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MeduSalem

Grand Master
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Posts posted by MeduSalem

  1. I guess there's no frame really deserving to be banned...

     

    But some of them are just overly designed crap and were just created for the sake of the trend by ripping off other games/movies, especially frames like Hydroid for example. They are not really that unique to Warframe and they somehow raise questions of seriousness for me.

  2. I'd take P4C anyday over P2W.

     

    Probably...

     

    I'm already considering buying Hydroid from the market because I've had it with the ridiculous paper chase for Beacons. I only need one more part... the Systems... So I don't want to give DE that satisfaction. If all fails I won't get him until he ends up in the friggin Tenno Lab.

     

    But currently the ugliest piece of sh*t they released are the Kubrows anyways... Especially the Breeding is a friggin nightmare and is designed to be the greatest Platinum sink to date if you don't want the ugliest Bastard Mongrel possible you'll store in the fridge forever. I'm pretty disgusted about how that turned out.

  3. If Warframe would be a finished game in the current state then 66% would be quite right.

     

    There's so much wasted potential on many of the gameplay aspects currently, unbalanced stuff, bugs and glitches that honestly it wouldn't deserve more than that because it's far from polished.

     

    Don't really want to comment on the P2W debate though... but looking at some stuff retrospectively, especial with the messed up droptables every time new content got added... I can't help but feel that the game at least has pay 4 convenience and is very strong on that one because sometimes the grindwalls are ridiculous.

  4. Dark Sectors... meh. Insult to the game they are called after. Should have stayed with "Badlands". Because that's what they are: Bad.

     

    Haven't played a single PvP match yet and seems like I will never do so. I might would have supported some of the alliances if the thing would have stayed an indirect PvP mode the way it is initially been... but now I can't be lured in anymore.

     

    Also I don't want to play high taxed solar rails... Defeats the purpose of going there in the first place.

  5. Honestly?

     

    It's either Ash, Mag (Prime) or Trinity.

     

    Some others may look somewhat weird or dumb though, depending on the helmet used, but ugly... definitely the above three. Can't handle them in any way. Not even with alternate skins or helmets.

     

    Just ranked them to 30 and left them to rot in my arsenal.

  6. Fixes:

    • Fixed an issue where players would get forced into the Trade Channel when coming back from a mission.

     

    Not fixed... :s

     

    Still being forced to the Trade Channel every time. -_- xD

  7. I don't understand what you are ranting about. I don't know how you got your irate response out of what [DE] Pablo said either. The new UI is perfectly functional, aside from bugs, and you all complaining about it are doing absolutely nothing constructive at all and instead making these useless posts that basically just paint out your inability to deal with change. I've been playing since open beta, and I've never been more comfortable with the UI in it's many revisions. The quick menu is much faster than you make it out to be, it is along with many of the other complaints of the UI you've made immensely over exaggerated. If one is so inclined to use the quick menu, you are given a very obvious overview of where everything is and how to get to it, and it takes no more than an extra click, which you were fairly warned about in Devstreams describing the new UI. This constant *@##$ing about U14 needs to stop. It's not constructive feedback, it's just complaining about you wanting everything to be hand fed to you the way you want it fed to you and you don't know how to start using eating utensils, even though it's the same food, but with more season.

     

    "Immersion is king".

     

    Pretty much enough said, okay? How is that thing not to be interpreted as "f*ck usability". The simple blind pride in which he has written it out is disgusting enough in that sense.

     

    Nonetheless I've still given pretty much constructive feedback, because I suggest you looking at this:

     

    https://forums.warframe.com/index.php?/topic/268583-u14-ui-feedback/page-7#entry3114878

     

    I've made a perfectly overlong post of feedback on the official UI feedback thread that I either think could be improved or hundreds of players have complained about all over the place in the forum. How much more constructive do I or anybody else need to get before any of the feedback is considered?

     

    Stop your White Knighting because there are flaws to the this iteration of the UI. If you don't have any problems good for you but I'd also suggest taking a look into the UI feedback subsection and scroll down a few pages and tell me again that there are no problems. Have a nice day, good sir.

  8.  

    UI rework.

     

    no.

     

    No? Are you serious?

     

    RoboDoge is right.

     

    Currently the UI is not much more than a nice gimmicky mess.

     

    It has some good "foundations" (especially in the design language and the playership), but they really need to consider the feedback provided in their official UI 14 feedback thread. Otherwise the UI is not really useable on longterm.

     

    People will get sick of running everywhere (if some of them not already are sick of it because everything takes like 3 times as long which just slows things down in a Space Ninja Game) and there's literally no shortcuts around that because the main menu is just ridiculous and implemented in a fashion that encourages players to run everywhere because it takes longer to navigate the actual "shortcuts".

     

    They said in advance there would be something like shortcuts for those who wanted them. That was a flat out bullcrap or something they forgot about when they were all on the "cool & awesome"-hype-trip during the Devstream because Pablo himself stated that they don't give a sh*t about usability rather than immersion in the thread found here:

     

    https://forums.warframe.com/index.php?/topic/263785-new-ui-feedback-from-uiux-designer-visually-nicer-slower-to-use-more-clicks-to-do-the-same-task/page-11#entry3089833

     

    And that is in my opinion just wrong from every viewpoint an UI designer could probably have. So UI needs a rework... I don't say "remove the immersion" because the immersion works on its own perfectly for those who like that kind of stuff, but at least they could try and add some usabillity, for example a "Quick Access"-bar on top of each menu the way we had it Pre-U14 as well instead of just saying "f*ck that, who needs usabillity when it looks cool." which is also far fetched considering the menu-sway causes eyestrain and motionsickness.

     

    It's like designing a fancy car without steering wheel and gas pedal and then say "Looks cool to us, but functionality? Meh. Just ship it as it is."

     

    Wonder how many people would buy that and be happy with it.

     

    Seems like nowadays developers have forgotten about one basic rule: "Form follows function" and not the other way around.

  9. I've updated my major feedback-post on page 7 to U14.0.11:

    https://forums.warfr...-7#entry3114878

     

    But there's not really anything changed particularly... so 99% of my big old post still stands.

     

    Don't know what they changed for the Foundry as stated in the U14.0.11 patch notes because even my Ember Prime still blocks like 10-20% of the screen on 1920x1080. Big frames took even more? :S

  10. Great read.

    You pretty much pointed out all the problems the Breedings system has at the moment and i REALLY would love for your System 2.0 to be used in the future.

    I understand Warframe is generally a grindy game, but like you said, you should be able to bond with your pet, and not just put it into the freezer because it isn't what you wanted.

    The current system fails miserably to do so.

     

    I agree with everything you said, only thing i would like to have added to your system would be a little 3D Visualization when splicing a new Allele into your Egg/Kubrow, to show how exactly your Doggy will look when you use it on him.

    So there's no ugly surprises, you will know exactly what you get if you go out of your way to actually get the Traits you want.

     

    Until the current system is changed  i won't try to breed any more Kubrows ( i only bred 3 so far ), because it's simply too much RNG and i don't wanna waste plat or time on trying to get anything worthwhile out of this broken system.

    Till then i have my little Raiden, my first Kubrow that i bred, and which i actually like.

    Big Black Raksa, with greyish Spots.

     

    Thanks for your support... :D

     

    I'll add the suggestion of the a "rough" visual 3D visualization/mock-up to OP to give you an idea how the Kubrow most likely will look like.

     

    It should only be "rough", because the exact position of stuff like patches and amount of stripes, thickness of stripes or so on could still vary a little bit to create a more unique Kubrow depending on if something like fur patterns are procedurally generated or if all the Kubrows basically use the same few "basic models".

     

    I just mentioned the most popular pattern, that doesnt mean there arent other things that are popular. Tiger stripes are just below the Lotus pattern.

     

    You may be right about the stripes being second to the Lotus pattern, but that is also because we only have 4 basic patterns to choose from currently. If there would be more variety then people would be more differing/disperse from each other, creating a market for nearly everything.

     

    Still I think not everyone favors all the rare stuff. If people would be all like that we would only see people running around with rare event weapons like Snipetrons Vandals, specific Arcane Helmets and Proto-Armor and whatnot. But this is not the case because people all have their unique preferences which will on longterm override any "rarity" most of the time just because people dislike playing with an item that they feel doesn't look nice to them. Yes, there might be people who don't care about looks and rather take stuff because they do nice DPS... but breeding Kubrows isn't something for them anyways.

     

    Also another problem concerning the patterns and other traits is that once DE starts expanding on the possible features Kubrows can develop it will be increasingly harder to get better results out of the box for your Kubrows because people will eventually have to breed new Kubrows to make those new features appear which will randomly have all existing features thrown into the mix thanks to RNG. Isolating some traits you like will be nearly impossible the more feature factors play into the current breeding system.

     

    It's becoming gambling on Diablo III level, which I can only see with disgust because I played that one long enough to know that it is a waste of time to even try getting items you want because you'll NEVER get them or at least not those variants you'd like to see.

     

    A way to isolate traits you like will be more and more important the more possible traits there are because otherwise you will find it extremely difficult if not impossible to crossbreed until you get the result you want. Eventually you would have to waste even more Plat on Imprints to gamble around... with the amount of Plat increasing exponentially thanks to the possible combinations that could occour. I can only imagine how ugly clustered that system will become and how rare "good" outcomes would become.

     

    Btw, not having the ability to get rid of the kubs is a different dicussion. And, yes, we need an option to do that.

     

    You can actually get rid of the Kubrows, just disregard feeding them until their Genetic Stability reaches zero.

     

    Although I suppose having a "Free/Release Kubrow" option would be more effective (and humane).

     

    Yes, that's the only way to do it atm.

    Not really convenient though.

    Takes like 10 Days right?

    During which time you will have to switch around your kubrows every day in combination with the 3 hour wait to use your favorite kubrow

     

    Getting rid of the Kubrows is one of the major problems currently, yes, but eventually the feedback of this thread is thought to address the problem of creating too many excess Kubrows in the first place.

     

    If we could mutate our existing Kubrows, create custom ones in a genetic forge using "trait"-parts, or at least use "randomly" incubated Kubrows as a way to use their genetic material for improving other Kubrows and/or trading those "trait"-parts the random Kubrows provide in a manner of "adding fresh blood to the breeding system" and therefore create a market for even the most unwanted Kubrows then creating those excess Kubrows would at least make sense.

     

    If people could change existing Kubrows or use their excess Kubrows for something useful people wouldn't have to make 10 times the Kubrows they actually need and therefore decrease the need of having a way to "release" all the Kubrows you don't like to the wild in the first place.

     

    I don't say there should not be a way to release your Kubrow... I want to have that feature as well, but the general problem is that the current system encourages nobody to keep their ugly Kubrows but there's no way around having too many of them other than wasting insane amount of Platinum on imprints which only give you a chance of their traits being carried over, as well as having to deal with trade scamming and looking for somebody that may have had enough luck to get exactly the Kubrow you want.

  11. I'd suggest a slight tweak in not allowing GMO kubrows to have their alleles extracted; you can't buy black fur, breed a black kubrow, then start selling black alleles (or at the very least, you can't extract the alleles you modded; if you just made it black, you can still extract the build and size, for example). This means there is still some value in breeding random kubrows, and it makes it so that supplyers don't have to compete with their former customers (which encourages simply not selling) and helps keep rare genes rare (if every buyer becomes a breeder then everything becomes very common very quickly). It even has a pretty good ingame justification; repeated cloning will worsen genetic degradation (see: grineer).

     

    Good point/idea - if not the most important one - ... modifying existing Kubrows or throwing them into a custom DNA for a new egg destabilzes the specific alleles you modified so far that it can't be used for another extraction to prevent overflooding the market. The only thing you can do then is replicate your whole Kubrow for someone who wants an exact clone f.e. for friends, but you can't extract any parts from it anymore.

     

    I'll update OP with this.

  12. If we could select what we wanted people would just gravitate to the specific rare patterns and ignore all others basically leaving a whole mess of unused resources. Right now you can see this as everyone seems to want the Lotus pattern.

    The Job of the Kub is now guaranteed if you use two of the same, i havent tested for body shape and height enough, i have a current one i am trying for skinny and small, and that could probably have some sort mechanic to try to push you cooking towards but the color and patterns should be a random. Something should be left random or else the system collapses and people will just go a straight line. Basically, you might as well just have at the market the exact thing you are looking for.

     

    Not everyone wants a Lotus flower on the face of his/her Kubrow... I'd prefer stripes instead... and others prefer patches/no pattern at all. Some want white, some want black, some want yellow, some want skinny, some want stocky, some want whatever. Everyone has his/her own preference.

     

    But the current system makes only a minority happy because they either have the luck or the Plat and don't care about how much they have to waste on Imprints until they get what they want and nor do they care about the mess during creation process as they will toss their excess Kubrows right out the airlock the second DE enables the feature (which in some way is already against all the "bonding"-crap-hype they made throughout the design phase the past weeks/months), but most people will become weary of this sink pretty soon and will only rank their ugly bastard Kubrows to 30 and then forget about that they ever existed, because they can't change them to a better anyways.

     

    The system will collapse anyways with 20 Kubrows stored in the fridge because nobody wants them and they get screwed over by the current Imprinting system or when incubating a random egg.

     

    There are so many people already demanding a way to get rid of all the excess Kubrows so that you can assume the system already collapsed for many people, including myself. I for example won't be breeding any more Kubrows until there's a better way to customize them without heavily depending on buying overprized imprints where selling people might not really know what they have or are lying on purpose, both of which mess up the incubated Kubrow.

     

    The system I proposed makes use of all the genetic resources a scanned Kubrow could provide because some of the colors/patterns and/or builds/heights could only achieved by blending two (or more) basic materials together, which creates a market even for the common colors/patterns as they have to be used throughout the process to make an even rarer color/pattern.

     

    That system would at least over time make more people happy as they could design a Kubrow they like or change existing ones rather than tossing countless of them into the fridge or let them die on purpose. I never said it should be able to be done in like 5 minutes... okay with Platinum rush probably... but there could be massive cooldowns involved when mutating your existing Kubrows or when blending the source materials together to form a new DNA imprint for a new egg.

  13. New player do not need it handed out them right off the back and honestly I have 10k credits and just took a couple hours over 2 days and framed half a mil. Literally an hour a day. It isn't that hard and even if you do not have uber weapons any new player can enter a dark sector in public and likely get carried. Like others have mentioned the argon and other mats pretty much means kubrow are looked to player who have been around more than an hour as it is.

     

    A well modded sentinel should do more damage on multiple targets. I am thinking one we see full modded kubrows with bite and maul maxed well see strong DPS from the kubrows as well.  Kubrows also have the advantage/disadvantage of being the weapon and the "frame" rolled into one.

     

    Like I said in another post you have to mod your frame for the kubrow. this should really be you need to mod your frame for melee with the kubrow. Usually on Excal if I stun and have pack leader plus life strike it is hard for him to go down or me in that scenario. Ichors hits so fast and the damage bonus from the blindness usually keeps the kubrow topped off. Imho if you do not mod the frame/weapons with the kubrow in mind then a sentinel is definitely the better option.

     

    Yupp... Basically you are right. :D

  14. One thing is fire sure aside from the body type, my first kubrow came out almost ideal, but I did try the breeding system again with imprints that I bought off of other players, but it didn't really seem to make much of a difference, lucky for me the whole thing cost like 40p, not much but I seen people selling and buy prints for 200p and to spend that much platinum and not even get close to what you wanted, really just feels wrong... For me I will stick my first kubrow for now and just wait till I see some changes before I test the waters again and I'm pretty sure a lot of other players are starting to feel this way by now.

     

    Yepp the trade scamming is strong with this one... Asking 200p for a new rare prime part is one thing... but asking 200p for an Imprint that you've literally no prove of, some people have no real clue what they have, professional scammers that fake screenshots and on top of all that only have a chance of being "applied" at all when incubating is just a "NO-NO."

  15. I can understand this but I have said time and time again I really can't see the argument about maintenance cost as anything other than abject laziness or misinformation on the part of any vet. There are dark sectors for a reason. 

     

    Beside that I think you have a point. Unlike sentinels you have to build your frames weapons etc around the kubrow to maximize it's usefulness. 

     

    Even now I wont take my Nyx out with a kubrow. Carrier and sweeper are much more useful. 

     

    Personally I don't have any problems with the maintenance costs, but the beginner/average player sure does. Not everyone is a Veteran storing 5+ million Credits :D

     

    The usefulness is personal preference I think... I'm still in favor of my Carrier because with a 3-4 times forma'd Sweeper it's like a Brakk into the face for most enemies and it constantly fires ahead, while the Kubrows only attack once you attack or you're being attacked. xD

     

    Also the Sentinels are not so dumb to go melee on a Toxic Ancient... My Kubrow died in the third mission because it went face to face with a toxic ancient and I couldn't call it off... xD

  16. 1) Considering the massive feedback in the UI thread and actually make the menus browseable again for those who do not care as much on the immersion.

     

    2) Fixing the Kubrow maintenance as well as breeding (customization) to make it less random and unpredictable. To improve your existing Kubrows rather than breeding a dozen of new ones until you get one that suits you.

     

    https://forums.warframe.com/index.php?/topic/276436-feedback-kubrow-breeding-reviewed-suggestion-for-major-changes/

     

    3) Balance PvP for those who are into that.

     

    4) Fix a truckload of other bugs and glitches.

     

     

     

    After that they might look into new stuff. They should clean up the mess they dumped on our heads first.

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