ChuckMaverick
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Posts posted by ChuckMaverick
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22 minutes ago, (PS4)lhbuch said:
If the chance was 10% to get a good on the first, it isthe same on your 100th roll. I would like the 100th roll to have a better chance because a players had put a lot effort and resources into it, thats all.
The problem with that is what constitutes a 'good' roll is subjective.
24 minutes ago, (PS4)lhbuch said:PS: No need to offend me.
No offense was intended.
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31 minutes ago, (Xbox One)D34thst41ker said:
If that is the case, then you are indeed correct. If he insists on proof, have him equip a new Boar, but have every other slot either empty, or filled with a Level 30 item. Then, have him check his profile and note the Mastery Rank XP he currently has. Finally, have him do several missions so he gets the new Boar leveled up. As long as he doesn't change his loadout, he can take that weapon from Unranked to 30, and he will see no change in his current Mastery Rank XP. And since he is doing the testing himself, he will have no choice but to accept the results.
Just be aware that there are other things that earn you mastery that could also confuse the issue, like completing mission nodes or junctions that you've not done before.
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49 minutes ago, Xionyde134 said:
And FYI, since Multishot affects pellet count as well as status chance directly, for a 10% status shotgun to be able to get 35% status, it would need a 250% multishot mod (assuming no status mods were added) and the multishot mod would also give this shotgun 35 pellets, so its status chance is still only 1% per pellet. You got your point across with the imaginary numbers, but I'm just nitpicking at this point tbh.
That's not how status works for shotguns, it's actually far more complicated than that, as you can see from this picture...
Adding Hell's Chamber (+120% multishot) to a Hek only increases its status chance from 25% to 46.9%.
For a good explanation of how shotgun status works you can watch Brozime's Tigris Prime video...
Spoiler -
1 hour ago, (PS4)lhbuch said:
Both skill and effort wont change the outcome.Its random.
If you think that rolling a riven once, and rolling it 10 times give you the same chance of getting a 'god' roll, then you don't understand how probability works.
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7 minutes ago, FallenSerath said:
Really? I thought there was a lot that Raids daily.
No, only a small part of the player base runs raids, that's why arcanes are worth so much plat.
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1 hour ago, (PS4)lhbuch said:
There is ZERO rewards for skill or efforts in the hole system. Just a happy marriage between RNG and GRIND
I disagree.
The skill is in choosing the best stats to aim for that suit the weapon in question.
The effort is farming kuva and re-rolling.
Both are rewarded.
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If it were possible to get mastery from ranking up multiple copies of the same weapon, you'd see players with MR24+.
It isn't, so you don't.
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1 minute ago, shadow0727 said:
Cernos Prime: base multishot of 3 arrows. ex. 900 base damage, each arrow does 300. adding multishot is affected differently compared to other weapons. The multishot damage calculation is applied which increases the damage, then that damage is split among all arrows
You're over-complicating it.
Each arrow from a Cernos Prime does 300 base damage, multishot adds more arrows that also do 300 base damage each.
There is no 'increasing then splitting' involved.
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54 minutes ago, (PS4)joshw1400 said:
The Ignis Wraith has innate multishot.
Here's the effect of putting Split Chamber (+90% multishot) on an Ignis Wraith...
As you can see, the damage has increased by exactly 90%.
If the Ignis Wraith had innate multishot, the damage increase would be lower.
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41 minutes ago, Rolunde said:
That build doesn't even have 100% status with Hell's Chamber, the magic number is 100% before any multishot mods are added.
And it has to be 100%, even 99% is nowhere near as good.
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2 minutes ago, Rolunde said:
It's only real weakness, imo, is that using it heavily can run you out of ammo.
And there are fixes for that, of course, besides even using a Shotgun ammo mutation.
Most notably Ammo pads and Carrier. Good trigger control can help with too, of course.
Personally, I use the Shotgun Scavenger aura with Carrier if I don't want to worry about ammo at all, Carrier alone is fine if you're a bit more careful.
Though I have to say, not going for 100% status on a shotgun that is capable of reaching it is a crime. The difference in effectiveness is like night and day.
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I think Final Fantasy XIV does something like this.
It would also be nice to be able to view player profiles through the website, like we can currently in-game.
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As a possible work-around, you could try using AutoHotKey or another program to remap your controller controls to 'key presses' where needed.
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1 hour ago, (PS4)ghinellil said:
Now one of my clan mates is making multiple Boar, reach 30 with each, and discard.
Your clan mate is wasting his time and resources, this doesn't give any mastery after the first one.
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The (Synoid) Simulor is the only weapon I can think of where a multishot mod isn't 'mandatory' for maximum damage or status output.
Multishot is also an ambiguous term, innate multiple projectiles/shots (e.g. shotgun pellets) are not the same thing as the multishot multiplier given by mods like Barrel Diffusion.
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I'd suggest a new 'Hardcore' tier of missions for all nodes with enemies starting at level 100 and scaling up faster than normal endless scaling.
To unlock Hardcore missions you'd need to complete all endless missions on that planet to wave 60 or 60 minutes.
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4 minutes ago, RistN said:
I was talking about new archwing movement system.If you mean that then you would be the first person to claim otherwise, not only in this topic but in many others on forum.
Are we reading the same thread?
On 14/03/2017 at 11:49 AM, ChuckMaverick said:I like the new archwing better.
On 14/03/2017 at 0:30 PM, IEpicWolfI said:The old one was clunky and felt tacked on, the new one is brill.
On 14/03/2017 at 0:55 PM, Calwon5 said:I like the new archwing movement style
On 14/03/2017 at 1:09 PM, Dark_Roxas said:I like the new controlles better.
...and those are just comments from this thread, there are plenty of similar comments in other archwing threads.
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1 hour ago, Chewarette said:
You can't hold your combo counter past 2x
Tangential to your main point, but using both Body Count and Drifting Contact allows you to keep your combo counter up from one defense wave to the next.
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Side-note: The new Ferrox is amazing for stealth runs with its high single-shot damage, punch through and instantly vaporising enemies on death.
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1 minute ago, (PS4)ARIES-WY said:
Nullifiers? U means fast kill nullifiers or hard to kill them?
The rapid fire rate of the Kohm shreds nullifier bubbles, other shotguns struggle with them.
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2 hours ago, xXx_mtv_xXx said:
Status with multishot will probably work best
The build shown in this video is far from optimal as it doesn't achieve 100% status without multishot.
Built properly this would be much more devastating.
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The riven stats on this build...
...are in line with rivens currently posted for sale on this forum, so they are achievable, although getting a perfect roll will obviously be challenging.
The +status% on the riven needs to be over +60% to hit the magic 100% status chance, if you're lucky enough to get +120% status chance on the riven (which is possible currently for the Kohm) then you can swap Scattering Inferno for Blaze to get even more damage.
The build gives 318 guaranteed status procs per second.
Armour will be gone ridiculously fast and the mobs will be on their backs until they are dead.
Edit:
To come back to the comparison of Kohm vs other shotguns, you only really need to consider one thing, the Kohm laughs in the face of nullifiers.
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41 minutes ago, RistN said:
This now is a mistake no one likes.
Even from just reading this thread you can see that's not true.
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1 hour ago, ganjou234 said:
Example -> Steel fiber
- Increase per level : 10%
- max rank 10 with a consumption of 14 points at 110% armor increase.
- overcharge to rank 20 with a consumption of 24 at 110% + 100% (220%).
I meant the suggestion in the OP, the power increase from adding mod ranks is obvious.
A low damage build for Simulor
in Players helping Players
Posted
If you're farming in a squad, then Nidus' Larva (low duration) is by far the best way to pull enemies into range of Chroma's Effigy.