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Xyhon

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Posts posted by Xyhon

  1. This is why DE needs to stop making enemies like nulls. Was disappointed that it is ANOTHER one which is invulnerable to skills damage, and can be shielded by other enemies, providing them 100% immunity. Make this damage reduction, but not another stupid excuse for "this is endgame" addition. This does not make any of the experience "better", because I still feel more challenge with nightmare missions than this.

  2. DE at it's finest, completely ignoring all the things people pointed out, and just doing tweaks that NOONE wanted. Also, buff nulls, buff them more, make them oneshotnoscope every player that enters same room through walls while having total invuln for every weapon except I dunno, hmm... nuke from orbit?

    • Like 1
  3. Serious amount of fixes would be nice. Since Chroma is still uninteresting to play, Nezha has its chakram totally whipped, and Revenant is well, mediocre at best when it comes to teamplay.

    Also, tons of garbage collected through past years. I would be much more appreciative if You started to delay content or spend more time polishing it after release, not jumping another wagon. Yes, Onslaught is broken still.

  4. 8 hours ago, YungVoii said:

    How would I do some of the simple stuff like disable particles? I'm new to PC's as of lately, so I only caught on to a good 65% of what you said lol. I'm going to be a slow learner with these things too, I'm sorry.

    Its all in game options. Try lowering them and see if anything changes. Next, think about system hardware update.

  5. First of all, it's a mobile CPU which is ment to be... mediocre. Second, I had many issues regarding AMD APU's - including slow transfer from the HDD, network connectivity etc., since most of producents treat it like a garbage bin, where they put low efficiency gear. If you are still on default HDD, which would be for ex. some Seagate with 5400rpm, you can try to replace it with SSD drive. Also, try playing on LAN cable instead of wireless, and set your PC type to Laptop in settings. Disable particles etc. See if any of this helps.

  6. 6 minutes ago, -AoN-CanoLathra- said:

    Also, telling Venari to attack/heal/gaurd something more than ~50 meters away will force her to teleport there.

    The only problem comes when you are on a small tile for defense/interception and can't get 50 meters away.

    Hence, it's useless on 50% of tiles and missions. It should be always force to move, not only teleport.

  7. After all this time after release, Khora's kavat behaves as drunk kitty. Still locks itself in places, still gets lost when moving, still doesn't respond to command attack/def/heal options. So the big question is, is there any work on pet AI? Or, as all pet frames, Khora is supposed to be "just as it is", which means not relying at her kavat at all?

    This was brought up soon after release, and MANY times after. I would like to see some real response to the problem, because pushing new content without answering issues is not enough. And since Revenant too is a "pet" frame which suffers greatly from thralls being imbeciles second after casting enthrall, well, you know where this is going. It really ain't hard to fix AI to behave on some paths same as enemies does, which would lead to actually being useful. 

    Same of course applies to any Kubrow/Kavat/Helminth charger there is in this game. 

     

  8. 5 minutes ago, PoisonHD said:

    For me, recasting would be horrible, with one good absorption on Halo, you don't need to worry about it for the rest of the mission, or forget that it's on a timer and have it run out on you.

    Err, what level you have in mind? Anything with 60+ chews through any amount of shield you may have anyway.

  9. 1 minute ago, DarkRuler2500 said:

    You are invulnerable because health bar is grey.
    You can however be CC'ed due to stuns/knockdowns and thus be vulnerable when lying on the ground.
    Lag/Ping can cause the invulnerability phase to "skip".

    Well exactly, I thought I have some time to recast, but often when faced by higher tier, I end up on the floor. Recasting/duration/recharging by some means would be much better.

  10. 14 minutes ago, Autongnosis said:

    I completely agree that Chackram needs better targeting and smite's model would fit it perfectly. 

    On a side note tho, how are enemies killing you when Warding Halo ends, considering you're completely invulnerable for about 3 seconds? Not counting the fact that the blast does pretty decent damage. 

    You are not invincible after it depletes. Only at cast. And, when considering for ex 10 100ish Onslaught enemies shooting at you at same time, with their aim mechanic, you are dead before you recast.

    Well my bad, checked it in simu and you are invi, but then I don't get those downed times in real game.

  11. Because all I ever wanted for two weeks straight, is being able to be leeched by randoms who don't care to invest into system. How about you start punishing players like that more? If you don't contribute, you don't get equal rewards? That is only a starter thought?

    Also, really, Lephantis needs a rework. There are some weapons which make him "poof", and some which are limited because his stupid damage cap per pellet. What is the issue here, with all those "I am immune" bosses in 2018? Care to make more mechanics, since you introduced them all the way back? Time to grow, not make "another invincible bullet sponge" which requires zero finesse. I can understand transition phases, but playing many MMO's made me allergic to "immune bS#&$".

  12. I was really trying to like new Nezha more, but his reliance on blazing chakram, makes it worse than he was before for me.

    First of all, chakram needs some homing, because, right now it tends to misfire due to aiming issues with fast frames. Also, bounces off too often of anything, because game does not register casts instantly, but with a slight delay, which makes a sliding frame not viable until full stop. Reducing collision hitbox of this ability would be great. Second, it's very clunky when it comes to choosing targets and actually hitting enemies affected by divine spears. It would be MUCH better to use same logic as Oberon's 1st has, which forces particles to actually hit something, because you have VERY big issue with calculating travel paths, which stands since the times of first glaive introduction. So, sometimes you see a glorious carnage (for ex. when using reaping chakram), and all 10 enemies impaled dead, and sometimes it just flies whoever knows where, not even hitting first impaled target (and yes, I wear glasses), just to return in few... seconds. Recall by holding would be nice. If not a needed addition. Of course, it gets even worse on client sessions, which adds up to frustration. 

    On the other note, his 3rd is still clunky, because when depleted, it allows enemies who are immune to things like status effects (nulls, bosses, anything tougher than a cookie, etc), to one shot you instantly, because of that ~1 second invul window. Recasting would be MUCH better solution here. Even better idea, how about you give it a duration, like Gara's, which allows us to control, since it still ain't 100% reduction. This would allow a bit of planning, instead of searching for one enemy that can't kill you because reasons. Yes, onslaught, I am looking at you.

     

     

     

  13. Simple solution to any pet frame. DON'T make them, clearly. AI in this game is hilarious, and it doesn't even bother to do what it is supposed to do, so yes, no use for any kind of pet frame. It was long back with NYX, but hell (no one plays Nyx, right?), then we had our pet doggos and katz, but who cares, they are dumb and get locked in anything these days. Now we have Khora, with her own pet to get stuck to whatever sticks out of the ground (impenetrable PoE stones and grass ftw), and now, we get mind controlling Revenant, which is also close to being forgotten, by how stupid his thralls become as soon as he possesses them. Yay. 

    Rework PET AI, this is a very major step for this kind of frames to actually have any meaning in a game about mowing hordes of enemies. Else, it's just another MR fodder which will be fun for a while, and then left out of general use, and worshipped by a mere 1% of players who actually can stand issues with those frames.

    For the specific issues, almost all had been said, 

    1 - clunky, slow, thralls die too soon in non single game, those beams are well, silly.

    2 - chips off way too fast, needs more stacks or grace period, and for the love of whatever, why do you punish players with animations?

    3 - too slow, again, animation sucks, wayy too unbalanced in terms of movement, when packed with duration becomes almost non usable because you are stuck in animation for hours (ok, seconds, but, feels wrong)

    4 - bayblade frame with issues. Again, you allow other abilities to have "unlimited" access and when it comes to aoe uncontrollable spin frame, you limit it totally with not only obstacle check, but also range/height check. Great. But, not really.

    Passives in this game are long but forgotten, as they do literally nothing, except for Mag, because self vacuum is always great and should be on every frame doing bullet jumps.

     

    • Like 4
  14. First of all, You don't have to aoe to make them spread, it just makes it easier. Second, make her have 200+ range, which will make spread easier. Third, use your shots to pop the bubbles, even without lash. Fourth, your miasma spreads spores on death now, so, you use it as a proc accelerator. Else: you need to get into the flow of this, that's all.

  15. On 2018-07-03 at 1:37 AM, (PS4)IroncladBomber said:

    Pretty sure CO doesn't apply Extra Damage to the Disc, Only the Actual Blade.

    Disc damage is irrelevant on longer runs anyway. But, CO is still useful considering you can go with stealth or just pure mayhem mode.

    Also, Zeni disc is hardly "damage" oriented - you use it for procs.

  16. After playing some more. For the love of everything, let me switch back to old UI for inventory etc. New one is totally wrong, like, whomever worked in that, would be fired at my company for making everything so much more complicated than it should be. There is a reason for a console like menus, I get it. But please, there are much better examples out there how to resolve inventory and lists, now they are garbage with constant hovering over item. 

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