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Guns of Icarus in Warframe


BladeFade
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2 minutes ago, LSG501 said:

We have just as much right to suggest they don't add it as you do to suggesting it does get added. 

The only reason you see my view as irrelevant is because it's not what YOU want.  It's not my fault you can't see how much of a waste of DE's time it would be.

I know and I agree, you already suggested they dont do it though, but you keep replying, repeating the same suggestion; that they dont do it.

 

No its irrelevant because youre saying things that are irrelevant to what this thread is about, just like this reply right here.

Edited by BladeFade
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2 minutes ago, BladeFade said:

There are obstacles in the interception mission, big chunks of rock. And yeah you would leave out the big weapon and probably another thing like you mentioned. And yeah the old pvp is broken, but the point is this one has nothing to do with the old one. Old pvp is broken because of warframe and weapon balancing. This pvp is all about your ship and your team responding to the situation and working together as a team. I didnt expect this anytime sooner, I said this would be a fun thing to consider when they have experienced more with the ship battles. Like you said it would need alot of tweaking indeed, maybe even a new spaceship model or layout ya kno.

Yeah there are obstacles but still the map isnt big enough because of scale same goes for obstacles. Also the old PvP beig broken is relevant to this. Why? they dont know how to balance damage for this so they have almost no experience with balancing movement its speed and damage in warframe for enjoyable PvP. And it would be best if they figgured it out on conclave before releasing something that might suffer the same problems. Thats why they should first balance out the conclave so they do not repeat the same mistake over and over. Otherwise yes it wouldnt be bad but its I would say at least 1 or 2 years too early for this. (and i didnt mention the too fast movement in lunaro another example of not well balanced speed of movement for PvP yes it great in PvE when you feel like god but in PvP it would be anoying picture ships flying at such speed that you arent even turning canons fast enough to hit each other because thats how conclave looks now)

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2 minutes ago, BladeFade said:

I responded to your last message, which was indeed what you were saying, you keep coming back to call me names. Your reply is irrelevant to this thread, move on.

Responded != Read. It is evident from your response (both the content of it, and the speed at which it was posted) that you had not read what I typed. If you had, then you had instead either refused or failed to comprehend its contents.

I am not calling you names. I am explaining how your uncivil demeanour is making you appear to the other posters. Whether or not you disregard it is up to you, but know that you likely won't be taken very seriously by the other forumgoers if you keep this up, and may even face moderation. Consider it a word to the wise.

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1 minute ago, butka1998 said:

Yeah there are obstacles but still the map isnt big enough because of scale same goes for obstacles. Also the old PvP beig broken is relevant to this. Why? they dont know how to balance damage for this so they have almost no experience with balancing movement its speed and damage in warframe for enjoyable PvP. And it would be best if they figgured it out on conclave before releasing something that might suffer the same problems. Thats why they should first balance out the conclave so they do not repeat the same mistake over and over. Otherwise yes it wouldnt be bad but its I would say at least 1 or 2 years too early for this. (and i didnt mention the too fast movement in lunaro another example of not well balanced speed of movement for PvP yes it great in PvE when you feel like god but in PvP it would be anoying picture ships flying at such speed that you arent even turning canons fast enough to hit each other because thats how conclave looks now)

I agree, they are indeed inexperienced, and yeah they should fix the original pvp. But they can figure it out, I doubt it is impossible. And yeah the map would need tweaking aswell, this would be something for the potential future of warframe.

I wouldnt want the fast speed in pvp btw, unless its a charged ability that takes time in order to escape a player, maybe a potential strategy. Theres alot that you can add to this.

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Just now, Corvid said:

Responded != Read. It is evident from your response (both the content of it, and the speed at which it was posted) that you had not read what I typed. If you had, then you had instead either refused or failed to comprehend its contents.

I am not calling you names. I am explaining how your uncivil demeanour is making you appear to the other posters. Whether or not you disregard it is up to you, but know that you likely won't be taken very seriously by the other forumgoers if you keep this up, and may even face moderation. Consider it a word to the wise.

Your replies are irrelevant to this thread. Please take your advice, lessons, condecending behavior elsewhere -this thread is a suggestion to DE for the potential future of Warframes space battles.-

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Just now, BladeFade said:

I agree, they are indeed inexperienced, and yeah they should fix the original pvp. But they can figure it out, I doubt it is impossible. And yeah the map would need tweaking aswell, this would be something for the potential future of warframe.

I wouldnt want the fast speed in pvp btw, unless its a charged ability that takes time in order to escape a player, maybe a potential strategy. Theres alot that you can add to this.

Well when you understand now how much tweaking and creating new thing it would be imagine how much takes the PvE right now. And if I remember corectly they said there was like 10 people (out of their 200 man power) working on PvP and trying to figure out balance and now working on that fighter game because people wanted it after tennocon and it was much easier to make aparently. And take notice that it wasnt even mentioned on the tennocon. So... I dont see what you sugest coming even in 5 years with this ammount of man power considering progress they have made on conclave during those years and with most if the comunity being annoyed by its slow proggress and unbalanced state for less skilled players. Its a nice idea and beautifull dream but believe me when Im saying it will most likely remain dream for lon long time if not forever considering the failure of conclave and lunaro. (they basically abbandoned the sinking ship of PvP and turned into almost PvE game only)

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5 minutes ago, butka1998 said:

Well when you understand now how much tweaking and creating new thing it would be imagine how much takes the PvE right now. And if I remember corectly they said there was like 10 people (out of their 200 man power) working on PvP and trying to figure out balance and now working on that fighter game because people wanted it after tennocon and it was much easier to make aparently. And take notice that it wasnt even mentioned on the tennocon. So... I dont see what you sugest coming even in 5 years with this ammount of man power considering progress they have made on conclave during those years and with most if the comunity being annoyed by its slow proggress and unbalanced state for less skilled players. Its a nice idea and beautifull dream but believe me when Im saying it will most likely remain dream for lon long time if not forever considering the failure of conclave and lunaro. (they basically abbandoned the sinking ship of PvP and turned into almost PvE game only)

Thing is no one asked for lunaro, DE hasnt really done a good move with pvp. They havent acted accordingly to what the community has wanted with pvp. Like you said, the parkour is one issue, the damage balancing aswell. 

2 years, 5 years? who knows, it all depends on how they'll experience the new space battles. 

I think it wasnt mentioned in tennocon, because they didnt have the time for it?

Anyways, all we can do is suggesting, and seeing if DE is either interested to try it or atleast discuss it.

Edited by BladeFade
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3 minutes ago, BladeFade said:

Thing is no one asked for lunaro, DE hasnt really done a good move with pvp. They havent acted accordingly to what the community has wanted with pvp. Like you said, the parkour is one issue, the damage balancing aswell. 

2 years, 5 years? who knows, it all depends on how they'll experience the new space battles. 

I think it wasnt mentioned in tennocon, because they didnt have the time for it?

Anyways, all we can do is suggesting, and seeing if DE is either interested to try it or atleast discuss it.

You are right about this and I agree. But really dont get your hopes high I just tried to explain that chances are close to zero and for my taste too close to believe its ever happening but who knows maybe some day it will and my jaw will drop at that time.

Edited by butka1998
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1 hour ago, BladeFade said:

I know and I agree, you already suggested they dont do it though, but you keep replying, repeating the same suggestion; that they dont do it.

 

No its irrelevant because youre saying things that are irrelevant to what this thread is about, just like this reply right here.

I'm just responding to your replies to my comments....

My last reply was just as relevant, likely more so in fact, as your reply saying my viewpoint is irrelevant, as is this one. 

I'm also not the one throwing a hissy fit because people don't agree with me....

Edited by LSG501
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8 hours ago, BladeFade said:

Your replies are irrelevant to this thread. Please take your advice, lessons, condecending behavior elsewhere -this thread is a suggestion to DE for the potential future of Warframes space battles.-

And my comments are an explanation as to why your suggestion won't be implemented. As such, they are relevant.

Whether or not they are what you want to hear is a different matter, but that does not make them any less relevant to the topic of discussion.

Edited by Corvid
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The oldest example I know of similar ship combat is from a WoW clone called Allods Online. Back in its beta days it was primed to be a WoW killer, but right before its 1.0 patch, the company was bought and the new owner made it a gambling pay2win fest. It's known as the most pay2win MMO out there and it's for a reason. The beta for it was HUGE and it was an amazing game.

Its lore is that the world has exploded and each shard floats in the magic Astral. A great mage has cast a spell on the island to keep the astral from devouring it. In the game's endgame, players had to build ships that required 6 men to operate efficiently, and they had to sail through the astral to get to the various dungeons. One person would steer the ship, 2 people would man the cannons, one would man the artillery, one would use the navigator to access the ship's special abilities and one would run around taking care of shields. It made the game stand out, the gameplay for its time (like 10 years ago) was really good, and there was nothing like it. You could customize your ship, every single part was changeable, and you had to balance your ship's reactor with the parts you wanted installed. It wasn't just about installing the best parts, it was about balancing everything. You could attack the ships of the enemy faction, board them, blow them up and loot them.

I played that game for 7 years, even after it went pay2win. It was really good, but as they developed it, they took away emphasis from ship sailing, and made it a much more boring game 😕

Needless to say, I'm really happy to see this development in Warframe, and I hope it becomes a core mechanic to the game, where we could just sail around the solar system and run into other ships, and maybe remove emphasis from accessing the starchart, and move it more towards having to actually get to the different planets or nodes.

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Don't see it happening myself...at least not any time soon. Strays way too far from the core game concept...which is about warframes, after all.

Folks wanting massive PvP (or even co-op) space battles should look elsewhere. I agree Railjack is a cool additional feature...but thats all I ever see it being. I highly doubt its going to become a major thing, or spin-off of the main game. Its a means to an end - taking out enemy capital ships and fighters. I don't think DE are aiming to create a rival to SW: Battlefront.

 

At the end of the day, the only sensible evolutions of this game will continue to focus on frames and the lore / storyline. Its what players are familiar with and what the majority seem to want.

Edited by FlusteredFerret
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