HideorEscape Posted September 20, 2014 Share Posted September 20, 2014 I am very thankful that DE has finally used the orokin portal to create a fun event. I created a topic a while ago with a lot of ideas, they still could create many things with the Portal. https://forums.warframe.com/index.php?/topic/163585-stargate-orokin-portal-void-expansion-ideas/ We want more "Gate Crash" missions! they are fun, they are better sabotage missions. It could replace some boring sabotage mission nodes or new mission nodes could be added to the Solar System. What if the portal can be used as a Secondary Objective? just like the Derelict Vaults? I don't want the Orokin Portal to just be only in this little event, I want it to be a mission that I can play anytime. Warframe needs to have Orokin Portal missions or linked to tile sets as a secondary objective. If you didn't check out my topic, you should! What is your idea or opinion about the Orokin Portal? Link to comment Share on other sites More sharing options...
VKhaun Posted September 20, 2014 Share Posted September 20, 2014 Next Prime Access will have new prime gear and a prime frame. Needs to drop somewhere... I'm assuming these are foreshadowing Void Sabotage keys. Most people are probably thinking void interception since we only have T4, but endless mission types are better for larger tables due to the reward rotation mechanics. I think they'll probably save those for when there are more new items to spread around and we'll get sabotage first. Could be wrong, but that's my best guess. Link to comment Share on other sites More sharing options...
Cryp2Nite Posted September 20, 2014 Share Posted September 20, 2014 Who are "we"? I'm not. Link to comment Share on other sites More sharing options...
Trayzerlol Posted September 20, 2014 Share Posted September 20, 2014 first of all i'd like an endgame. and if that involves gate missions, fine. Link to comment Share on other sites More sharing options...
Waterheart Posted September 20, 2014 Share Posted September 20, 2014 They can make an endless mode out of it, we destroy a gate and by doing that another door opens in the void, running to the next gate.. that way we create an endless map.. well that is what I was thinking about at making this an endless mode Link to comment Share on other sites More sharing options...
TankHunter678 Posted September 20, 2014 Share Posted September 20, 2014 Could possibly find a massive ancient Orokin Mothership with several individual "world sections" containing different terrain types connected by portals. This way technically they can throw just about every single terrain type in the game into one massive mission. Link to comment Share on other sites More sharing options...
fatpig84 Posted September 20, 2014 Share Posted September 20, 2014 Could possibly find a massive ancient Orokin Mothership with several individual "world sections" containing different terrain types connected by portals. This way technically they can throw just about every single terrain type in the game into one massive mission. It will turn into something like rifts in D3. XD Link to comment Share on other sites More sharing options...
TankHunter678 Posted September 20, 2014 Share Posted September 20, 2014 D3 Rifts are treated as simulations, they are created from the character's memories using enemies they have encountered as a base. They technically do not actually exist as a location you can go to, they are just formed as enclosed combat areas. This is why it requires you to have completed Act 5 before you can unlock them. The thought line I put forth is more in line with the World Ship that was in an old multi-generation game called Phantasy Star III: Generations of Doom for the Sega Genesis. Which I still have the guidebook for. In that game the inhabitants of that world do not even realize its a ship, and that there are pathways that lead to other sections that are treated as their own enclosed worlds. Which becomes a plot point important to the game. Link to comment Share on other sites More sharing options...
SwiftFantasy Posted September 20, 2014 Share Posted September 20, 2014 (edited) What portals? I thought the event was Running Simulator 2014. I must of missed those because of the speed I was getting. Edited September 20, 2014 by RustleSoftly Link to comment Share on other sites More sharing options...
fatpig84 Posted September 20, 2014 Share Posted September 20, 2014 D3 Rifts are treated as simulations, they are created from the character's memories using enemies they have encountered as a base. They technically do not actually exist as a location you can go to, they are just formed as enclosed combat areas. This is why it requires you to have completed Act 5 before you can unlock them. The thought line I put forth is more in line with the World Ship that was in an old multi-generation game called Phantasy Star III: Generations of Doom for the Sega Genesis. Which I still have the guidebook for. In that game the inhabitants of that world do not even realize its a ship, and that there are pathways that lead to other sections that are treated as their own enclosed worlds. Which becomes a plot point important to the game. I mean has in execution rather than plot. You open portal, kill the mini boss, grab the key and go to another location. At the other location, there will be another torsion beam. Use it to open another portal (instead of returning). Rinse and repeat. Enemies level up accordingly as you open more and more torsion beams. The game ends if you decide to shut off the previous portal you came from. Link to comment Share on other sites More sharing options...
Noxonion Posted September 20, 2014 Share Posted September 20, 2014 Give me a portal gun. I'll make some missions with it. Link to comment Share on other sites More sharing options...
RoninJed Posted September 20, 2014 Share Posted September 20, 2014 Could possibly find a massive ancient Orokin Mothership with several individual "world sections" containing different terrain types connected by portals. This way technically they can throw just about every single terrain type in the game into one massive mission. That would be cool. +1 Link to comment Share on other sites More sharing options...
LascarCapable Posted September 20, 2014 Share Posted September 20, 2014 Moved to the right section. Link to comment Share on other sites More sharing options...
[DE]Whirrrrr Posted September 22, 2014 Share Posted September 22, 2014 Thanks for your feedback and suggestions everyone! The new sabotage missions featured in Gate Crash will be making a comeback as derelict and void keys, with connections to Corpus tilesets in addition to the three Grineer locations. Can't say when this will happen yet, we have some fixes and improvements to make first. There were a few suggestions that the portal rooms should be used outside of the new saboage mode. It's possible that we'll use them in different ways in the future :) Link to comment Share on other sites More sharing options...
Paul_Pianoff Posted September 22, 2014 Share Posted September 22, 2014 Thanks for your feedback and suggestions everyone! The new sabotage missions featured in Gate Crash will be making a comeback as derelict and void keys, with connections to Corpus tilesets in addition to the three Grineer locations. Can't say when this will happen yet, we have some fixes and improvements to make first. There were a few suggestions that the portal rooms should be used outside of the new saboage mode. It's possible that we'll use them in different ways in the future :) Will the caches remain when this mode becomes a permanent addition? Link to comment Share on other sites More sharing options...
[DE]Whirrrrr Posted September 22, 2014 Share Posted September 22, 2014 Will the caches remain when this mode becomes a permanent addition? Yes, and there will be caches in the Orokin version of the mode too. Link to comment Share on other sites More sharing options...
Jeloxale Posted September 22, 2014 Share Posted September 22, 2014 Yes, and there will be caches in the Orokin version of the mode too. Yes! Lootruns will FINALLY be viable! It's usually not even worth to go to the secrets... other than those cats which are not there btw. Link to comment Share on other sites More sharing options...
Paul_Pianoff Posted September 22, 2014 Share Posted September 22, 2014 Yes, and there will be caches in the Orokin version of the mode too. Please let me kiss you. Link to comment Share on other sites More sharing options...
unknow99 Posted September 22, 2014 Share Posted September 22, 2014 (edited) Thanks for your feedback and suggestions everyone! The new sabotage missions featured in Gate Crash will be making a comeback as derelict and void keys, with connections to Corpus tilesets in addition to the three Grineer locations. Can't say when this will happen yet, we have some fixes and improvements to make first. There were a few suggestions that the portal rooms should be used outside of the new saboage mode. It's possible that we'll use them in different ways in the future :) Are the rescue 2.0 nodes also coming back to every node of the same mission type? (or is it just going to be exclusive to some rescue points only?) And Excavation? When are they returning approximately? U15? Edited September 22, 2014 by unknow99 Link to comment Share on other sites More sharing options...
Hortonman Posted September 22, 2014 Share Posted September 22, 2014 Yes, and there will be caches in the Orokin version of the mode too. Any chance we could get similar caches in the existing void missions? Being able to find rare resources or forma BPs would make exploring the void a lot more fun and rewarding. Link to comment Share on other sites More sharing options...
Sasquatchias Posted September 22, 2014 Share Posted September 22, 2014 Yes, and there will be caches in the Orokin version of the mode too. Thanks for your feedback and suggestions everyone! The new sabotage missions featured in Gate Crash will be making a comeback as derelict and void keys, with connections to Corpus tilesets in addition to the three Grineer locations. Can't say when this will happen yet, we have some fixes and improvements to make first. There were a few suggestions that the portal rooms should be used outside of the new saboage mode. It's possible that we'll use them in different ways in the future :) Question, but will you be tweaking the Cache Loot system to give a bit more incentive for finding the caches? An example would be removing the "Low Rewards" (Measly pile of Credits, Rare 3 or whatever cores, T1-2 Keys) from the Caches's Droptables in the higher leveled missions. Link to comment Share on other sites More sharing options...
Reidmaster Posted September 22, 2014 Share Posted September 22, 2014 Maybe this will help to lessen the grind for items, hopefully they implement prime items into the drop table (That would definitely make finding the caches more rewarding.) Link to comment Share on other sites More sharing options...
FierceRadiance Posted September 22, 2014 Share Posted September 22, 2014 The caches ARE great ~ but please take out the typical 1st-cache reward of a couple of thousand credits, which often turns out to be less than the amount of credits simply looted during the course of the mission, and replace it with something actually valuable and/or hard(er) to find, like a Fusion Core, which is typically the 2nd-cache reward. Pritty preeze? Link to comment Share on other sites More sharing options...
Rexlars Posted September 22, 2014 Share Posted September 22, 2014 I say leave the credit rewards, but up it to atleast 100k. Link to comment Share on other sites More sharing options...
[DE]Whirrrrr Posted September 22, 2014 Share Posted September 22, 2014 Are the rescue 2.0 nodes also coming back to every node of the same mission type? (or is it just going to be exclusive to some rescue points only?) And Excavation? When are they returning approximately? U15? Rescue 1.0 will be replaced completely, all Corpus Ship, Outpost, Shipyards and Infested rescue nodes are 2.0 currently. We have Rescue 2.0 tiles very close to being finished for Galleon and Asteroid, which leaves only Settlement (Phobos). Any chance we could get similar caches in the existing void missions? Being able to find rare resources or forma BPs would make exploring the void a lot more fun and rewarding. Can't say whether or not they will make an appearance in other missions yet, but rest assured the volume of cache-related posts on the forums hasn't gone unnoticed! Question, but will you be tweaking the Cache Loot system to give a bit more incentive for finding the caches? An example would be removing the "Low Rewards" (Measly pile of Credits, Rare 3 or whatever cores, T1-2 Keys) from the Caches's Droptables in the higher leveled missions. Specific reward contents aren't my area, but I can give a generalized overview of rewards. Each cache found (1-3) will have an increasing level of reward, similar to survival. Caches in higher level void keys should also yield more valuable items, unlike the current event caches which have the same rewards regardless of difficulty. Link to comment Share on other sites More sharing options...
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