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Dark Sectors Today & Moving Forward


[DE]Rebecca
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Today's Update (13.1.0) will bring the following changes to the Dark Sectors:

 

Dark Sector Changes:

- Added in  Armistices to Dark Sector conflicts. These Peace Time Bonuses will provide a guaranteed 24 hours of peace to the node before it can be attacked again, plus additional time based on the winning teams Solar Rail health and existing deploy time for a potential maximum of 3 days worth of Peace on the specific node.

- Dark Sector conflict will have a max duration of 12 hours
- Added a drop table for Tenno Specters.

 

You can expect these above changes with today's Update.

 

The following post from Dev (in the context of a reply to a thread) gives a glance at some points to make the system overall more engaging.

 

"We are working quickly to expand on this system - random stuff that is coming (that may miss the mark on some of your concerns but here goes):

-New game mode, potentially with vs. to make it more interesting and challenging to play contested sectors.

-Rail strategies in the from of types (nuke rail, as destabilizing force), as well as strength/weakness rail types to create some strategy in the planning and deployment phase.

-Troop preparation mechanics based on the rail strength/weakness you're attacking.

-Some amount of tactical responsiveness at rail level when being attacked (accessories you can build for your rail and deploy to bolster).

-Some grief reduction in battle pay baiting.

-Tenno Specter enhancements as well as the potential for individuals to build a 'simulacrum' object that captures their current load out and then is available by tacticians to deploy as Specters in a specific tower.

-Fix the damn 'first to click' as you mentioned.

 

Longer term, it goes wider:

-Use the Dojo building (with UI improvements) to make the gameplay spaces players attack (ala Dungeon Keeper) to increase variety and fun.

-Faction invasions of Dark Sectors to widen the conflict.

-Some Lore and "ritualization" of all of these conflicts to address some of the 'Why are Tenno fighting Tenno'... expanding on Tenno as Warrior culture and making it easier for people to accept the cultural ramifications of this game mode.

-Road-building expansion of Dark Sectors (in that building a rail potentially reveals another Dark Sector beyond).

-These Dark Sectors will become the Frontier when the new faction invades (dramatic music).

 

*-As with everything, these are ideas we are pursuing and do not constitute a guarantee, void in Ontario, etc. :)

Source: https://forums.warframe.com/index.php?/topic/220353-solar-rail-feedback/?p=2557931"

 

Changes and improvements will be rolled out over the coming Updates, along as responses to issues/feedback within Hotfixes.

 

See you, Tenno!

 

Please note: we will have information at end of week on the state of inclusion of this iteration of the Dark Sectors on the PS4 build.

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Aaaah the new faction........

 

 

...Wait   Versus mode 

 

 

whaaaaat :O

LrL5QL7.gif

 

 

@DERebecca :

Does that mean we get our armies of Tenno spectre and Bondage Bobs to fight in the rails ? XD

 

That would be awesome 

Edited by Deidaku
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Today's Update (13.1.0) will bring the following changes to the Dark Sectors:

 

Dark Sector Changes:

- Added in  Armistices to Dark Sector conflicts. These Peace Time Bonuses will provide a guaranteed 24 hours of peace to the node before it can be attacked again, plus additional time based on the winning teams Solar Rail health and existing deploy time for a potential maximum of 3 days worth of Peace on the specific node.

- Dark Sector conflict will have a max duration of 12 hours

- Added a drop table for Tenno Specters.

 

 

YES FINALLY

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-These Dark Sectors will become the Frontier when the new faction invades (dramatic music).

 

 

"The dwarves Tenno delved too greedily and too deep. You know what they awoke in the darkness of Khazad-dum the dark sectors...shadow and flame"

Edited by Hortonman
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When will DE address rushing strategies on Solar Rails?


 


Currently a squad of four Tenno counts four points against a solar Rail at the SPEED OF THE SLOWEST TENNO.


 


When four Tenno each rushing the Solar Rail separately they count points against the Solar Rail at their own personal speed.  The slowest Tenno does NOT adversely affect the other three Tenno.


 


Thus Solar Rails are entirely susceptible to rushing as it is the most efficient way to take down a Solar Rail.


 


The only way to combat this is to award bonus points to squads with more than one Tenno.


 


Squad of one Tenno counts 1.00 point.


Squad of two Tenno counts 2.33 points.


Squad of three Tenno counts 3.67 points.


Squad of four Tenno counts 5.00 points.


 


This way grouping up is encouraged to take down Solar Rails, currently it is more efficient to solo rush them.


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-New game mode, potentially with vs. to make it more interesting and challenging to play contested sectors.

 

 

PVP between warframes is not balanced at the moment.... I highly suggest it is looked at if this is decided!

Maybe if it's versus we could control the drones instead? :3

Edited by NetSlayer
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Today's Update (13.1.0) will bring the following changes to the Dark Sectors:

 

Dark Sector Changes:

- Added in  Armistices to Dark Sector conflicts. These Peace Time Bonuses will provide a guaranteed 24 hours of peace to the node before it can be attacked again, plus additional time based on the winning teams Solar Rail health and existing deploy time for a potential maximum of 3 days worth of Peace on the specific node.

- Dark Sector conflict will have a max duration of 12 hours

 

-snip-

Just my two cents...

 

-Armistice timers: GOOD (We can play with infested even more1 Yay!)

 

-Only 12 hours in Dark Sectors conflict: BAD (A LOT of people are not in the correct Region/hour spawn, Dark Sector conflict will be meaningless since someone can just punch your rail when you are asleep. PLEASE, reconsider this).

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I'm sure people will hurt me for mentioning this but......

 

A 12 hour attack time would potentially put some rails at an advantage if their clan/alliance is awake during 12 hours the rail is being attacked or if the attack is done when the clan/alliance is asleep.

 

Edit: comment got Tenno'ed, gj : )

Edited by CatPhoenix
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I think it would be interesting if the simulacrums were personally owned, and could be donated at a dojo.

 

That way, they could also be traded.

 

This would allow players to literally earn plat: If you've designed an impressive enough build, you can merc it out to anyone willing to pay for the honor of your presence on the battlefield.

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