Regarding damage numbers :
I saw the compact wasn't working with legacy numbers, maybe disable the toggle with it on or make it work for both.
When compact the large numbers should not be too intrusive, keeping the 300% memes alive.
And since this is getting done, how about distinguishing the many DoT numbers with different number animation direction? 🔥Heat goes up 🗡️slash drips ⚡️electricity arcs(similar to the default but moving out) 😷gas disperses outward as it slows down 💀toxin seeps in from outside.
Overall the status changes are good and in line with buffs i wanted for them, but how is the ⛏️Puncture bonus going to actually calculate? Is this meant to lower the rng threshold required for the crit after the modded+flat ability chance?
I suggest making a simple buff becasue mercy only works on some enemies anyway and staggers effectively lower dps when you miss the enemy:
🔨Impact proc buff: deal a protion of the hit as instant damage to all layers of enemy defense based on stack number including through overguard. making it the only multi layer status. but only for enemies so we aren't constantly killed by this effect through our defenses. if this seems too op for basic damage type, maybe bast would work better as it's supposed to be a shockwave expaning through space.