DzeraDragonbane Posted January 2, 2016 Share Posted January 2, 2016 (edited) I always thought of defense missions in ALL games (not just warframe) to be this epic...... Make a high ground location where you can defend a pod and maybe some turrets or the ability to detach the machine gun and replace it with your weapon for a while. To balance it out, double the enemy numbers but they only have 50% of the original capability of the unit. ( ex. Crawler has 300 health, in the defense a crawler would have 150 health but their numbers are doubled so basically "shoot swarms of enemies" ) OR just tweak a little bit the numbers and the terrain, i mean atleast defense isn't that big of a map. Doesn't have to be 100% same, although i really want some high grounds in defense. I imagined this being grineer vs infested in a cutscene Could be like that type of high ground...... Edited January 2, 2016 by DzeraDragonbane Link to comment Share on other sites More sharing options...
Censium Posted January 2, 2016 Share Posted January 2, 2016 Copyright be damned! I WANT TO SEE THIS! Link to comment Share on other sites More sharing options...
(XBOX)JasonsNightmare Posted January 2, 2016 Share Posted January 2, 2016 Copyright be damned! I WANT TO SEE THIS! Seriously, this is ridiculous. How is Sony getting money by not letting us watch 7 minutes or less of one of their older movies? How do they justify this? Link to comment Share on other sites More sharing options...
IceColdHawk Posted January 2, 2016 Share Posted January 2, 2016 Seriously, this is ridiculous. How is Sony getting money by not letting us watch 7 minutes or less of one of their older movies? How do they justify this? There are websites that let you convert the video into a mp3 and/or lets you download it so you can watch it. Link to comment Share on other sites More sharing options...
Azngoku Posted January 2, 2016 Share Posted January 2, 2016 There are websites that let you convert the video into a mp3 and/or lets you download it so you can watch it. Is it meant to be blocked or something? Link to comment Share on other sites More sharing options...
IceColdHawk Posted January 2, 2016 Share Posted January 2, 2016 Is it meant to be blocked or something? Well, i can watch it. So it doesn't for me. Oh you meant my post? Sure, helping other people has to get blocked. It's not like i posted any links here. Link to comment Share on other sites More sharing options...
Nighttide77 Posted January 2, 2016 Share Posted January 2, 2016 Deployable turrets, buffed dropship cooldowns, deployable barriers. Link to comment Share on other sites More sharing options...
Uzpian Posted January 2, 2016 Share Posted January 2, 2016 Infested now has the ability to suck in Tenno brain juices. Link to comment Share on other sites More sharing options...
Gemini_Jenvas Posted January 2, 2016 Share Posted January 2, 2016 Infested now has the ability to suck in Tenno brain juices. what brain? Link to comment Share on other sites More sharing options...
DzeraDragonbane Posted January 2, 2016 Author Share Posted January 2, 2016 It doesn't really have to like THAT similar...... just inspiration from it....... high ground then fck tons of enemies to kill while they charge.. Link to comment Share on other sites More sharing options...
-Mandachordian-Tenno- Posted January 2, 2016 Share Posted January 2, 2016 we need new pathways for infested, crawling on the walls, on the ceiling,actually not crawling like that, just maybe like Vermintide's Ratswarming in your position, they appear out of nowhere and can find/climb/overcome any obstacle between you and them. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted January 2, 2016 Share Posted January 2, 2016 those videos are cool, but very ambitious. will be a long time before we see defenses look anything like that. I think we need new Tilesets, ones with lots of different entry/exit points for enemies. a map we don't know would add more of a "dangerous" feeling; where will they strike from? you won't know... until it's too late! Link to comment Share on other sites More sharing options...
xFrostKnightx Posted January 2, 2016 Share Posted January 2, 2016 We don't get anything like this due to possible exp abuse. Though if it had a -50% exp modifier, then I don't see the harm in doubling the spawn. Link to comment Share on other sites More sharing options...
Helch0rn Posted January 2, 2016 Share Posted January 2, 2016 reducing health but increasing numbers? sounds fun but Atomos and Amprex would be op Link to comment Share on other sites More sharing options...
HyokaChan Posted January 2, 2016 Share Posted January 2, 2016 Just use more abilities everything will remain dead and it won't be that much of a difference... Unless you made a defense-type raid, it won't turn out as epic as you want it to be. Link to comment Share on other sites More sharing options...
Brachion Posted January 2, 2016 Share Posted January 2, 2016 For one thing, DE has said that they want to make Defense missions LESS like this, with fewer but more challenging enemies. Also, having hundreds of enemies on-screen at a time would cause severe FPS issues for most players. Link to comment Share on other sites More sharing options...
Valiant Posted January 2, 2016 Share Posted January 2, 2016 If you want Starship Trooper-esque defences/missions, play HELLDIVERS. Awesome game. Link to comment Share on other sites More sharing options...
DzeraDragonbane Posted January 3, 2016 Author Share Posted January 3, 2016 those videos are cool, but very ambitious. will be a long time before we see defenses look anything like that. I think we need new Tilesets, ones with lots of different entry/exit points for enemies. a map we don't know would add more of a "dangerous" feeling; where will they strike from? you won't know... until it's too late! true true ..... although I can't wait for some defense part in a game to be as epic as that.... since most defense types are just a group of 10 or 5 which appear out of nowhere. Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted January 3, 2016 Share Posted January 3, 2016 We need more barricades. Link to comment Share on other sites More sharing options...
StroggQuadwolf Posted January 3, 2016 Share Posted January 3, 2016 Something like this would be awesome. Though with grineer and corpus that wouldnt make much sense, but with Infested it would be cool and fun. Or at least make them crawl on walls and stuff. Link to comment Share on other sites More sharing options...
Nlim Posted January 3, 2016 Share Posted January 3, 2016 Ever seen the Phobos defence map? It is pretty much that but getting the feeling down seems impossible. High ground&fortifications just don´t have much value when neither the player nor the enemies have much trouble byepassing them and when the player can just escape/destroy easily any force trying to overrun him. Link to comment Share on other sites More sharing options...
VoidNomade Posted January 3, 2016 Share Posted January 3, 2016 The problem of defence is .... it´s defence. =) A static objective in a non static game play. Increasing enemy numbers won´t fix this inherit problem of the core gameplay. You would need to completely redesign this mission type and it´s maps altogether because for me the problem is that the object you need to protect from enemy fire is always only in one place and has no other mechanic than just "being" there. That brings some issues like being fixed to only one place and the result of boringness. There´s no interaction with the map and the object. You´re literally only standing in one place and in a farming environment you will most likely push one button if you´re playing it "efficient" thus the meaning of "defending" is not a heroic, action driven, gameplay that let´s your heart pound with adrenalin(^^) because you could lose the mission if you don´t concentrate, it´s the opposite: a dumped down one button task for simpletons. It´s not the player to blame here, he only does what he´s here for, to play the grind in warframe. The one to blame here that the people play this game mode like they do is because of the gamemode. The problem of this game mode; there are no other gaming mechanics involved in this game mode: - there are no shield generators/repair generators you need to tap or feed with your own shield - there are no other threats than high enemy masses, nothing like a super soldier/tank/vehicle attacking from time to time - no events like random map modifiers for a certain time (enemies randomly jam weapon types, electric floor/walls etc) - there are no traps you could activate like taping quickly three four switches in the map - no other turrets/guns/laser except the four at void defence - the object never moves ... Link to comment Share on other sites More sharing options...
Syln Posted January 3, 2016 Share Posted January 3, 2016 Fortress defense with multiple gates and key points to defend would be a great replacement for the actual monotonous cryopod sitting Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted January 5, 2016 Share Posted January 5, 2016 (edited) It's not hard. Warframe has plenty of mechanics which can be mixed to get out something wonderful.We just need: A dedicated map level similar to Earth's Defenses, with multiple entrances; Energy barriers to stop waves, or renewable barricades (readapted Volt Shield? Corpus Laser Barriers?) which enemies have to deactivate or destroy (Hacking Consoles ala Interception?) to reach the objective; Some nice mechanic to repristinate barriers between one wave and another... Gathering energy ala Excavation to energize barriers? Defensive systems (Turrets?) which usage implies that errors are forgettable early and really dangerous late; Some special Eximus unit with different effects, a tank unit to breach defenses (Imagine a Bombarder inflicting heavy damages to defenses), a saboteur unit (Imagine invisible units, Rollers or Ospreys able to bypass barricades or trying to reach the OBJ from the rear to inflict it heavy damages), etc;[This also to save DE from creating new units from scratch] Different rotations in enemies' strategy, maybe attacking from different sides at alternate waves so players are going to reinforce defenses in anticipation on the hardest side.[Do anybody want a better use for Spectres, leaving them to defend secondary entrances?] More and different phases, for example, similar to HIJACK missions you've to excort the objective through a map and stationate every wave to defend the objective more safely; (Example,basing on HIJACK Missions: retrieve the Objective, subtract from enemy control, escape toward the extraction point and stationate into a safe area waiting for air support, then after tot waves get out of the area and complete the run);[This maybe is better for a reworked HIJACK] And of course an AI able to cope with different path routes and different objectives. Edited January 5, 2016 by Burnthesteak87 Link to comment Share on other sites More sharing options...
DrunkKoalaWF Posted January 5, 2016 Share Posted January 5, 2016 we need new pathways for infested, crawling on the walls, on the ceiling, actually not crawling like that, just maybe like Vermintide's Ratswarming in your position, they appear out of nowhere and can find/climb/overcome any obstacle between you and them. 8/8. Best idea. Link to comment Share on other sites More sharing options...
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