Jump to content

MobyTheDuck

PC Member
  • Posts

    1,012
  • Joined

  • Last visited

Posts posted by MobyTheDuck

  1. 2 minutes ago, -BM-Leonhart said:

     

    So did you really think there is an enemy that misses on purpose or something? EVERY single enemy in this game targets you perfectly, as in they are always shooting in your direction, no matter what.

    In this case, it's obviously a minor animation bug. The weapon targets us perfectly as always.

     

     

    Did you even bother looking at the videos or screenshots?

  2. I came here to post the exact same thing. Its not even funny how broken they are right now.

    They can hit you across the room, between 3 walls, while aiming at a charger, with their back turned to you. They also have a near 100% heat proc chance and do thousands of damage per second.

    Being in the same plane of existance as a scorch is enough to get hit, their concept of range surpases human/tenno understanding, its against physics and life itself.

  3. People join the lobby, wait a minute or so and leave. Thus, the game never starts because it never has the players to do so.

    I would play with a friend, but to do so I have to give up on conclave standing and challenges.

    Can you guys please revert this change and just add autobalance?

  4. Forcing Lunaro players to wait for 6 players is stupid.

    If I'm going to play with friends or clanmates, I'll either have to give up on standing and challenges or have to wait 10+ minutes for 2 players.

    Also noone will want to wait for players. People will join a lobby with 4 players, wait 2 minutes and leave, then more people will leave and the game will never start.

  5. 2 hours ago, [DE]Rebecca said:

    1) Lunaro Matchmaking: for Public games, we'll now wait for full 3v3 teams before beginning the match. We want to try this out to see if it improves the experience overall based on people's feedback on joining in progress.

    2) Volt tweaks:

    Speed:Allies can now opt-out by rolling or dodging, just like with Limbo's Banish.

    1) So if I'm going to play Lunaro with a friend or clanmate, I'll have to either wait for 4 randoms for a tackle/knockdown fest or straight give up on standing and challanges? So much for 'easier way' to get conclave standing.

    2) Please make it backflips only. Removing a good buff because I decided to roll through an instakill bombard rocket isnt cool.

  6. "We know you guys are burned out from doing the same Void all the time"

    Adds 5 parts to rotation Cs, one being on T3 Surv, of course. The others are on T3/T4 Def/Surv. Meanwhile, Surv T1 has an empty rotation B and we still dont have T1-T3 Interceptions.

    "We will take this feedback into account" (Sibear costing 30k cyro)

    Vauban costs 20 Nitain, 14k Oxium (Now 7k) and 9k Cyro.

    "We are trying to reduce grinding"

    All Vauban parts are on the rare/uncommon tables, with 5% drop chance each.

     

    I'm sorry guys, but you are not making me want to pay more than a triple-A game price to skip all this.

  7. 2 minutes ago, Sherbniz said:

    I have a hunch why the Deth Carabus does so much damage.

    Remember how some flying units like the Mine Osprey weren't just one, but TWO Ospreys perfectly overlaying each other with synchronized movement, playing 2 mines at the same time? The same happened with the Ground-AOE Ospreys apparently.

     

    What if there's two or more Carabuses stacked on top of each other, which leads to the crazy damage?

    The loudness of the sound definitely could be a sign, since it's multiple instances of the same sound being played at the same time?

    Possible because sometimes I see 4 Carabus flying in a line, next to each other.

  8. I can ignore the fact Kela is yet another niche boss with invinciblity phases, all these GODDAMN ROLLERS EVERYWHERE and the instakill airstrikes.

    Just WHY we have to grind 5 missions of arena to get ONE attempt at Kela?! Why there is this second layer of grinding? We have to grind to grind!!

    I could ignore all this and say 'meh, its just DE doing what they do best again', but this event was right after the devstream where they talked about the ridiculous amount of grinding in the game. This is one level of irony I cannot handle.

  9. So, after finally getting (and maxing) Elytron, I decided to play a round of Archwing Defense on Neptune/Salacia. I didnt play it since update 17.5, almost 7 months ago, back then it was a loooong and boring mission with a defense pod as sturdy as a wet biscuit. Of course that after all that time, they surely fixed it, right?

    Well, I was disapointed to see that, after waiting about 15 minutes for some other fool to show up, since noone on recruiting or on my clan was up for it, it was literally the same it was 7 months ago.

    - Shuttles still have almost no health for the level of the mission, 500 shield and 2000 health. Mobile defense consoles on Earth/Mercury have more than this, even a rank 30 Archwing has more than this.

    - The shuttles are in the open, divided by that wall, so going solo is suicide. Makes Elytron and Iztal a must since the room is so cramped.

    - Enemies still take too long to spawn, are barely visible, get stuck on walls and tunnels all the time, most of the time dont get marked on the radar and can still rip through the shuttle before Lotus has any time to speak.

    - Takes more than ONE HOUR to do 20 waves. You can bring 2 Elytrons and 2 Iztals to speed things up, but is still a massive waste of time, 12 waves of T4 Interception is faster than this, I could do about 40 waves of normal defense in that time.

    - Drop rates are still unbalanced, 20 waves/one hour for mostly Corvas parts, that take 50% of the drop table, while Onorix and Kazsas blades have 10% each. Meanwhile, the exterminates on Mercury and Saturn still dont have unique drops aside mods.

    Is there any hope for this mode to get a revisit? I heard some new Archwing stuff will be released on u19, something about the Trinity Archwing and a Hook weapon of sorts.

  10. Its funny (and disapponting) how everyone that is defending this are players that play Triton/Hieracon every day, giving the 'it doesnt affects me, so its fine'/'I farm excavation 24/7' excuse.

    Either they got some serious problems after farming excavation for that long or the really cant see the problem with this.

    It requires almost a full day of grinding, the weapon stats are mediocre, will be used for mastery fodder for almost everyone that built it now and in comparison, its the most expensive weapon in the game, you could get enough resources to build the Akjagara in the time it takes to farm 30k cyrotic.

    If you are a long time player and think that just because its fine for you, it is for everyone else, lemme tell you that you are one of the worst kind of players that exist.

  11. 30000 Cyrotic is 300 full extractors, so 100 seconds per extractor means about 9 hours of non-stop excavation, plus loading times, time the excavator takes to show up and other stuff.

    Of course, a bunch of long time players will defend it for some reason (brain damage possibly), because they only farm Hueracon non-stop.

    Nothing in the game takes 30k of any resource, and pretty much 90% of the playerbase would never farm this much cyrotic.

    • Like 1
  12. On 26/03/2016 at 6:21 AM, N64Gamefreak said:

    Did you have a Mag that used Crush?  That used to cause the Sentients to glitch and teleport like crazy, but I was hoping that had been fixed by now.

    Now that you said it, I was Mag. I used Crush a few times but they never got affected by it, later when I used, they floated up a bit then vanished.

    That might be the problem.

  13. I can relate. Already lost way too many things due to host changes, 'you lagged for a second so we are going to kick you out of the game, unable to update account and random kicks to login.

    All you can do is make a ticket, but they will only recover one item, which is bullS#&$ in my opinion, because they wont accept any proof you were actually playing.
    A screenshot of you and the players or end of round screen? Obvious photoshop.
    Your EE.log? You edited it.
    Knowing the name of the three players that were with you, the kind of mission, the time you played and what dropped? Not enough proof, but we are going to let you recover one single item, but no resources, xp, credits or anything else you lost.

    I know DE is having a lot of server problems recently, but that used to happen way before the attacks and the supprt still didnt improved.

  14. I had it happen during the Thousand Cuts alert, I was with Inaros and probably got knocked down so much that the game glitched.

    I couldnt attack, if I pressed the melee button, Inaros would do the block animation for a split second, the same that happens when you have knockdown resistance mods equiped.

    I could use my skills and use finishers, but normal attacks wouldnt work. Using unstuck or jumping off a cliff didnt work.

  15. So, this happened about 4 times now.

    I'm playing on the Moon tileset, trying to get the War parts. We kill the first wave of sentients just fine, then they wont spawn ever again.
    We waited about 10 minutes and they never showed up. Then when I was going to pick the Focus (which spawned 5 rooms back), I found one lost Sentient stuck behind a door. After killing him and waiting another 5 minutes, then more spawned.

    Then other thing happened, we are killing the Sentients, when suddenly they vanish. We waited and they never came back or more spawned. Then while we were going to extraction, we actully found them, but they were sort of ragdolled on the floor, and when we tried to attack them, they would vanish again. A teammate got to mark one of them and the waypoint kept warping around the map and screen, we could never catch up with them, so we could only extract.

×
×
  • Create New...