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Entius

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Everything posted by Entius

  1. Since it's been a while after New War and the introduction of the Drifter Camp, I wanted to give feedback and hopefully (:primedsoon:) get a response directly from the DEvs. Although the wear and tear slider (in orbiter appearance) affects the amount of scratches, smudges and "tearing off textures" for the inside -> it doesn't coincide with the exterior + interior aspect of the Drifter Camp since we can go outside and can now check the orbiter's appearance while our ship segment hovers above plus decorating or doing veilbreaker. The current wear and tear setting for when the off-camp orbiting makes sense since we are in outer space but when it's the case of the drifter camp it just feels incomplete and inconsistent. Now that the New War is quite a few updates far from its release, I suggest the following: - Being able to also remove the outside orbiter scratches, smudges and "tearing off textures" as well as the water leaks, puddles and the disorganized cables that are in the corridors between helminth, operator room and personal quarters in proportion to the values given in the wear and tear slider for the Orbiter Appearance. Issue: Drifter Camp lacking proportional customization overhaul, incomplete internal wear and tear slider and non existent outside, some inconsistencies (1) - Glass ceiling should show hovering ship since the distance is too short for it to disappear. Issue: Only shows after exiting the foundry, mods, arcanes, pets, relics, arsenal segment, disappears when entering, creating visual dissonance. (2) A few visual references: (1) (2) I would really appreciate some constructive insight from the players as well. Previously I did suggest something similar like this before, but the post got archived sooner than the attention it should have gotten
  2. Remember receiving Dante, Ruvox and Onos in first disruption, with the last mission results not showing the mentioned 3 - I was host - no host migration (left the mission first) - Normal - Regular - Sanctum Elevator 2nd disruption I received Ruvox blade but the last mission results only showed me relics I was client, including the same details with above description for 1st disruption
  3. Not to be confused with chat text size, there's no available scaling option for chat box on iOS. Edit: No way to move chat window, I tried with a 2 finger gesture to check if it was meant for something like that. This may have to do with the resolution displayed ingame. Related image: (part of the text is unedited to demonstrate size, text size was set to small before screenshotting) Consequence: This may cause text to appear pretty much near the center of the screen, instead of being downscaled towards the bottom left corner of the screen with no way to scale it. Current workaround: choosing a chat tab where no one is talking. Specifications: iPadOS Version: 17.2 Model Name: iPad Pro (11-inch) (4th generation) Resolution: 2388 x 1668 px at 264 ppi
  4. Happy Valentines Day! uhm, *nervous laughter*
  5. This is definitely a great idea. One additional note I'd like to add to the overall revamping homes idea you made is the option to toggle off the current state of built-in clutter, dirt and leakage textures on the Dormizone and Drifter Camp, with the exception of the Dojo and Orbiter. This would be great as an unlockable QoL feature after finishing the New War and Angels of the Zariman quests. Instance-related, in case someone joins you - they will see your player home as well as the activated toggle instead of the default cluttered, dirt and leaked one.
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