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Hotfix 8.1.3


[DE]Rebecca
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Changes:

- Removed Slide Cooldown

- Updated Sound FX for reloading a Sicarus

- Added visual indicator to Ogris and Lanka when they are ready to fire

- Added Sound FX for Wyrm Sentinel’s Crowd Control ability

- Reworked some of the pit traps in the Loot Rooms found in Orokin Void levels

- Updated Visual FX on Ember’s Overheat ability

- Updated Visual FX on Trinity’s Link and Energy Vampire abilities

- Updated Visual FX on Ash’s Smoke Screen ability

- Tuned difficulty for Mastery Challenges for Ranks 4+ to be more balanced for a wider range of weapons

- Sentinels will now be revived at the end of a dueling round

Fixes:

- Fixed an issue causing players to not acquire Pickups when rolling, sliding or using a power through them

- Fixed crash that could occur when using Vortex

- Fixed shields not replenishing if damaged while using Nyx's Absorb

- Fixed missing Charge-up Sound FX on various swords

- Fixed dead ends appearing in Dojo at the point where two rooms perfectly connect

- Fixed some collision and AI navigation issues in Corpus Defense missions

- Fixed an issue causing enemies to continue spawning in an Extermination mission, after the count had reached zero

- Fixed an issue with Saryn’s Poison ability, so that the globes now replicate correctly for clients

- Fixed Hornet Strike not affecting DOT from the Acrid

- Fixed an issue causing some traps in the Orokin Void levels to not take any damage from certain weapons

- Fixed an issue causing players to be left in an unresponsive, black screen state when a duel round completes

 

Looks like our Wave Defense Event has still a chance to be a success. Many players got pissed because of constant crashes past wave 80.

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- Fixed an issue causing players to not acquire Pickups when rolling, sliding or using a power through them

Thaaaaaaaaaank youuuuuuuuu !!!!

Finally ! I can Slash dash my way through all levels and pick-uk the energy orbs meanwhile !

My fellow Xcalibur Tenno will wet their bodysuits all day long now !

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Changes:

- Added visual indicator to Ogris and Lanka when they are ready to fire

I was happy to read this, but when I got in game to try it out... This needs to be redone.

I'm using the Lanka, disappointed and annoyed to see that the charge indicator is some lame sparkles

around your weapon, I was even more disgusted to see that IT DOESN'T EVEN SHOW WHEN ZOOMING IN.

Yes, there's a charging indicator and that's a good idea, but it's poorly executed and it doesn't show when we need it the most. I can probably get used to the annoying sparkles even though it doesn't make sense, but it doesn't help me when using my sniper for sniping.

EDIT-

Messing around with it some more, I've noticed that the sparkles are inconsistant. You're really just looking for the blue light while the sparkling just confuses you.

Edited by Bitfly
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