Jump to content

MeduSalem

Grand Master
  • Posts

    1,657
  • Joined

  • Last visited

Posts posted by MeduSalem

  1. Well as I said in another related thread...

     

    I'm on Team Greed and when taxes are going beyond a certain threshold I just become "meh" and don't play there anymore because I don't play PvP and therefore I couldn't get back all the credits during the conflicts I had to share earlier. So most of those rails are just a lose-lose situation for me and I'm better off playing regular missions somewhere else.

     

    Don't care about the XP bonus so much... They are useless anyways compared to going to mobile defense missions during random Outbreaks. ^^

  2. Hahaha... They should have removed some (if not all of them) of the farmable resources from the market a long time ago... I wonder if anybody ever buys Alloyplate/Salvage/Nanospores and sh*t.

     

    I honestly could understand it for something rare like Orokin Cells or Neurodes... but Alloyplate/Nanospores...? xD

     

    Wouldn't even be surprised if that stuff is just there to lure in some Newcomers not knowing jack about the game and think the little Plat they start off with is for buying resources from the market.

  3. No, there are at least double the amount. I think i got more than 4 pattern in the prints that i have.

    Has anyone cataloged the different patterns?

     

    Are there? Well I had a look at Wikia back then and it only stated 4 patterns. (None, Patches, Stripes and Lotus Symbol) ^^

     

    Seems like you are right... there seem to be at at least 6 (+1 if you count none as pattern as well) listed on Wikia now:

     

    http://warframe.wikia.com/wiki/Kubrow

     

    Bad example using limited time availability weapons. Not everyone had the ability to obtain those weapons which is why not everyone is running around with them But guess what? They are EXTREMELY valuable and are in high demand. And you cant really tell which helmets are arcane or not. 

     

    The better example would be prime frames. Those are things EVERYONE is currently trying to acquire and when they do they usually run instead of the standard version.

     

    You may be right that it's not the best example, still I don't see many veteran people using those items and I'm pretty sure most of them played the Events for those weapons because at least I did so. I guess it's because people either have their preferences or because the stats of those event weapons just suck compared to most other weapons.

     

    That's the point of the system. If you can get what you want when you wanted the system would be left unused by most people. The only people that would put continued use are sellers because that's what they like doing, but if you could get what you wanted you would ASAP then you would not touch it anymore. Right now im about to breed for a saha which is my last breed to acquire and if had the ability to get the body type i wanted from the start i would be done with the system right after the saha because 4 different breeds should cover enough different body types that i want. I would probably try to a rare color once in a while if i needed some extra plat but i think i would get it faster from mods and bps that i would be getting exp for and money for which is way better.

     

    If people can't get what they want the system will be left unused by even more people over time because they get sick of such a system that's designed in a major disadvantage to the player. Only a bunch of dedicated Veterans not caring about how much RNG is involved in any particular game mechanic will keep going until the end of days of Warframe. Most others will quit using such a feature because it's senseless pursuing a goal you can't reach in any foreseeable timespan. It's not like playing a Void mission where there are 5 possible rewards and that there's eventually an end to it once you drop the part you want.

     

    The point of my system was that people could eventually get what they want but on the way of doing so the isolated traits are being consumed. Since they can't extract those traits from genetically modified/designed Kubrows they couldn't start stockpiling those traits. If they for example would want their Kubrow to look different at some point to match their Warframe color or just because they are sick of looking at the same bland color/pattern for months they would have to start breeding again or have to trade again. And where there's demand there's a market.

     

    So some people would become sellers, yes, but that's the same strategy as Prime Parts. Once you have your Prime Warframe/Weapon finished there would be literally no sense on going to the Void again, but people still do it because either it's fun doing it or because they are selling the parts to other people who are sick of farming there.

     

    I dont play D3 but i played D1 and 2 and the point of continued playing was to get drops to see if you can get cooler weapons. That's, like, the thing with the game, just keep playing and try to get better weapons. I dont know, back in those days that was enough to keep you busy for a while. Simpler times?

     

    I never played D1/2, but I perfectly know how D3 worked with that "continous playing"-scheme. It worked as long as you don't hit a certain point of DPS output, after which it's near to impossible to get any better items. It's like waiting for the stars to align or something. And when hitting this point of "no advancement" you are still far away from getting all the Set/Legendary items you might want.

     

    The problem with such old-fashioned drop systems like being used in D3 is that you have a ridiculous amount of crap items and they are all in the same weighted droptable as the good ones with no specific enemies dropping a specific item. The droprates for a legendary item was like somewhat 0,3% on the highest difficulty setting with maximum magic-find on D3. That's not playable for most people so your chances are even worse normally and by worse I mean magnitudes of worse. And even if you got a legendary item you got trolled by the ridiculous stat-roll mechanic on top of the already randomly droping items that always seemed to roll the worst possible stats that feel like a slap in the face. So you saw the legendary item you wanted but you wished you had never dropped it because it's worse than the average yellow item. That's just a sadistic loot mechanic and you've to be a masochist to keep on going. I've invested over 500 hours in the game and never saw an item that's worth anything. The game was just a waste of friggin time and even most of my Blizzard-fanboy friends said it's inferior to it's predecessors.

     

    Even the "new" Loot 2.0 and smart-drop system introduced for Reaper of Souls is the biggest scam and lie ever. I won't go too deep into that but just let me say that thanks to tiered-stat-variants of items you basically get the same sh*t as before and this time there's no auction house to get around it. It's just typical Blizzard marketing bullcrap trying to lure some people back into the game but most of them realized soon enough that nothing has changed. At which point you feel like being mocked by Blizzard and the game because you paid 60+40 bucks or something and you pretty much never get to experience all of it's content because you'd have to play until the next millenium.

     

    Honestly I hate such games with item systems that have random stats on top of already random drop chances. I just hate them. They make me miss the oldschool days of Super Metroid or Castlevania: Symphony of the Night. Those were great games that also had a vast array of items and upgrades and did not rely on heavily RNG'ing their dropchance and stats just to virtually prolong the gameplay to the point where you give up before reaching an satisfying end. I'd rather play those old spritegraphics games 50 times over than investing more time in Diablo 3 and alike.

     

    That's why I came to Warframe because I've had it with games on the magnitude of D3. But seems like DE wants to take exactly that route since a few updates ago... well if so then I'll have to look for another game pretty soon because that's not what I originally signed up for in march or february 2013. Back then I praised Warframe to my friends for not having random stats on items and the Kubrows are literally a break-up in the line for me.

     

    The traits that cannot be changed after completion should have a better process that's ...easier to determine. 

    Right now i dont care for the colors of any of my Kubs because i know that we will have the option to change them eventually. What i am more worried about is body type.  Currently it looks that outside of randomly breeding a kub you cannot breed for short height because that might have been a recessive gene that was taken out. I think that is more annoying currently than anything else. But if there was an option post completion that let me change the body type... wouldn't care for that either. Even if its random.

     

    10p may have been a lot for color/pattern if you were going nuts wanting a color NAOH but dropping 10p every couple days until you got what you wanted isnt actually that bad.

     

    Having several steps may be annoying but it keeps feeding the system, if it was just a straight line toward what you want it's really an easy race that you are not going to run that many times.

     

    It's up to DE anyways on how they want to implement a way to better determine the outcome. My proposal is just an idea that's not like "Make it like the colorpalettes!" rather than adopting some ideas of the current breeding. I know DE wants to have something more sophisticated for Kubrows...

     

    So basically yes, I've only seen the "small" Kubrow once yet in a mission... It's as small as a Cat or something... It seems to be extremely rare. My system would allow to have that feature if you'd isolate it from the traits of a random incubated Kubrow. Normal Kubrows would be made up of both traits...  Short height & tall height.

     

    But that's only a personal recommendation and I don't think DE will implement anything the way I have proposed it. Not even anywhere near it. So I will eventually just wait and look what we get now. ^^

     

    I came up with something.

    You said that the trait cards are basically fonctionning like mods for fusing them but instead of stregthening one mod it would result in an hybrid, example : tall+small=medium.

    But it means that the two cards used to create the hybrids are consumed right ?

    Then, for people who like experimenting but don't want to lose there original cards maybe a system of "locks" could be interesting, that way you can decide that a specific card can't be altered in any possible way, only used to implement datas on kubrow ( ´cause I understood that by moding a genetic strain you don't consume the card). With this system it permits to literraly possess a complete library of the genetic traits of kubrows even the hybrid type genes but, if you don't have copies you cannot create new traits unless you decide to use some of your last cards.

    I'm not sure to be perfectly clear, and I'll be glad to explain things if there are problems so feel free to ask.

    Anyway that's only my idea and it is not necesseraly relevent.

     

    Basically I had imagined it to work like that:

     

    Imagine you want to incubate a random new egg. Then you have a blank template with rows of specific traits. For example:

     

    • Temperament (Race):
    • Gender:
    • Build:
    • Height:
    • Fur Pattern:
    • Fur Color 1:
    • Fur Color 2:
    • ... (and so on)

     

    and in each row you'd have 2-4 slots or something (depending on how complex a trait can be for example Gender doesn't need to be as complex as fur color, but there would ALWAYS be a minimum of 2 cards required) where you can put in fitting trait cards. And once you put in a trait card the possible "result" will be shown in a preview window... and as you enter more trait cards the "result"-preview gradually changes to adopt all the trait cards you picked.

     

    The extact position of a trait card in a row could also determine some variants... which would be especially needed for fur-colors... to determine intermediate colors or something. So you can fiddle around and see what happens similar to the way when experimenting with Combined Elements @ Mods.

     

    Eventually once you've filled up all slots with at least some basic cards you'd have to hit the apply button and that consumes all the trait cards in the process and incubates the Kubrow. You may or may not fill up all traits with cards but then those traits are partially left open for RNG. Picking no cards at all means fully random incubating.

     

    The time it takes to incubate the Kubrow would then depend on how complex the setup is you want to incubate/mutate. The more trait cards you throw into the blender the longer it takes to forge that DNA string and to incubate the egg. So you may have to wait 2 days for a randomly incubated egg... but if you'd throw in something like the Lotus symbol you've to wait a week or whatever. ^^

     

     

    That's basically how I imagined it. The same goes for modifying an existing Kubrow but instead you'd probably pick only some specific traits you want to change/override rather than all. But you could change everything on an existing Kubrow as well if you wanted to.

     

    But the basic fact would be... Trait Cards are consumed in the process and that's why you'd have a rough preview on what happens so to not waste them.

     

    Also if you pick to change an existing Kubrow or when you "design" a new Kubrow using trait cards then all the traits you altered become destabilized, meaning that once the "designed" Kubrow is matured or the existing Kubrow is finished mutating then you can't extract any of those changed traits anymore. The Kubrow becomes a "receiver" instead of a "provider". Otherwise the market would be overflowed with trait cards because when you incubate your Kubrow using a specific trait you bought on the trade-channel you could start selling that trait yourself and therbey become a direct concurrence for your former seller, which would eventually end up in dumping all the prices for traits to the cellar, which is not what we want to go for.

     

    With consuming trait cards and preventing "changed traits" to be extracted there's a viable way extracted traits are removed from the market and the market doesn't get oversaturated and would present a steadily demand for some stuff.

     

     

     

    Extraction of specific traits would work exactly the other way around. So you'd have to pick a trait you want to isolate and then there's the possibility that some traits are rather complex (made up of 2-4 trait cards) and the more complex it gets the longer it takes to extract all it's traitcards or something. With really ridiculous long cooldown times for bullcrap like Lotus symbols or Colors made up by 4 traits and whatnot.

     

    The amount of trait-cards extracted would eventually have to deterimine how often you can extract traits from "provider" Kubrows so to not overflood the market again. When thinking about that... DE might have found a good limitation of 2 extracts per Kubrow already... That or only 2 extracts every month/week or so..

  4. I once had a mobile defense match on Phobos with soooo much lag that nobody of the 4 people could see each other throughout the whole damn mission and it took like 20 minutes to realize when we were all standing on the extraction point. We couldn't even see the enemies during the defense phases. The only thing we could do was spaming abilities and weapons blindly and hope for the best.

     

     

     

    Silliest amount of lag I had was when for some reason my game connected me to a player/host in Russia.

     

    Since matchmaking is constrained to the region, it meant that a Russian player had selected "North America - East" as their region.

     

    It's scenarios like that which make me wish that region is automatically selected based on Geolocated IP or by the language you have the game set to.

     

    Selecting the region by language is not a good idea for any software product. There are quite a few countries all over the world using for example English as their native language and there are people using language settings that don't match their native language as well, for example myself. I don't speak English natively but it's a habit of mine to use software products in English just because most translations suck nowadays.

     

    Geolocated by IP would be preferable.

     

    That said there should be more Regions to choose from in the first place. I live in Middle Europe and I often get paired with Russian players.

     

    I don't have anything against Russian people, but there's just a major barrier between languages using Latin letters and languages using Cyrillic letters. Most of those players either can't or refuse to write in English (don't know if all Cyrillic keyboards have Latin letters by default) and I obviously don't speak Russian nor am I able to read any of those letters.

     

    On top of that the geographical distance in Middle/West Europe (all Latin) and East Europe (mostly Cyrillic) might not be that far... but the huge number of servers in between creates a massive lag between Middle/West Europe and Eastern Europe which becomes pretty ugly very fast.

     

    So my feedback on that would be for DE to at least a seperate region for East Europe because of the cultural differences as well as the massive lag.

  5. Tbh you have a valid point, Dark sector PvP could have been endgame f more people enjoyed it., but in this stage of design, it is, in essence, very sad to watch. For some reason I only observed dark sectors as PvE endgame, although it really doesn't have much benefits compared to anything else

     

    Ever since the taxes are going up skyhigh there's little to no sense of going there. I'm on Team Greed so at some point they just drive me away with their insane tax and since I'm not into PvP I don't support anybody during the conflicts. Also the little XP/Dropchance bonuses... meh. Better off playing regular missions somewhere else and not share my hard work when I can't get it back during the conflicts.

  6. Neither Grineer nor Corpus seem to really pay attention to the Tenno.

     

    There was a thread about this lately... The Corpus and the Grineer don't seem to consider the Tenno a serious threat to their ambitions.

    Instead they are busy ripping each other apart.

     

    So I guess that's why they don't care about our rails.

     

    The irony. I love how the official faction description still says:

     

    "Regardless of their future, the Tenno stand united against a common foe, loyal only to each other."

     

    https://warframe.com/game/factions/tenno

     

    Utter bullcrap considering the whining people of losing Sechura or whenever there's a new alliance acting all big and bad and whatnot. xD

     

    Hopefully it's not as big as a let down as quest and DS which were both also supposed to be 'endgame'

     

    Dark Sektors are to some extend endgame... for people who are into the alliance wars and tenno politics... It's been intended as an endgame for people who like PvP... but you are right... the PvE players still don't have any endgame beyond Forum endgame. xD

  7. Then all slide attacks wouldn't work properly at all and you may as well remove half of the melee weapons in the game that aren't polearms, staffs, or scythes. And that'd be a huge removal of the game. Why the hell would you even think that? xD

     

    I guess they would have to make a more squishy way in determining if your feet are "touching the ground". Then it doesn't interfere with slide attacks and coptering could be removed as it's been an exploit anyways.

     

    The problem there is that DE as well as the playerbase seems to be very picky on what is actually an exploit and what's a next-level movement-addition that just needs to be better regulated.

     

    The lately fixed Wallrun Glitch is an example for that. DE said it's an exploit but some people argued that they actually liked that. But on the other hand they implemented coptering even it started out as an exploit as a regular feature and even buffed that one with Melee 2.0.

     

    So describing this behavior of "picking out what exploits to implement as regular feature and which of them to fix" as being "picky" is suitable in my opinion and some people think when exploits are fixed, then all of them without excuses which includes coptering.

     

    But whaterver.. that would nowhere be related to removing any weapons if ever considered. Back to topic.

  8. Unless you can destroy the room with them in it.

     

    Put some explosives on the connection tunnel to that room and blast it off your Dojo. Let those suckers drift into the unknown depths on the edge of our solar system forever.

     

    Some Formas wasted... but small prize to pay considering the following relief.

  9. That's actually a really good idea. I like it, however it still does not help those of us that are not in an alliance. We simply need a way to sell them for credits. (based on the message from Frohd Bek during the kubrow quest, I can imagine that there are more than enough Corpus out there that would like some kubrow companions)

     

    I bet Frohd Bek is representing the meat-industry on the Corpus Board. So probably no good idea until you want to open up your monthly meat can and your old puppy looking at you. xD

  10. Kill them...all of them.

     

    Hahaha... Somehow I had to laugh.

     

    But it is true they are like a space plague already. Pesty little bastards. xD

     

    I swear they are worse than Tribbles because they at least die off all at once.

     

    There are many discussions already on the feedback section on what could be done with them... I'd suggest OP reading into the sticky thread here:

     

    https://forums.warframe.com/index.php?/topic/278994-kubrow-feedback-megathread-with-poll/

     

     

    It's annoying not being able to look at them without going through the three hour wait to get back the one you hard out first.

     

    But you can? You can cancel the "warm up"-phase if you reconsider and switch to a different Kubrow but then have to wait the full 3 hours again. For the means of "looking" at it this works.

     

    But if you mean by switching Kubrows to take them into a mission... well yes. That sucks. The 3 hours should be reduced to something like 15 minutes because 3 hours is more than the average player logs in daily, which basically means most people can't switch it actively within one session without rushing the "warm up"-phase with Plat.

  11. I don't see why you can't tell that these suggestions are clearly against DE's vision.

     

    Because they are against DE's vision. Many people looked forward to Kubrow customization and many feel bad about how it turned out to be: A high roller Platinum sink. ^^

     

    So if they don't do anything about it Kubrows will eventually end up as a niche feature only people with too much Plat care about because the average player is getting sick of it. xD

     

    That said I don't want to hand anything out to players for free. People should have a way to earn stuff through gameplay. The platinum should be there for convenience. ^^

  12.  

    I'd suggest re-doing the polls and add all weapons. What everyone thinks is best is pretty subjective I guess.

     

    For example I'd say best rifle is the Grinlok because it fits my playstyle but isn't in the primary poll.

  13. Yes I have prime access package, but I didn't get a fifth slot when I purchased it. I could deploy fifth extractor right after hitting rank15 though...

     

    If rank 15 doesn't unlock one then there must've been huge delay for my last slot and by coincidence I got it when I hit 15.

     

    I thought founders/prime access extractor slots didn't stack.

     

    Well you might be right though:

     

    http://warframe.wikia.com/wiki/Extractor

     

    Wikia states that the Founders and Prime Access doesn't stack, BUT it doesn't mention anything about MR15 as well... so the most obvious would be that either Founder/Prime Access DO stack OR that MR15 gives an additional Extractor.

     

    At least I'm able to have 5... even I obviously shouldn't be able to have that if the rules of Wikia are still right.

×
×
  • Create New...