More sharing options...
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