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uberfu

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  1. While we're at it - why not toss literally anything else that is difficult to acquire in game into Nightwave so that folks don't have to grind for jacksh*t. Maybe DE changess it's whole business model around and starts charging a large monthly fee for game access then you can just log in and pick WTF ever you want without any effort. Maybe DE starts dumping loot crates all throughout the game and forcing a more P2W style approach to the game.
  2. This might be rather misleading ... as 'tuning in' implies someone loading the stream (sticking around for maybe 1 minute ... maybe 5 seconds) and instantly receiving the reward. Especially if the intention is more like the typical 30-60 minute watch timeframe to receive any loot.
  3. It was also implented before things like Shards and incarnons to add to power creep. I'm also betting that things like Open worlds (as much as they are POE Vallis et al) were not part of the OG WF charter - neither was hoverboards - Pets - the Mod sets like Galvanized and Amalgam and Parazon and Archon Mods - Railjack .... game changes post New War playthrough. So you're complaining about CHANGE in a long standing online video game. If you want some pure vanilla WF that is unchanged after over a decade go dig up a copy of DarkSector and enjoy.
  4. Sooo you are complaining that DE made improved reasons to enter Steel Path as opposed some sort of mandatory reqruiement? You also forgot about the occasional Nightwave missions that require SP. Wow - so glad you found something to complain about. For a minute there I thought folks had finally run out. I bet if you order an ice cream cone and the counter person accidentally gives you 2 scoops instead of 1 and doesn't charge you for the 2nd sccop and gives you 50% off; you'd complain about that also.
  5. If you hate it the first time around don't accidentally click on the dialog the next time you visit a given NPC you'll spend another 20 minutes listening to their crying.
  6. ALSO OF NOTE - It depends on when you vs someone else started the game. Folks that have been around since the early Betas had a much different starting point grinding out certain warframes. Others that came along a few years later had a bit easier access to some of the early starts. Around 2018 or so they changed drop locations for Frost Excal and Trinity. For example Excal used to be dropped from missions from Pluto and is now available on Mars. So Excal (unless you chose that Frame during the game intro) was more difficult to get for newer players for several years then it wasn't. Trinity for example was easier to get then it was more difficult to get - and it's been super easy to get as they've had at least 2 Free Frame drops for Trinity for watching a stream or two. Styanax if you logged into the game at a certain point after release you got it for free. They gave out a 2nd one for some other reason that eludes me atm. Sevagoth was passed out 2 times for free back in December 2023 for watching some video game awards thingy - which in turn F'ed up and DE just gave everyone that tuned in a free sevagoth. Then as an apology they added an in game "get sevagoth because the stream F'ed up" opportunity by completing a few easy missions to get the parts and build it. Frost prime was passed out for Free 2 times over the past few years (Prime frame grinding can sometimes be a PITA as well - RNG is not always your friend). I think Khora or Garuda also got pushed out for free at some point. The state of the game play itself has also drastically changed over time - adding and removing certain features like we used to be able to self-kill suicide by ricocheting shots off the ground or nearby walls. It was also a thing to power up Chroma before his nerf was implemented. That was changed to a stagger effect and tweaked again later a 3rd time. Sheild Gating is another example. Although the overall gameplay concept is not directly tied to acquiring a Frame - it does however affect the ability to acqurie any given Frame regarding grinding for them if/when the state of gameplay differs for someone that started in 2014 vs 2018 vs 2022. And in December patches, DE eliminated MR rank requirements for a ton of content that has been locked behind MR for 10 years that all longer term players had to grind through. They also recently revamped the entire game intro to make it easier for new players to get into the game. ALSO adding Duviri as an alternate starting point for new players instead of the traditional mainline starting point. Point is - easy vs hard grind for Frames is relative to when a given player joined the game - what extra-game activities they paid attention to and were aware of - what game change happened when- money spent (yes people spend money on base Frames) and which other Frames they acquire first. Getting ahold of Saryn - Volt - Gauss - Nezha - Mesa super early would help a newer player over time than starting with Mag. Not that Mag is a bad Frame just that Mag is a bit long in the tooth. Mods are RNG as well. So it also depends on which mods a player gets a hold of - if they figure out and acqurie Riven mods sooner than later. And for example - for the first time I can remember DE currently has a promotional for the month of January literally giving away Corrupted Mods that some of us had to spend time grinding for. So yeah, difficulty grinding for Frames or weapons or whatnot is relative to many factors.
  7. Welcome to GrindFrame dude !! That's the game. If you're crying about the grinding and resourcing and getting resources to make secondary or tertiatry reources to get parts to get secondary parts to make a thing in this game and how something is way too grindy because it took you 200-800 minutes of gameplay ... You are playing the wrong game. The game is about collecting things long term or dropping a sh*t ton of cash on to collect things faster. That's it. There is no special reward at the end - there is no end game. You either like it for a while and get bored and leave or you are a lifer because it's something to do in your spare time over the long term. ALSO OF NOTE - You Are Not the First to Cry About Grinding in a Grinding Game. This is a cyclical topic that resurfaces every once ina while.
  8. I'm sorry I found a hole to look through and thought I might see something a bit naughty; but it was just you looking back at me.
  9. Agreed. The intramap portals on POE / Vallis / Cambion make most of the pseudo-open world a waste of effort. Esp. the missions types DE set up where they are always location specific tied to 5-6 specific locations. And literally no other reason to use most of the maps. After POE was released they moved Blink from a dedicated ability on a single Archwing to standard usage across all archwings - which in turn made ground travel pointless. When POE was first added we had limited usage of archwings via a token that we had to build in the Foundry - DE then removed trhat function and allowed players to simply have endless+anytime archwing access sans tokens which made ground travel pointless ... again. And more recently they dropped portal markes all over each map for instant teleport - after which - what's the point of the open world maps? Even certain resources are only found in specific locations on each open world location - example > Toroids - certain ones are only in certain spots. So no point roaming all over the place exploring to find any at random. Same goes with mining. There is a sh*t ton of open space with no mining deposits. After a few times you knwo definitely on the map that there's no point going to certain locations looking for deposits. Complete waste of time for players and developers. As a result wasted effort by DE except for those extremist players that wish to inspect every nook and cranny of the environment. Especially after they added all the fast travel options in. It would be different if DE had plotted out tons of random locations for the available missions and with a good enough RNG system that did not constantly repeat 1-3 locations that forced players to be everywhere all over the place and they forced the player to travel there and search around moreso. The other problem is that the game is intended to be played fast-paced. If you get into a Co-Op w/ players mostly MR25+ you will find that the hardest missions (any missions) are burned through at break neck speed to gain resources fast and move on to the next mission to rinse and repeat. Nobody is slowing down to take thier time to smell the roses. Additional - even operators that used to move around slow and clunky have gained all sorts of ability to scream across maps with the right builds. Add to all of the above the fact that grinding is near endless in the game short of regularly dropping some cash to skip some things - waste of time for too many more additional open worlds in WF. It was a neato idea when POE came out and maybe even still a bit fresh after Vallis dropped. But Deimos was just a rebrand to inject the Entrati storyline into something without having to really build out a whole new planet or leave the Origin system; even still tthey left the old derelict missions intact after the addition of Cambion; except they kind of did that with the Railjack content - but that's another conversation. So No they should stick to quick tilesets akin to the mainline origin system maps and be done with it. IF DE and the community want "open world" like spaces both groups can look to the Jupiter rework a few years ago. Those maps are super massive and would work well for those wanting some "open world" like game play but are still dedicated Point A to Point B finsh sh*t and GTFO out maps. Have you spent time looking for literally 8 Syndicate Medallions on Jupiter yet? That should give you some idea and balance. Side Note - I wish they'd at least allow us to fly through the caves on POE with an archwing like we can on Vallis and Cambion. I skip those missions lots of times just so I don't have to venture down into the cumbersome POE caves.
  10. I have to give it to DE ... You all have outdone yourself this year. Despite the huge delay of Duviri; you all have pushed out massive updates over the past 2 years since New War. Can't wait for 1999 to drop in the new year (and maybe a crack at SoulFrame as well).
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