Rimuru Posted August 19, 2015 Share Posted August 19, 2015 The jat kittag in Pvp is really too overpowered with their ground smash attack. It's really ridiculous how it could kill us with just one slam if it hits right on our faces. Link to comment Share on other sites More sharing options...
StallordD Posted August 19, 2015 Share Posted August 19, 2015 First we had slide attack meta. Now we have heavy melee ground slam meta. Not only are most of them insta kills, the range is absurd, and I can hit people about 10m away and around corners due to crap hosts with the Jat's nuke slam. Link to comment Share on other sites More sharing options...
Dualstar Posted August 19, 2015 Share Posted August 19, 2015 Id be very surprised if it wasnt nerfed in tomorrows patch. Until then, HAMMERTIME. Link to comment Share on other sites More sharing options...
Rimuru Posted August 19, 2015 Author Share Posted August 19, 2015 Yeah until then i'm going to stay away from conclave for now. (╥︣﹏᷅╥) Link to comment Share on other sites More sharing options...
Nighttide77 Posted August 19, 2015 Share Posted August 19, 2015 >_> Jat isn't the only one that 1-shots on a slam attack... Link to comment Share on other sites More sharing options...
Volume Posted August 19, 2015 Share Posted August 19, 2015 I survived one, as mag prime with 250 overshield and 100 health. I was left with like, ~30health, and he finished me off with his sybaris, but I survived the ground slam. lol. Link to comment Share on other sites More sharing options...
Hueminator Posted August 19, 2015 Share Posted August 19, 2015 Frost Prime also can survive with ~13 HP left I think. @OP's GIF, we need 1 handed version of fragor Link to comment Share on other sites More sharing options...
Rimuru Posted August 19, 2015 Author Share Posted August 19, 2015 I mean yeah they can leave some warframes with a bit of health left but there's a high chance that the enemy is going to try send us flying when we only got that much health left. ;-; Link to comment Share on other sites More sharing options...
Leuca Posted August 19, 2015 Share Posted August 19, 2015 It one-shots a full shield+full health Saryn on direct hit and two-shots with just aoe damage. The knockdown lasts long enough to get the second smash even with handspring. Link to comment Share on other sites More sharing options...
Naftal Posted August 19, 2015 Share Posted August 19, 2015 Nerf jat slam range. Put cooldowns to ALL slam attacks. I don't see why you should be able to spam them in the first place. Link to comment Share on other sites More sharing options...
S3EK3R Posted August 19, 2015 Share Posted August 19, 2015 (edited) Or maybe keep your distance from Jat Kittag users and shoot them down from a distance. It's rarely a one-hit-kill. Bullet jump completely block knockdown. Melee animations also block it most of the time. Edited August 19, 2015 by S3EK3R Link to comment Share on other sites More sharing options...
Naftal Posted August 19, 2015 Share Posted August 19, 2015 Or maybe keep your distance from Jat Kittag users and shoot them down from a distance. It's rarely a one-hit-kill. Bullet jump completely block knockdown. Melee animations also block it most of the time. This doesn't change the fact that Jat Kittag has much, much bigger aoe on slam than any other melee while not having any downsides. Slam attacks overall should not be spammable and only be used in the correct situation. I can kill most players by spamming glaive slam attacks without them being able to do anything... Link to comment Share on other sites More sharing options...
SanguineSavant Posted August 19, 2015 Share Posted August 19, 2015 (edited) It's not just the knockdown spam - it's the one hit kill when they come down right on top of you. PvP is devolving into griffball very quickly. I just left a game where the enemy did nothing but this. =/ Or maybe keep your distance from Jat Kittag users and shoot them down from a distance. It's rarely a one-hit-kill. Bullet jump completely block knockdown. Melee animations also block it most of the time. It doesn't. Based on latency it can still occur and distance isn't an issue in warframe since it can be closed in a matter of seconds. So let's not be devil's advocate just because we're feeling edgy today. Edited August 19, 2015 by Warwickane Link to comment Share on other sites More sharing options...
KingTaro Posted August 19, 2015 Share Posted August 19, 2015 It's pretty easy to avoid knockdowns by performing a slide attack (since it negates knockdown, stagger, etc). But I agree that its ground slam range is a bit of an overkill. I once had a room full of heavy melee users. There were 3 or 4 Jat-users and the rest was running with Gram / Galatine / Scindo. (I had Galatine) And yes, it was Deathmatch (no teams). Man, that was extremely fun, to be honest. Felt like some sort of Space Medieval Maddness. Link to comment Share on other sites More sharing options...
Shin Posted August 19, 2015 Share Posted August 19, 2015 Knockdown on that things is spherical. The aoe damage is high, Weapons itself one shots you if it lands on you which is not that hard because most people uses Martial Magnetism anyway. People for some reason spam that ridiculous thing like there's no tomorrow. Its disgusting. Ah nets not forget what happens when the match is laggy. I feel like im playing dark souls when the match is laggy. It should not be spam-able. Infact lets just close the goddamn slam attacks unless people are falling off from a high point. Its really annoying to see people jump and slam. Its annoying because the recover time is not exactly risky so you can spam it. Link to comment Share on other sites More sharing options...
Kahruvel Posted August 19, 2015 Share Posted August 19, 2015 Nerf jat slam range. Put cooldowns to ALL slam attacks. I don't see why you should be able to spam them in the first place. My hero. Link to comment Share on other sites More sharing options...
RIOT Posted August 19, 2015 Share Posted August 19, 2015 finally found one of these jat kittag users...getting knocked down behind walls, through roofs, and when I'm not even near them (thanks peer 2 peer!).and then on top of the crazy range... dat damage.... Link to comment Share on other sites More sharing options...
Hueminator Posted August 19, 2015 Share Posted August 19, 2015 Id be very surprised if it wasnt nerfed in tomorrows patch. Until then, HAMMERTIME. It wasn't nerfed. Link to comment Share on other sites More sharing options...
Pate8 Posted August 19, 2015 Share Posted August 19, 2015 All heavy weapons need a little re-thinking (I'm a Scindo Prime ground slam spammer). If you're in those squishy frames with sub- 100 shields / 100 health, you'll get 1HKO (if the weapon is channelled) or 2HKO combo-ed. Link to comment Share on other sites More sharing options...
Volume Posted August 19, 2015 Share Posted August 19, 2015 It's really the range that is the biggest problem. Link to comment Share on other sites More sharing options...
Dualstar Posted August 19, 2015 Share Posted August 19, 2015 It wasn't nerfed. Well then consider me surprised. Back to hammertime. Link to comment Share on other sites More sharing options...
elele Posted August 19, 2015 Share Posted August 19, 2015 I'm disappointed. Link to comment Share on other sites More sharing options...
DrBorris Posted August 20, 2015 Share Posted August 20, 2015 Please, just make it so it does not knock you down WHILE YOU ARE IN THE AIR... that makes sense, right Link to comment Share on other sites More sharing options...
Hueminator Posted August 20, 2015 Share Posted August 20, 2015 (edited) Hmmm I've been tested several weapons type and I found that some weapons gets staggers in their combos but lose their knockdown capability on slam. Dual swords don't knockdown but staggers on combo where single sword knockdown on slam but no staggers in combo (unless it is a special combo). Not sure about scythe staggering but they don't seems to be able to knockdown on ground slam either. Conclusion, they are trying to establish more weapon class. Some weapon staggers on combo but no kd on slam and vice versa. Since the ground slam wasn't nerf this patch I think I can safely assume this is the direction they are heading. Edited August 20, 2015 by Hueminator Link to comment Share on other sites More sharing options...
SeaUrchins Posted August 20, 2015 Share Posted August 20, 2015 I don't see any point of nerfing it, slam attack roots people, regular swings are slow, unless they jump and slam your head directly, there's no way for you to die. And, well, if you stand and have hammer dropping onto your head, then it is logical it should be one-shot, your head should be slammed inside of your warframe. Link to comment Share on other sites More sharing options...
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