TankHunter678 Posted October 29, 2014 Share Posted October 29, 2014 ... is line of sight based like Excalibur's Radial Blind. It even actually does explode on contact with enemies. Just one problem. Because it is LoS based when the explosion happens inside the target it causes it to not hit other targets. It will hit both the head and helmet of a corpus crewman/tech, as well as take out both the panel and death orb of a orokin trap, but it wont hit any other units because the explosion is blocked by the wall that is the enemy mob itself. It also means that if you have 2 guys, one right behind the other, and the blast impacts in front of the front most one the guy in back wont take damage. Or when you hit the cover in front of your target, they wont take damage either. If the terrain is not flat you can even wind up in a situation where shooting the ground in front of an enemy will result in them not taking damage because of the small dip in the floor, this is especially problematic in ice planet tilesets. The Opticor would actually be a pretty damn good AoE weapon, were it not for this flaw basically curbing its ability to function. Link to comment Share on other sites More sharing options...
Paradoxbomb Posted October 29, 2014 Share Posted October 29, 2014 Hmm, I'll have to test that out, but that could explain why the AoE is so... fickle. As a side note, it would be nice if the AoE had some kind of visual effect to it. Right now it just looks like any additional targets hits die for no reason. Link to comment Share on other sites More sharing options...
Caliocerion Posted October 29, 2014 Share Posted October 29, 2014 I dunno, I fired the base opticor at a wall and it destroyed the container on my side and the other side. Link to comment Share on other sites More sharing options...
RustyNaps Posted October 30, 2014 Share Posted October 30, 2014 Doom has better AoE collision I believe... Well screw those feildrons I gotta play me some Doom! Link to comment Share on other sites More sharing options...
GSDAkatsuki Posted October 30, 2014 Share Posted October 30, 2014 I rather it have innate punch through than its negligible aoe. Link to comment Share on other sites More sharing options...
BrazilianJoe Posted October 31, 2014 Share Posted October 31, 2014 I rather it have innate punch through than its negligible aoe. Probably the AoE is neglibible because of blocking issues which are rendering it ineffective. The weapon is a beast, but its AoE should not be blocked by bodies at all. BUT AoE should trigger on contact with first body regardless of punch through, so that even with punch through mods installed, the first target is always kablooeyed. Link to comment Share on other sites More sharing options...
GTG3000 Posted October 31, 2014 Share Posted October 31, 2014 Yeah, DE overdid it by adding the line of sight stuff to AoE. Though Opticor is awesome anyway. Link to comment Share on other sites More sharing options...
Mesyra Posted October 31, 2014 Share Posted October 31, 2014 They should just make it have some insane punch-through instead of an AoE Link to comment Share on other sites More sharing options...
HackShield Posted October 31, 2014 Share Posted October 31, 2014 na its nice out how it but the AoE need to get fixed Link to comment Share on other sites More sharing options...
BrazilianJoe Posted October 31, 2014 Share Posted October 31, 2014 They should just make it have some insane punch-through instead of an AoE No, AoE is absolutely necessary. First, we already have Lanka with insane punch through. Second this thing fires so slow that the AoE is far more useful. It should have a larger radius I think. Link to comment Share on other sites More sharing options...
akira_him Posted October 31, 2014 Share Posted October 31, 2014 No, AoE is absolutely necessary. First, we already have Lanka with insane punch through. Second this thing fires so slow that the AoE is far more useful. It should have a larger radius I think. agreed although opitcor makes much more damage than lanka, it fires much slower Link to comment Share on other sites More sharing options...
GSDAkatsuki Posted October 31, 2014 Share Posted October 31, 2014 Its AOE is so pathetically weak though. Link to comment Share on other sites More sharing options...
CTanGod Posted October 31, 2014 Share Posted October 31, 2014 If you add punch through the AOE happens even when it hits bodies and firestorm can increase the AOE. Link to comment Share on other sites More sharing options...
Jinryusai Posted October 31, 2014 Share Posted October 31, 2014 They should just make it have some insane punch-through and AoE W/o the AOE, it'll be a chargeable Glaxion and get out done by it considering how SLOW it fires. And don't start with that fire rate mod nonsense. Not really an excuse. Link to comment Share on other sites More sharing options...
Candengard Posted November 13, 2014 Share Posted November 13, 2014 After using Opticor for a while I can also confirm there is problem with its AoE mechanic, whether it's based on line of sight or something else that make it unreliable. Apparently its splash damage be blocked by small physics objects on the ground next to beam's impact point, objects such as dead body, pick-up items like ammo clips, energy orbs, etc., and this is even having a max ranked Shred installed. Please look into this DE, with your engine editor you should be able to spawn whole bunch of clips and orb on the ground and duplicate the problem. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted November 13, 2014 Share Posted November 13, 2014 Doom has better AoE collision I believe... Well screw those feildrons I gotta play me some Doom! +1 for DOOM reference only applicable however as long as you are NOT referring to D3 =P Link to comment Share on other sites More sharing options...
MechaTails Posted November 14, 2014 Share Posted November 14, 2014 (edited) The weapon is a beast, but its AoE should not be blocked by bodies at all. It also means that if you have 2 guys, one right behind the other, and the blast impacts in front of the front most one the guy in back wont take damage. Or when you hit the cover in front of your target, they wont take damage either. I guess it depends on what kind of explosion you guys think the AoE is for Opticor. I see it as a blast that turns whatever it hits into flying shrapnel, like a frag grenade. In that case, it makes sense that anyone behind the guy taking the AoE damage wouldnt take damage, or at least very little damage, since the guy in front stopped most of the shrapnel. Same thing with guys behind cover, they shouldn't take damage. Edited November 14, 2014 by DarkTails Link to comment Share on other sites More sharing options...
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